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Complete College America, 2023
In this position paper, the authors lay out the imperative for equitable artificial intelligence (AI), highlighting the essential role of access-oriented institutions and calling on technology companies (both large and small), foundations, and local, state, and federal regulators to consult with the newly convened Complete College America Council…
Descriptors: Artificial Intelligence, Computer Uses in Education, Higher Education, Graduation
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Greenslade, Thomas B., Jr. – Physics Teacher, 2022
As I approach my 70th year in physics, let me tell my younger colleagues about my adventures with computation. When I was 14, my father gave me a slide rule because I appeared to be headed toward a career in physics. Since then, I have had experience with many other calculating devices.
Descriptors: Physics, Science Instruction, Educational Technology, Calculators
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Colestock, Ed – College and University, 2020
Emerging regulations require higher education financial aid staff to handle many tasks. Complying with these regulations and participating in mandated compliance audits are complex processes that require numerous departments to work in concert. This article discusses what steps colleges and universities can take to improve their compliance audits.…
Descriptors: Student Financial Aid, Audits (Verification), Higher Education, Program Evaluation
Dillenbourg, Pierre; Kim, Kevin Gonyop; Nasir, Jauwairia; Yeo, Shuqing Teresa; Olsen, Jennifer K. – Research and Practice in Technology Enhanced Learning, 2019
In this paper, we present a response to the Interest-Driven Creator (IDC) theory from a European perspective. Specifically, we raise six questions intended to start a dialog with respect to IDC theory's placement in existing learning theories, its adoption in educational systems, and how it can be influenced by emerging learning technologies and…
Descriptors: Foreign Countries, Learning Theories, Adoption (Ideas), Educational Technology
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
Clark Aldrich is the founder and Managing Partner of Clark Aldrich Designs, and is known as a global education visionary, industry analyst, and speaker. In this interview, he responds to questions about his ideas, his work, and his theories.
Descriptors: Educational Technology, Educational Games, Computer Simulation, Computer Games
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Sangster, Alan, Ed.; Stoner, Greg, Ed.; Flood, Barbara, Ed. – Accounting Education, 2020
This paper presents a compilation of personal reflections from 66 contributors on the impact of, and responses to, COVID-19 in accounting education in 45 different countries around the world. It reveals a commonality of issues, and a variability in responses, many positive outcomes, including the creation of opportunities to realign learning and…
Descriptors: Accounting, Business Administration Education, COVID-19, Pandemics
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
Sigmund Tobias came to the United States in 1948, after his family had fled to China from the Holocaust in Europe. His Memoir ("Strange Haven: A Jewish Childhood in Wartime Shanghai") describes that part of his life. He settled in New York, where he completed his B.A. and M.S. in School Psychology from the City College of New York, and a…
Descriptors: Educational Technology, Interviews, Leaders, Computer Games
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Brown, Timothy T. – Journal of Management Education, 2016
In this issue, Cavanaugh, Giapponi, and Golden (2016) have discussed the new prominent role of digital devices in the lives of students; the possible impact of these widely-used technologies on developing, learning minds; and the relevance of new cognitive neuroscience research and technologies for better understanding the potential effects of…
Descriptors: Cognitive Development, Teaching Methods, Learning Processes, Learning Strategies
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Regional Educational Laboratory Mid-Atlantic, 2016
This document provides Q&A with webinar presenter, Susan Riley. Riley's presentation looks at broad ideas of clarifying best practices in using arts integration (AI) and/or STEAM at any grade level. Questions cover topics such as: the creativity crisis in US schools, integrating art into math adult education (GED and ESL), theater arts in the…
Descriptors: Art Education, STEM Education, Integrated Activities, Creativity