Descriptor
Source
Author
| Ball, Derek | 1 |
| Bezuszka, Stanley J. | 1 |
| Billstein, Rick | 1 |
| Brown, K. G. | 1 |
| Clason, Robert G. | 1 |
| Danner, Donald | 1 |
| Frazier, Max K. | 1 |
| Hillel, Joel | 1 |
| Kenney, Margaret J. | 1 |
| Maddux, Cleborne D. | 1 |
| Mandell, Alan | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 18 |
| Reports - Descriptive | 13 |
| Computer Programs | 4 |
| Guides - Classroom - Teacher | 4 |
| Reports - Research | 2 |
| Opinion Papers | 1 |
| Reference Materials -… | 1 |
Education Level
Audience
| Practitioners | 10 |
| Teachers | 7 |
| Researchers | 2 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Peer reviewedThomas, Eleanor M.; Thomas, Rex A. – Arithmetic Teacher, 1984
Following a brief introduction to the LOGO programing language, describes its use in a sixth-grade classroom. The situations described illustrate students' growth while the choice of the situations illustrates teachers' growth. (JN)
Descriptors: Elementary School Mathematics, Geometry, Grade 6, Intermediate Grades
Peer reviewedDanner, Donald – Journal of Computers in Mathematics and Science Teaching, 1984
Presents three activities in which students learn about and construct star polygons using the LOGO programing lanaguage. A list of suggested extension activities is included. (JN)
Descriptors: Elementary Education, Elementary School Mathematics, Geometry, Learning Activities
Peer reviewedKenney, Margaret J.; Bezuszka, Stanley J. – Mathematics Teacher, 1984
Presents a collection of problems focusing on: (1) squares in arithmetic and number theory; (2) squares in geometry; (3) topics blending arithmetic and geometric aspects of squares; and (4) squares and Logo. A sample student worksheet (with answers) is included. (JN)
Descriptors: Arithmetic, Geometry, Junior High Schools, Learning Activities
Peer reviewedBall, Derek – Computer Education, 1984
PROLOG is a relatively new programing language with graphics capability. In addition, the language has a declarative rather than a procedural structure. Two programs illustrating use of the language in the mathematics classroom are presented. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary School Mathematics, Elementary Secondary Education
Papert, Seymour – Classroom Computer Learning, 1984
Seymour Papert, creator of LOGO, explains how he came to create this important problem-solving language and how he intended it to be used to foster learning among children. What children can do with turtle geometry (indicated to be a natural approach to mathematics) is one topic considered. (Author/JN)
Descriptors: Cognitive Development, Cognitive Processes, Elementary Education, Elementary School Mathematics
Upitis, Rena – Computing Teacher, 1982
Describes initial encounter of a fifth grade student with Logo, a computer program language designed to develop in the user a knowledge of programing, geometry, arithmetic, and problem solving. A brief description of Logo, programing examples, and two references are included. (EJS)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Display Systems
Peer reviewedSmith, Richard L., Comp. – Journal of Computers in Mathematics and Science Teaching, 1984
Presented is an annotated list of 24 references on the LOGO programing language. The information provided is intended for classroom teachers and for researchers. Topics include use of the language in classroom situations, evaluation of a LOGO training program, the educational utility of LOGO, and others. (JN)
Descriptors: Computer Oriented Programs, Disabilities, Elementary Secondary Education, Geometry
Watt, Dan – Popular Computing, 1982
Describes LOGO, an educational computing language designed at the Massachusetts Institute of Technology for use by young children in developing problem-solving skills. The structure of LOGO, the drawing operations possible using the LOGO "Turtle," LOGO as a learning environment, and the educational philosophy underlying LOGO are…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Early Childhood Education
Billstein, Rick – Computing Teacher, 1982
Discusses author's adaptation of the computer language Logo as an aid in teaching college preservice education students programming, geometry, arithmetic, and problem solving. A description of how Logo works and an example of how "turtle geometry" can be used to help teach geometry concepts are included. Four references are listed. (EJS)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Computer Science Education
Peer reviewedBrown, K. G. – Mathematics in School, 1985
Describes a project in which 11- to 13-year-old children used their LOGO programing experience to assist them in investigating a mathematical topic. Students initially drew frieze patterns on graph paper and then wrote LOGO program. Implications of the project for mathematics instruction are noted. (JN)
Descriptors: Computer Oriented Programs, Elementary School Mathematics, Geometry, Intermediate Grades
Peer reviewedMaddux, Cleborne D. – Computers in the Schools, 1984
Discussion of Logo use to teach children computer programing covers the educational theory behind Logo, how it differs from other programing languages, its educational promise, its graphics capabilities, Logo research, and different versions available. It is argued that educational computing will succeed only if it provides new ways of teaching.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Discovery Learning, Educational Theories
Peer reviewedOrton, Robert E. – Journal of Computers in Mathematics and Science Teaching, 1990
Described is a short program for teaching and learning about geometric transformations. The integration of geometry problem solving and BASIC programing is discussed. Applications of computer graphics are illustrated. (CW)
Descriptors: Computation, Computer Graphics, Computer Uses in Education, Educational Technology
Peer reviewedClason, Robert G. – Journal of Computers in Mathematics and Science Teaching, 1990
Discusses the golden ratio and how to make golden triangles using recursive Logo programs. Presents some outputs of the Penrose tile patterns. (YP)
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Graphics, Computer Software
Peer reviewedThomas, David A. – Journal of Computers in Mathematics and Science Teaching, 1989
Discusses dimensionality in Euclidean geometry. Presents methods to produce fractals using LOGO. Uses the idea of self-similarity. Included are program listings and suggested extension activities. (MVL)
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Uses in Education, Fractals
Peer reviewedNiess, Margaret L. – Journal of Computers in Mathematics and Science Teaching, 1988
Considers activities that use LOGO to slide, turn, and flip the "turtle." Uses non-LOGO tools such as cutouts, pattern blocks, and tangrams to enhance the motion work. Provides examples and programs with explanations. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Computers
Previous Page | Next Page ยป
Pages: 1 | 2

