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Jones, Stephanie H.; St. Peter, Claire C.; Williams, Catherine – Education and Treatment of Children, 2023
Noncontingent reinforcement (NCR) is an effective behavioral intervention when implemented consistently. NCR may be particularly well-suited for use in schools because of its perceived ease of use. However, previous laboratory research suggests that NCR may not maintain therapeutic effects if implemented inconsistently. Inconsistent implementation…
Descriptors: Reinforcement, Behavior Modification, Program Effectiveness, Program Implementation
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Han, Suhwa; Kang, Hyeon-Ah – Journal of Educational Measurement, 2023
The study presents multivariate sequential monitoring procedures for examining test-taking behaviors online. The procedures monitor examinee's responses and response times and signal aberrancy as soon as significant change is identifieddetected in the test-taking behavior. The study in particular proposes three schemes to track different…
Descriptors: Test Wiseness, Student Behavior, Item Response Theory, Computer Assisted Testing
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Li, Liang-Yi; Huang, Wen-Lung – Educational Technology & Society, 2023
With the increasing bandwidth, videos have been gradually used as submissions for online peer assessment activities. However, their transient nature imposes a high cognitive load on students, particularly lowability students. Therefore, reviewers' ability is a key factor that may affect the reviewing process and performance in an online video peer…
Descriptors: Peer Evaluation, Undergraduate Students, Video Technology, Evaluation Methods
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Alison L. Zagona; Jennifer A. Kurth; Virginia L. Walker; Andrea Ruppar; Sheldon Loman; Sarah Bubash – Research and Practice for Persons with Severe Disabilities, 2024
Students with extensive support needs are at risk of demonstrating challenging behavior due to inadequate support of their individual needs or class-wide factors such as low quality of instruction. Students with extensive support needs are also among the students who are most likely to experience aversive interventions and be placed in segregated…
Descriptors: Student Behavior, Intervention, Behavior Problems, Behavior Modification
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Kristina Litherland; Anders Kluge – Computer Science Education, 2024
Background and Context: We explore the potential for understanding the processes involved in students' programming based on studying their behaviour and dialogue with each other and "conversations" with their programs. Objective: Our aim is to explore how a perspective of inquiry can be used as a point of departure for insights into how…
Descriptors: Programming, Programming Languages, Secondary School Students, Computer Science Education
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Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness
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Qian, Yizhou; Lehman, James – Journal of Educational Computing Research, 2020
This study implemented a data-driven approach to identify Chinese high school students' common errors in a Java-based introductory programming course using the data in an automated assessment tool called the Mulberry. Students' error-related behaviors were also analyzed, and their relationships to success in introductory programming were…
Descriptors: High School Students, Error Patterns, Introductory Courses, Computer Science Education
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Sungkur, R. K.; Antoaroo, M. A.; Beeharry, A. – Education and Information Technologies, 2016
Nowadays, we are living in a world where information is readily available and being able to provide the learner with the best suited situations and environment for his/her learning experiences is of utmost importance. In most learning environments, information is basically available in the form of written text. According to the eye-tracking…
Descriptors: Eye Movements, Cognitive Processes, Visual Perception, Measurement Techniques
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Sato, Masatoshi; McDonough, Kim – Studies in Second Language Acquisition, 2019
This study explored the impact of contextualized practice on second language (L2) learners' production of wh-questions in the L2 classroom. It examined the quality of practice (correct vs. incorrect production) and the contribution of declarative knowledge to proceduralization. Thirty-four university-level English as a foreign language learners…
Descriptors: Second Language Learning, Second Language Instruction, Questioning Techniques, English (Second Language)
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Brown, Neil C. C.; Altadmri, Amjad – ACM Transactions on Computing Education, 2017
Teaching is the process of conveying knowledge and skills to learners. It involves preventing misunderstandings or correcting misconceptions that learners have acquired. Thus, effective teaching relies on solid knowledge of the discipline, but also a good grasp of where learners are likely to trip up or misunderstand. In programming, there is much…
Descriptors: Novices, Programming Languages, Programming, Error Patterns
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Tulis, Maria; Steuer, Gabriele; Dresel, Markus – Frontline Learning Research, 2016
Errors bear the potential to improve knowledge acquisition, provided that learners are able to deal with them in an adaptive and reflexive manner. However, learners experience a host of different--often impeding or maladaptive--emotional and motivational states in the face of academic errors. Research has made few attempts to develop a theory that…
Descriptors: Error Patterns, Metacognition, Learning Processes, Learning Motivation
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Adu-Gyamfi, Kwaku; Stiff, Lee V.; Bosse, Michael J. – School Science and Mathematics, 2012
Translation errors and conceptual misunderstandings made by students translating among graphical, tabular, and symbolic representations of linear functions were examined. The study situated student errors in the context of the "Translation-Verification Model" developed specifically for the purpose of explaining student behavior during the process…
Descriptors: Student Behavior, Translation, Error Patterns, Models
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Cipani, Ennio – Behavior Analyst Today, 2012
This paper presents the empirical basis for the phenomena known as stimulus overselectivity. Stimulus overselectivity involves responding on the basis of a restricted range of elements or features that are discriminative for reinforcement. The manner in which such a response pattern impedes the skill acquisition in children is identified. A…
Descriptors: Symptoms (Individual Disorders), Classification, Reinforcement, Feedback (Response)
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Hughes, Michael C.; Jadud, Matthew C.; Rodrigo, Ma. Mercedes T. – Computer Science Education, 2010
In Java, "System.out.printf" and "String.format" consume a specialised kind of string commonly known as a format string. In our study of first-year students at the Ateneo de Manila University, we discovered that format strings present a substantial challenge for novice programmers. Focusing on their first laboratory we found…
Descriptors: Foreign Countries, Computer Science Education, Programming Languages, Introductory Courses
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Larson, Michael J.; South, Mikle; Clayson, Peter E.; Clawson, Ann – Journal of Child Psychology and Psychiatry, 2012
Background: Youth diagnosed with autism spectrum disorders (ASD) often show deficits in cognitive control processes, potentially contributing to characteristic difficulties monitoring and regulating behavior. Modification of performance following conflict can be measured by examining conflict adaptation, the adjustment of cognitive resources based…
Descriptors: Autism, Conflict, Disabilities, Cognitive Processes
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