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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
Michailidis, Nikolaos; Kapravelos, Efstasthios; Tsiatsos, Thrasyvoulos – Interactive Learning Environments, 2022
Students' skilful use of self-regulatory learning strategies is becoming fundamental to the advent of blog-based learning. Moreover, the use of Interaction Analysis (IA) in studying the learning dynamics in Computer-Supported Collaborative Learning (CSCL) activities is on the increase, particularly aiming to support participants by means of IA…
Descriptors: Interaction Process Analysis, Student Motivation, Learning Strategies, Electronic Learning
Lee, Kenneth T. H.; Sullivan, Amanda; Bers, Marina U. – Computers in the Schools, 2013
Research shows the importance of social interaction between peers in child development. Although technology can foster peer interactions, teachers often struggle with teaching with technology. This study examined a sample of (n = 19) children participating in a kindergarten robotics summer workshop to determine the effect of teaching using a…
Descriptors: Social Networks, Robotics, Kindergarten, Child Development
Sullivan, Florence R. – Educational Technology & Society, 2011
This paper presents the results of a micro-genetic analysis of the development of a creative solution arrived at by students working collaboratively to solve a robotics problem in a sixth grade science classroom. Results indicate that four aspects of the enacted curriculum proved important to developing the creative solution, including the…
Descriptors: Group Dynamics, Inquiry, Grade 6, Creative Thinking
Braught, Grant; Wahls, Tim; Eby, L. Marlin – ACM Transactions on Computing Education, 2011
Previous studies indicate that the use of pair programming has beneficial effects on student learning. In this article, we present a controlled study that directly measured students' acquisition of individual programming skills using laboratory practice (in which students programmed individually under exam conditions). Additionally, we analyzed…
Descriptors: Programming, Computer Science Education, Teaching Methods, Intermode Differences
Peer reviewedRath, Alex; Brown, David E. – Journal of Educational Computing Research, 1995
Presents a human-computer interaction (HCI) conceptions model designed to help in the understanding of the cognitive processes involved when college students learn to program computers. Examines syntactic and algorithmic HCI operational errors and reviews conceptions based on natural language reasoning, independent computer reasoning, and…
Descriptors: Cognitive Processes, College Students, Computers, Designers

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