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Chekurov, Sergei; Wang, Meng; Salmi, Mika; Partanen, Jouni – Education Sciences, 2020
The purpose of this article is to present a design for additive manufacturing assignment focused on creativity rather than functionality and to analyze its results (N = 70) acquired during five years. The assignment teaches the unique advantages of additive manufacturing to engineering students and encourages learning from failure to achieve…
Descriptors: Undergraduate Students, Engineering Education, Manufacturing, Computer Peripherals
Gemiya, Addisalem Genta – International Journal of Information and Communication Technology Education, 2020
ICT is used to enhance the overall activities of individuals, administrative processes of businesses and various governmental and non-governmental organizations. Despite its advantage in all aspects of development, it has drawn low attention in expanding the services in general and utilizing the technology in particular. Therefore, this study was…
Descriptors: Foreign Countries, Information Technology, Technology Integration, Public Agencies
Walsh, Benjamin; Dalton, Bridget; Sánchez, Lenny – Journal of Adolescent & Adult Literacy, 2022
This curriculum case study describes the design and enactment of the Build a Better Book project with a group of Spanish-English bilingual high school students. Within an enriched literacy project-based learning instructional approach, students collaborated to design and fabricate multimodal 3D printed tactile picture books for children who are…
Descriptors: Curriculum Design, Literacy, Student Projects, Active Learning
Avinal, Merve; Aydin, Abdullah – Journal of Turkish Science Education, 2022
The aim of this study is to investigate the effectiveness of the activities designed with 3D printing technology on the teaching of the sixth-grade systems in our body unit and to determine the views of students on this technology. In this study, a mixed research design in which quantitative and qualitative research methods are used together was…
Descriptors: Learning Activities, Science Education, Printing, Computer Peripherals
Larnder, Chris I. – Physics Teacher, 2021
Today's students are increasingly immersed in a landscape of screens and handheld digital devices through which a good deal of their interactions with the world around them are mediated. Physics educators, meanwhile, continue to rely on traditional human interactions with the physical world, such as sliding down a ramp or throwing a baseball, in…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Peripherals
Novak, Elena; Brannon, Megan; Librea-Carden, Mila Rosa; Haas, Amy L. – Journal of Computer Assisted Learning, 2021
Although 3D printing (3DP) technology has become an increasingly popular educational tool in recent years, very little is known about the learning benefits of this technology. This systematic literature review synthesized empirical research on learning with 3DP in various educational settings, focusing on publication and study participants'…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Educational Benefits
Kwon, Seung-Hyuk; Lee, Yeong-Ji; Kwon, Yong-Ju – Journal of Biological Education, 2020
This paper presents an active learning approach that focuses on practical investigation of the ecosystem of tidal flats using 3D modeling and printing for biology students in order to enhance understanding of natural selection. The learning approach for the study followed a 5-step procedure: i) learning about 3D modeling and printing, ii)…
Descriptors: Active Learning, Ecology, Environmental Education, Biology
Wibowo, Agung Prasetyo; Nababan, M. R.; Santosa, Riyadi; Kristina, Diah – Journal of Social Studies Education Research, 2019
Studies conducted on localization quality assessment (LQA) on video games from interdisciplinary perspectives, dominantly employ studies on media, demarcating it from their derivative concerns like environmental issues. We argue that LQA on video games requires reconstruction from eco-criticism perspectives, because electronic waste (E-waste) of…
Descriptors: Quality Control, Video Games, Educational Technology, Technology Uses in Education
Shell, Madelynn D.; Strouth, Maranda; Reynolds, Alexandria M. – Learning Assistance Review, 2021
This study investigated the influence of longhand (paper and pen), keyboard, and stylus note-taking on academic performance in college classes. Students attended mini-lectures and took notes using longhand, keyboard, or stylus. Students took quizzes after each mini-lecture and reported their engagement. Final course grades were recorded.…
Descriptors: Notetaking, Lecture Method, Keyboarding (Data Entry), Handwriting
Ullah, A. M. M. Sharif; Tashi; Kubo, Akihiko; Harib, Khalifa H. – Education Sciences, 2020
Three-dimensional (3D) printing can revolutionize the way products have been designed and manufactured. This necessitates engineering graduates equipped with the knowledge and skills of 3D printing. As a result, the educational aspects of 3D printing have earned a great deal of attention. Nevertheless, to teach 3D printing in an undergraduate…
Descriptors: Teaching Methods, Engineering Education, Computer Peripherals, Undergraduate Students
Litsey, Ryan; Allen, Chisholm; Cassidy, Ryan; DeVet, Katherine E.; McEniry, Matthew – Journal of Access Services, 2020
3D printers represent a significant financial investment for academic libraries. The development of makerspaces and other library provided services centered around this technology is a testament to the role these technologies can play in offering new resources to students. However, given the investment it behooves the academic library to work to…
Descriptors: Library Services, Academic Libraries, Printing, Instructional Materials
Meeken, Luke – Art Education, 2020
Digital culture and creativity are often framed as immaterial (Casemajor, 2015), distinct from traditional media, such as paint and clay, and divorced from the immediate, embodied, and political realities of the arts classroom. 3D printing troubles this distinction, providing a concrete way for students' digitally created artifacts to manifest in,…
Descriptors: Art Products, Computer Peripherals, Printing, Computer Uses in Education
Szymanski, Antonia; Paganelli, Andrea; Tassell, Janet – Journal of Educational Technology Systems, 2022
This mixed-methods study focused on advanced student engagement, mathematics competence, and the influence of teachers in classrooms that used 3D printing to teach mathematics. Quantitative methods were used to understand changes in student perceptions of competence, engagement, and feelings regarding group work. Qualitative methods were used to…
Descriptors: Computer Peripherals, Printing, Mathematics Instruction, Learner Engagement
O'Reilly, James; Barry, Brendan – Irish Educational Studies, 2023
Computer-Aided Design (CAD) and 3D printing are not new technologies but are technologies which, in recent years, have become more accessible to hobbyists and enthusiasts. Engaging with these technologies allows the user to investigate and manipulate virtual and physical 3D shapes, which may affect spatial awareness. The literature suggests that…
Descriptors: Computer Assisted Design, Computer Peripherals, Printing, Mathematics Skills
Backhouse, Simon; Taylor, Darci; Armitage, James A. – Anatomical Sciences Education, 2019
Understanding orbital anatomy is important for optometry students, but the learning resources available are often fragile, expensive, and accessible only during scheduled classes. Drawing on a constructivist, personalized approach to learning, this study investigated students' perceptions of an alternative learning resource: a three-dimensional…
Descriptors: Anatomy, Optometry, College Students, Student Attitudes

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