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Assessing Teachers' Knowledge of How to Use Computer Programming in Science and Technology Education
Niklas Karlsen; Ellen Karoline Henriksen; Katarina Pajchel – Journal of Science Education and Technology, 2025
Programming and computational thinking have been introduced into the curricula of several countries, also in relation to science and technology education. Preparing pre-service teachers for using programming in science education is therefore an important and relevant task. The purpose of this article is to describe what knowledge may be relevant…
Descriptors: Preservice Teacher Education, Science Education, Programming, Knowledge Level
Xin Gong; Weiqi Xu; Ailing Qiao; Zhixia Li – Journal of Computer Assisted Learning, 2025
Background: Robot programming can simultaneously cultivate learners' computational thinking (CT) and spatial thinking (ST). However, there is a noticeable gap in research focusing on the micro-level development patterns of learners' CT and ST and their interconnections. Objectives: This study aims to uncover the intricate development patterns and…
Descriptors: Mental Computation, Thinking Skills, Skill Development, Robotics
Ünal Çakiroglu; Seval Bilgi – Interactive Learning Environments, 2024
The aim of this explanatory study is to identify the causes of intrinsic cognitive load in programming process. For this purpose, a method based on two dimensions; programming knowledge types (syntactic, semantic, and strategic) and programming constructs was proposed. The proposed method was tested with high school students enrolled in Computer…
Descriptors: Cognitive Processes, Difficulty Level, Programming, Interaction
Silvis, Deborah; Lee, Victor R.; Clarke-Midura, Jody; Shumway, Jessica F. – Information and Learning Sciences, 2022
Purpose: Much remains unknown about how young children orient to computational objects and how we as learning scientists can orient to young children as computational thinkers. While some research exists on how children learn programming, very little has been written about how they learn the technical skills needed to operate technologies or to…
Descriptors: Programming, Coding, Kindergarten, Robotics
Shumway, Jessica F.; Welch, Lise E.; Kozlowski, Joseph S.; Clarke-Midura, Jody; Lee, Victor R. – Mathematical Thinking and Learning: An International Journal, 2023
The purpose of this study was to explore how kindergarten students (aged 5-6 years) engaged with mathematics as they learned programming with robot coding toys. We video-recorded 16 teaching sessions of kindergarten students' (N = 36) mathematical and programming activities. Students worked in small groups (4-5 students) with robot coding toys on…
Descriptors: Kindergarten, Preschool Children, Mathematics Education, Knowledge Level
Ergin, Aysegül Zeynep; Ercan, Zülfiye Gül – International Journal of Curriculum and Instruction, 2022
Computer science works as hardware and software increasingly takes place in each of our daily lives with effective products and services. As in all areas, it is an inevitable part of learning and teaching computer-based environment-tools and equipment in the fate and type of education, including early childhood. Computer science products may…
Descriptors: Programming, Preschool Teachers, Preservice Teachers, Computer Science Education
Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Rozinaj, Gregor; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2022
Contributions: This article presents a large-scale study which investigates students' reaction to game-based learning as part of programming courses. The study focuses on knowledge acquisition, learner experience, and game usability. Background: Despite the rapid growth of the information and communication technologies (ICTs) sector, the lack of…
Descriptors: Game Based Learning, Student Experience, Knowledge Level, College Students
Andrew A. Tawfik; Linda Payne; Andrew M. Olney – Technology, Knowledge and Learning, 2024
Theorists and educators increasingly highlight the importance of computational thinking in STEM education. While various scaffolding strategies describe how to best support this skillset (i.e., paired programming, worked examples), less research has focused on the design and development of these digital tools. One way to support computational…
Descriptors: Thinking Skills, Computation, STEM Education, Scaffolding (Teaching Technique)
Anara Karymsakova; Gulsim Kapbar; Kamalbek Berkimbayev; Gulmira Bakirova – Open Education Studies, 2025
The objective of this study was to examine the effectiveness of a practice-oriented approach in teaching Python programming to students in Kazakhstan. The study participants comprised students from a control group (CG) and an experimental group (EG), with 89 students in each group. The mean age of the participants was 20 years. The sample included…
Descriptors: Programming, Foreign Countries, Educational Innovation, Instructional Effectiveness
Gordillo, Aldo; Lopez-Fernandez, Daniel; Tovar, Edmundo – IEEE Transactions on Education, 2022
Contribution: This article compares the effectiveness for online software engineering education of video-based learning and game-based learning using teacher-authored educational video games created by using authoring tools. Background: Although substantial research has evaluated the impact of video-based and game-based learning versus traditional…
Descriptors: Computer Software, Video Games, Game Based Learning, Program Effectiveness
Guozhu Ding; Xiangyi Shi; Shan Li – Education and Information Technologies, 2024
In this study, we developed a classification system of programming errors based on the historical data of 680,540 programming records collected on the Online Judge platform. The classification system described six types of programming errors (i.e., syntax, logical, type, writing, misunderstanding, and runtime errors) and their connections with…
Descriptors: Programming, Computer Science Education, Classification, Graphs
Hanrui Gao; Yi Zhang; Gwo-Jen Hwang; Sunan Zhao; Ying Wang; Kang Wang – Education and Information Technologies, 2024
Artificial Intelligence (AI) education in primary schools has received a great deal of attention globally, and it is thus important to investigate primary school students' perceptions and understanding of AI learning. Therefore, in this study, 673 drawings of conceptions of AI learning by third to sixth grade students were collected. Firstly, a…
Descriptors: Elementary School Students, Student Attitudes, Artificial Intelligence, Freehand Drawing
Liu, Fang; Zhao, Liang; Zhao, Jiayi; Dai, Qin; Fan, Chunlong; Shen, Jun – IEEE Transactions on Learning Technologies, 2022
Educational process mining is now a promising method to provide decision-support information for the teaching-learning process via finding useful educational guidance from the event logs recorded in the learning management system. Existing studies mainly focus on mining students' problem-solving skills or behavior patterns and intervening in…
Descriptors: Data Use, Learning Management Systems, Problem Solving, Learning Processes
Vandenberg, Jessica; Tsan, Jennifer; Boulden, Danielle; Zakaria, Zarifa; Lynch, Collin; Boyer, Kristy Elizabeth; Wiebe, Eric – ACM Transactions on Computing Education, 2020
The language and concepts used by curriculum designers are not always interpreted by children as designers intended. This can be problematic when researchers use self-reported survey instruments in concert with curricula, which often rely on the implicit belief that students' understanding aligns with their own. We report on our refinement of a…
Descriptors: Elementary School Students, Knowledge Level, Computer Science, Student Attitudes
Shmallo, Ronit; Ragonis, Noa – Education and Information Technologies, 2021
The paper presents research that aims to expose students' understanding of the "this" reference in object-oriented programming. The study was conducted with high school students (N = 86) and college engineering students (N = 77). Conceptualization of "this" reflects an understanding of objects in general and involves aspects of…
Descriptors: Computer Science Education, Programming, High School Students, College Students

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