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Showing 1 to 15 of 80 results Save | Export
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Arthur William Fodouop Kouam – Discover Education, 2024
This study investigates the effectiveness of Intelligent Tutoring Systems (ITS) in supporting students with varying levels of programming experience. Through a mixed-methods research design, the study explores the impact of ITS on student performance, adaptability to different skill levels, and best practices for utilizing ITS in heterogeneous…
Descriptors: Intelligent Tutoring Systems, Instructional Effectiveness, Programming, Skill Development
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Debora Lui; Deborah A. Fields; Yasmin B. Kafai – Cognition and Instruction, 2024
Debugging (or troubleshooting) provides a rich context to foster problem-solving. Yet, while we know much about some problems and strategies that novices face in programming on-screen, we know far less about debugging and troubleshooting in the context of physical computing, where coding issues may overlap with materially embedded problems. In…
Descriptors: Grade 9, STEM Education, Troubleshooting, Public Schools
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Nichole Orench-Rivera; April Bednarski; Paul Craig; Austin Talbot – Journal of College Science Teaching, 2025
Advancements in computation and machine learning have revolutionized science, enabling researchers to address once insurmountable challenges. Bioinformatics, a field that heavily relies on computer-driven analysis of biological data, has greatly benefited from these developments. However, traditional bioinformatics instruction frequently lacks the…
Descriptors: Coding, Computer Science Education, Integrated Curriculum, Programming
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Vincent F. Scalfani; Kevin W. Walker; Lance Simpson; Avery M. Fernandez; Vishank D. Patel; Anastasia Ramig; Cyrus Gomes; Michael T. Moen; Adam M. Nguyen – Issues in Science and Technology Librarianship, 2023
Scholarly web-based application programming interfaces (APIs) allow users to interact with information and data programmatically. Interacting with information programmatically allows users to create advanced information query workflows and quickly access machine-readable data for downstream computations. With the growing availability of scholarly…
Descriptors: Access to Information, Bibliographic Databases, Library Services, Electronic Libraries
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Fergusson, Anna; Wild, Chris J. – Teaching Statistics: An International Journal for Teachers, 2021
The explosion in availability and variety of data requires learning experiences that reveal more of the data world faster and develop practical skills with digital technologies. Key high-level goals of the International Data Science in Schools Project (IDSSP) include having students continually immersed in the cycle of learning from data, and data…
Descriptors: Data, Data Analysis, Skill Development, Discovery Learning
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Perrotta, Carlo – Research in Education, 2021
This article offers a case study of how platforms and predictive infrastructures are emerging in higher education. It examines a Learning Analytics Application Programming Interface (API) from a popular Learning Management System. The API is treated firstly as an artefact based on the computational abstraction of educational principles, and…
Descriptors: Learning Analytics, Programming, Programming Languages, Computer Interfaces
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Fergusson, Anna; Pfannkuch, Maxine – Statistics Education Research Journal, 2022
Tasks for teaching predictive modelling and APIs often require learners to use code-driven tools. Minimal research, however, exists about the design of tasks that support the introduction of high school students and teachers to these new statistical and computational methods. Using a design-based research approach, a web-based task was developed.…
Descriptors: High School Teachers, Statistics Education, Prediction, Mathematical Models
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Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
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Ramos, Vinicius F. C.; Cechinel, Cristian; Magé, Larissa; Lemos, Robson – Informatics in Education, 2021
Teaching introductory computer programming and choosing the proper tools and programming languages are challenging tasks. Most of the existing tools are not fully integrated into systems to support the teaching-learning processes. The present paper describes the usability evaluation of the Virtual Programming Lab module for Moodle (VPL-Moodle)…
Descriptors: Student Satisfaction, Teacher Attitudes, Usability, Computer Interfaces
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Sabjan, Aniza; Wahab, Alawiyah Abd; Ahmad, Azizah; Ahmad, Rahayu; Hassan, Syahida; Wahid, Juliana – Asian Journal of University Education, 2020
The purpose of this study is to investigate the quality design criteria for developing a Massive Open Online Course (MOOC). Currently, there are limited studies that highlight the required design criteria for the MOOC programming courses. A descriptive analysis was conducted to examine the characteristics of the three important quality design…
Descriptors: Online Courses, Educational Quality, Design Requirements, Instructional Design
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Merkouris, Alexandros; Chorianopoulos, Konstantinos – ACM Transactions on Computing Education, 2019
Contemporary research has explored educational robotics, but it has not examined the development of computational thinking in the context of programming embodied interactions. Apart from the goal of the robot and how the robot will interact with its environment, another important aspect that should be taken into consideration is whether and how…
Descriptors: Educational Technology, Robotics, Middle School Students, Man Machine Systems
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Kjällander, Susanne; Åkerfeldt, Anna; Mannila, Linda; Parnes, Peter – Journal of Digital Learning in Teacher Education, 2018
For education to provide knowledge reflecting our current and future society, many countries are revising their curricula, including a vivid discussion on digital competence, programming and computational thinking. This article builds an understanding of the maker movement in relation to education in programming, by demonstrating challenges and…
Descriptors: Design, Programming, Teacher Education Programs, Instructional Design
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Larson, Eric C.; Vieregger, Carl – Journal of Information Systems Education, 2019
This teaching case highlights the complex and unique strategic issues facing social media platform companies, using Facebook as the primary, motivating example. The case centers on the breach of trust that occurred when Cambridge Analytica acquired user data from 87 million Facebook accounts and then attempted to sway the 2016 U.S. Presidential…
Descriptors: Social Media, Strategic Planning, Trust (Psychology), Users (Information)
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Arrabal-Campos, Francisco M.; Cortés-Villena, Alejandro; Fernández, Ignacio – Journal of Chemical Education, 2017
This paper presents a programming project named NMRviewer that allows students to visualize transformed and processed 1 H NMR data in an accessible, interactive format while allowing instructors to incorporate programming content into the chemistry curricula. Using the MATLAB graphical user interface development environment (GUIDE), students can…
Descriptors: Coding, Programming, Undergraduate Study, Undergraduate Students
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Luterbach, Kenneth J.; Hubbell, Kenneth R. – TechTrends: Linking Research and Practice to Improve Learning, 2015
To create instructional apps for desktop, laptop and mobile devices, developers must select a development tool. Tool selection is critical and complicated by the large number and variety of app development tools. One important criterion to consider is the type of development environment, which may primarily be visual or symbolic. Those distinct…
Descriptors: Instructional Development, Computer Oriented Programs, Computers, Handheld Devices
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