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Rideout, Victoria; Katz, Vikki S. – Joan Ganz Cooney Center at Sesame Workshop, 2016
Because digital devices and the Internet have become so essential, digital inequality can exacerbate educational and economic inequality as well. Therefore, it is critical to understand how low- and moderate-income families in the U.S. are engaging digital technologies and how they perceive the opportunities--and potential risks-- that these…
Descriptors: Parent Surveys, Access to Computers, Ownership, Internet
Rideout, Victoria; Katz, Vikki S. – Joan Ganz Cooney Center at Sesame Workshop, 2016
The data in this survey offer a unique perspective from low- and moderate-income families with school-age children in the United States. They reveal many of the nuances and complexities of digital life among lower income families today. Because lower-income parents are not usually the focus of studies on technology and learning, this report offers…
Descriptors: Parent Surveys, Access to Computers, Ownership, Internet
Noel-Levitz, Inc., 2013
International student enrollment in the United States has increased dramatically in recent years. With domestic college enrollments expected to flatten for the remainder of the decade, many campuses may be interested in increasing their recruitment efforts into this growing pool of potential students. What draws international students to enroll at…
Descriptors: Foreign Students, Student Recruitment, College Bound Students, Expectation
Zickuhr, Kathryn; Rainie, Lee; Purcell, Kristen; Madden, Mary; Brenner, Joanna – Pew Internet & American Life Project, 2012
More than eight in ten Americans between the ages of 16 and 29 read a book in the past year, and six in ten used their local public library. At the youngest end of the spectrum, high schoolers in their late teens (ages 16-17) and college-aged young adults (ages 18-24) are especially likely to have read a book or used the library in the past 12…
Descriptors: Library Services, Public Libraries, Young Adults, Research Needs
Lenhart, Amanda; Kahne, Joseph; Middaugh, Ellen; Macgill, Alexandra Rankin; Evans, Chris; Vitak, Jessica – Pew Internet & American Life Project, 2008
Video games provide a diverse set of experiences and related activities and are part of the lives of almost all teens in America. To date, most video game research has focused on how games impact academic and social outcomes (particularly aggression). There has also been some exploration of the relationship between games and civic outcomes, but as…
Descriptors: Video Games, Parent Role, Interpersonal Relationship, Measures (Individuals)