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Yonggang Wei; Lu Wang; Yi Tang; Junyue Su; Yaxian Lei; Wanran Peng – Journal of Computer Assisted Learning, 2024
Background: The pedagogy of computational thinking has gained extensive traction across numerous nations globally, with a particular emphasis on nurturing computational thinking in the formative years of early childhood. Nevertheless, the efficacy of diverse instructional approaches in the domain of programming education, with regards to fostering…
Descriptors: Programming, Computation, Thinking Skills, Young Children
Anh Duong; Maria Valero; John Oakley; Miloslava Plachkinova – Journal of Information Systems Education, 2025
This teaching tip offers valuable insights into establishing a GenCyber student camp in underserved communities. It provides teaching tips and best practices for designing a curriculum tailored to high school students. The study highlights effective strategies for recruiting a diverse group of participants, addressing the global shortage in the…
Descriptors: Camps, Disadvantaged Youth, High School Students, Program Development
Hamlen Mansour, Karla; Jackson, Debbie K.; Bievenue, Lisa; Voight, Adam; Sridhar, Nigamanth – ACM Transactions on Computing Education, 2023
In a nationwide initiative to increase computer science Education in K-12, many teachers were recruited to CS teaching positions but without adequate preparation, which can lead to lack of confidence and feelings of isolation [35, 54]. In response to these issues, the purpose of this study was to determine the effectiveness of a newly developed…
Descriptors: Computer Science Education, Faculty Development, Peer Teaching, Elementary School Teachers
Supanun Pimdee; Thapanee Seechaliao – Journal of Education and Learning, 2025
The research objectives were to 1) study the current conditions, problems, and good practices regarding teaching and learning 2) develop a blended instructional model using problem-based learning with graphic organizers to enhance systems thinking skills in computational science for students in lower secondary school and 3) study the results of…
Descriptors: Blended Learning, Instructional Materials, Secondary School Students, Grade 7
Shana V. White; Sonia Koshy; Allison Scott – Journal of Research on Technology in Education, 2025
To address racial and gender inequality in K-12 computer science (CS) education, there needs to be a multi-pronged approach. In addition to curricula that are culturally responsive and sustaining inclusive, K-12 CS teachers need to be equipped to implement the curriculum, pedagogy, and instruction to mitigate the racial and gender gaps in…
Descriptors: Computer Science Education, Culturally Relevant Education, Elementary Secondary Education, Faculty Development
Grace Lawlor; Glenn Strong; Brendan Tangney – ACM Transactions on Computing Education, 2025
Gender imbalance in the technology sector is a long-standing issue. For several decades, Computer Science (CS) outreach activities have become an established strategy for encouraging girls to pursue courses and careers in the field of computing. However, it is not clear how impactful these initiatives are, or what elements make them valuable. A…
Descriptors: Computer Science Education, Outreach Programs, Females, Womens Education
Olha V. Barna; Olena H. Kuzminska; Serhiy O. Semerikov – Discover Education, 2025
This study investigates how integrating STEM content in computer science education enhances the implementation of Universal Design for Learning (UDL) principles and its impact on digital competence development in Ukrainian secondary schools. The digital transformation of education demands innovative pedagogical approaches that accommodate diverse…
Descriptors: STEM Education, Computer Science Education, Access to Education, Technological Literacy
Kurtoglu Erden, Meltem; Seferoglu, Süleyman Sadi – Turkish Online Journal of Educational Technology - TOJET, 2023
The purpose of the current study was to evaluate the undergraduate program of the Computer Education and Instructional Technology (CEIT) Department. CEIT department is an undergraduate program that trains information technology teachers. The study group of the study, which was designed according to the descriptive research model, was consisted of…
Descriptors: Foreign Countries, Undergraduate Study, Computer Science Education, Information Technology
Daniel L. Hoffman; Peter Leong; Rochelle Pi'ilani Hussey Ka'aloa; Seungoh Paek – Educational Media International, 2024
The Advancing Culturally-Relevant Computing Project is a collaboration between researchers and practitioners in Hawai'i focused on preparing elementary teachers to meaningfully incorporate culturally relevant Computer Science (CS) into their classrooms. This paper introduces a hybrid instructional design framework designed to facilitate the…
Descriptors: Culturally Relevant Education, Computer Science Education, Learning Modules, Program Effectiveness
Lauren Weisberg; Joanne Barrett; Maya Israel; Don Miller – Computer Science Education, 2025
Background and Context: Although computing is a highly sought-after skill set in our modern economy, certain individuals are under represented in computer science (CS) courses and careers. The integration of visual and performing arts in K-12 CS education has been gaining "STEAM" as a viable strategy for making computing more inclusive.…
Descriptors: STEM Education, Art Education, Elementary Secondary Education, Computer Science Education
Salih Gülen; Ismail Dönmez; Fatma Betül Sengönül; Miyase Aslantas; Turgut Saritas; Ömer Sukenari; Emrah Eke; Semih Uçar – SAGE Open, 2025
STEM education aims to develop 21st-century skills, support economic growth and promote gender equality in STEM fields. It is known that gender stereotypes play a significant role in the formation of STEM identity. The most important factor preventing some high school-level female students from pursuing STEM careers is their lack of participation…
Descriptors: Robotics, Computer Science Education, Programming, High School Students
Alajlan, Hayat A. – Technology, Knowledge and Learning, 2023
The purpose of this quasi-experimental design study was to investigate and compare flipped learning (FL) and traditional learning (TL), and how FL impacts on student performance, participation and perceptions in higher education in Saudi Arabia. FL as an instructional approach has received much attention as a way to center learning on students in…
Descriptors: Flipped Classroom, Conventional Instruction, College Students, Computer Science Education
Roland Kiraly; Sandor Kiraly; Martin Palotai – Education and Information Technologies, 2024
Deep learning is a very popular topic in computer sciences courses despite the fact that it is often challenging for beginners to take their first step due to the complexity of understanding and applying Artificial Neural Networks (ANN). Thus, the need to both understand and use neural networks is appearing at an ever-increasing rate across all…
Descriptors: Artificial Intelligence, Computer Science Education, Problem Solving, College Faculty
Nisar Ahmed Dahri; Noraffandy Yahaya; Muhammad Saleem Vighio – Education and Information Technologies, 2025
This study examines the effects of interactive and collaborative digital training applications on teachers' academic performance, utilizing the Technology Acceptance Model and collaborative learning theories. A total of 219 government school computer teachers participated in an online training program through Microsoft Teams, employing a…
Descriptors: Computer Science Education, Faculty Development, Online Courses, Training
Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics

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