Descriptor
Source
| Simulation/Games for Learning | 6 |
Author
| Martin, Allan | 2 |
| Coleman, D. Wells | 1 |
| Crookall, David | 1 |
| Dias, Reinildes | 1 |
| Long, George | 1 |
| Loveluck, Clive | 1 |
| Tonks, David | 1 |
| de Moura Guimaraes, Angelo | 1 |
Publication Type
| Journal Articles | 6 |
| Opinion Papers | 6 |
| Reports - Descriptive | 3 |
| Information Analyses | 2 |
Education Level
Audience
Location
| United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Coleman, D. Wells – Simulation/Games for Learning, 1988
Addresses the potential of conversational simulations for computer-assisted language learning (CALL) and reasons why this potential is largely untapped. Topics discussed include artificial intelligence; microworlds; parsing; realism versus reality in computer software; intelligent tutoring systems; and criteria to clarify what kinds of CALL…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Conversational Language Courses
Martin, Allan – Simulation/Games for Learning, 1988
Outlines two traditions in the field of computer simulation, one focusing upon the character of the software within the computer, the other focusing upon the exercise outside the computer which the software is supporting. Topics discussed include mathematical modeling, gaming, information retrieval, decision monitoring, and applications in…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Decision Making
de Moura Guimaraes, Angelo; Dias, Reinildes – Simulation/Games for Learning, 1992
The HyperCard-based computer-assisted instructional environment described--called the Virtual Computer (VC)--uses simulation to help learners acquire basic concepts about the functioning of computers. Discussion of the instructional design of the program includes Elaboration Theory, four learning phases, use of metaphors and analogies, other…
Descriptors: Computer Assisted Instruction, Computer Simulation, Hypermedia, Instructional Design
Crookall, David; Martin, Allan – Simulation/Games for Learning, 1985
Examines relationships between the two major components of computer simulations, the computer and participants; highlights major differences between computer-assisted, computer-based, and computer-controlled simulations; and describes three computer-assisted simulations to illustrate the interdependence of the major components. (MBR)
Descriptors: Classification, Communication (Thought Transfer), Computer Simulation, Computers
Loveluck, Clive – Simulation/Games for Learning, 1989
Discusses the use of microcomputers in the construction and operation of business and management games and proposes changes in the conceptual framework within which games are designed. Topics discussed include the dynamics of business games; the use of graphical displays; simulation of competitor strategies; networking; and software integration.…
Descriptors: Business Education, Competition, Computer Assisted Instruction, Computer Graphics
Tonks, David; Long, George – Simulation/Games for Learning, 1989
Considers the value and success of computer based marketing simulations from the standpoint of both instructors and participants. Distinctions are drawn between simulations and games; applications in higher education in the United Kingdom are described; future possibilities are suggested; and hidden costs in adopting new innovations are examined.…
Descriptors: Adoption (Ideas), Business Administration Education, Computer Games, Computer Simulation


