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Kosarikov, Alexander N.; Davydova, Natalia G. – Prospects, 2022
Economic development calls for the modernization of high-school education, which is hindered by the inertia of the current hierarchical system of schooling. An analysis of statistical data that describe the dynamics of structural changes in the economy and investment in public education showed a demand for the implementation of extracurricular…
Descriptors: Extracurricular Activities, Sustainable Development, Economic Development, High School Students
Fischer, Brett; Golden, Julia – Canadian Journal of Education, 2018
Scholarly literature is replete with suggestions for fostering creativity in both teachers and students; however, few articles exist where practitioners appraise these methods and generate theories of their own. After a semester of team teaching using a creative project-based learning (PBL) approach, we reviewed, through a mutual interview…
Descriptors: Creativity, Creative Development, Team Teaching, Active Learning
Kress, Darcie K.; Rule, Audrey C. – Journal of STEM Arts, Crafts, and Constructions, 2017
Industry and authors of 21st Century Skill Frameworks are calling for student proficiency in creativity, problem-solving, innovation, collaboration, and communication skills. This project involved 13 fifth grade gifted students in inventing products for a specified audience with a set of given materials, time limit, and topic constraints. The…
Descriptors: Elementary School Students, Grade 5, Creativity, Student Developed Materials
Nimer, Ameen Mohammad – Journal of Educational Issues, 2016
This study aims at identifying the reality of stimulating educational environment for creativity at the Najran University (NU), and the importance of the availability of certain influencing factors, which in turn contribute to the provision of innovative and creative projects. Reviewing the literature and related studies, the importance of the…
Descriptors: Foreign Countries, College Environment, Creativity, Innovation
Fabricatore, Carlo; López, Ximena – Creativity Research Journal, 2013
The increasing demand for creative individuals in the labor market requires well-prepared professionals, capable of enhancing competitiveness through new ideas and innovative actions. Educational programs should, therefore, rely on approaches and learning environments that foster creativity. In this study, video game development projects were used…
Descriptors: Creativity, Educational Games, Video Games, Material Development
Roman, Harry T. – Technology and Engineering Teacher, 2011
People tend to think that inventions must be complex and sophisticated. Yet, some of the most useful inventions have been simple, or elegant, like Velcro, zippers, and Post-it[R] notes. Kitchen utensil drawers are filled with all sorts of great inventions, and in this article, the author discusses a challenge that allows students to develop their…
Descriptors: Recreational Activities, Innovation, Student Projects, Assignments
Tech Directions, 2008
Judge Harry T. Roman, an electrical engineer and inventor himself, has selected the best entries in the 2007-2008 "Tech Directions" Inventors Award Competition. This year's challenge called for students to devise new uses for the common Ping-Pong ball. Of the results, the judge notes "The ideas submitted were most interesting, with a high number…
Descriptors: Awards, Program Proposals, Profiles, Student Projects
Elias, Maurice J.; Klein, Dena A.; DeLuca, Amy; Smith, David R.; Fattal, Laura F.; Bento, Angela; Leverett, Larry – Principal Leadership, 2006
The Laws of Life is an international essay contest and social and emotional learning (SEL) initiative that many school districts use to build students' SEL and related abilities. In the contest, students reflect on their identities--who they are, who they want to become, and what they want their lives to stand for--by writing about the main values…
Descriptors: Graphic Arts, Art Education, Art Expression, Photojournalism

Matson, Jack V. – Journal of Creative Behavior, 1991
This paper describes techniques for helping business administration students to explore their creative unknowns by rewarding them for creative thinking and risk-taking in the development of a real business, even if the business failed. The role of trial and error in learning and creativity is explored, along with the importance of sustaining…
Descriptors: Business Administration Education, Creative Development, Creativity, Entrepreneurship

Alter, Judith B. – Journal of Creative Behavior, 1991
To enable college students to grapple with their own process of creating, students complete a project that involves collecting a variety of small objects, dividing the objects into two categories, telling a story using all the objects, describing their feelings about the categorization and story-telling activities, and writing about their creative…
Descriptors: Classification, Cognitive Processes, College Students, Creative Activities

Adams, David Wallace; Pasch, Marvin – History Teacher, 1987
Describes National History Day, an annual event in which students compete for state and national prizes awarded for the quality of their self-selected historical research projects. Evaluates the contest as an educational program, suggesting some implications it has for the teaching of history in the schools. Describes various student experiences…
Descriptors: Creative Development, Educational Experience, Experiential Learning, History Instruction
Hebert, Thomas P. – Gifted Child Today (GCT), 1992
A project of the Talented and Gifted Program in Torrington, Connecticut, is described. The project involved classroom teachers, the gifted teacher, art teacher, and physical education teacher leading fourth-grade students in developing a life-size skeleton, a tape-recorded narration explaining the skeletal system, and a song. (JDD)
Descriptors: Anatomy, Cooperative Planning, Creative Development, Creativity
Rankin, Baji – Child Care Information Exchange, 1992
Describes a student project of the Anna Frank school for three to six year olds in Reggio Emilia, Italy, in which students developed creativity by exploring the world of dinosaurs. Underscores the reciprocity between children and teachers in guiding the project. (AC)
Descriptors: Classroom Environment, Creative Development, Dinosaurs, Early Childhood Education