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Showing 1 to 15 of 327 results Save | Export
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Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
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Russell Franco D'Souza; Krishna Mohan Surapaneni; Sathyanarayanan P.; Annamalai Regupathy; Mary Mathew; Vedprakash Mishra; Ani Grace Kalaimathi; Geethalakshmi Sekkizhar; Rajiv Tandon; Princy Louis Palatty; Vivek Mady – Journal of Academic Ethics, 2025
The integration of artificial intelligence (AI) into healthcare and research introduces sophisticated diagnostic and treatment capabilities but also raises significant ethical challenges from development to deployment and evaluation, requiring comprehensive ethical training and interdisciplinary collaboration to ensure the responsible use of AI…
Descriptors: Artificial Intelligence, Health Services, Medical Services, Ethics
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Julius Ceasar Hortelano; Maricar Prudente – Journal of Pedagogical Research, 2024
Conceptualized in France during the sixties, the Theory of Didactical Situations [TDS] is a pivotal framework for developing mathematics teaching and learning processes. Despite the increasing qualitative studies over the last ten years, there remains a dearth of analysis of its effects on mathematics education. Through a Grounded Formal Theory…
Descriptors: Didacticism, Mathematics Instruction, Mathematics Education, Learning Processes
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Anant Deogaonkar – International Journal of Educational Management, 2025
Purpose: This study investigates how digital leadership and strategic resource allocation coalesce to shape educational management in the post-pandemic landscape. It emphasizes a configurational approach using fuzzy-set qualitative comparative analysis (fsQCA) to examine causal combinations driving effective digital transformation in schools.…
Descriptors: Educational Administration, Computer Uses in Education, Resource Allocation, Foreign Countries
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Geoffrey D. Borman; Hyunwoo Yang; R. Lennon Audrain; So Jung Park – Journal of Education for Students Placed at Risk, 2024
Drawing on state reading achievement data provided by a California school district, we analyze the achievement impacts of Achieve3000, an intervention designed to offer K-12 students expanded opportunities to acquire literacy skills. Achieve3000 is a personalized, technology-adaptive program to supplement regular instruction in English language…
Descriptors: Reading Achievement, Literacy Education, Computer Uses in Education, Tutoring
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Smith, Daniella LaShaun; Milburn, Stacie M.; Esener, Yildiz; Colby, Diana – School Library Research, 2022
The purpose of this study was to examine variables related to teachers' perceptions of the impact of a one-to-one laptop program on learning. The participants were fifty-three high school teachers who taught at a school with a one-to-one laptop program. A mixed-methods design was implemented using a survey designed to determine the teachers'…
Descriptors: School Libraries, Librarians, Library Role, High School Teachers
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Söderström, Tor; Lindgren, Carina; Neely, Gregory – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to focus on the practical knowing that is central in police education. Drawing on perspectives about tacit knowledge and embodied learning (e.g. Merleau-Ponty, 1945/1997; Polanyi, 1966; Argyris and Schön, 1974) as well as empirical examples, this paper discusses the design of and what can be expected from…
Descriptors: Computer Simulation, Computer Uses in Education, Police Education, Training
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Hobbs, Renee; Coiro, Julie – Journal of Adolescent & Adult Literacy, 2019
The authors introduce readers to three design features of the University of Rhode Island's Summer Institute in Digital Literacy, a 42-hour, weeklong professional learning experience in digital literacy for educators, librarians, college faculty, and other adult learners. The program is explicitly designed to promote reflection on one's motivations…
Descriptors: Computer Literacy, Institutes (Training Programs), Summer Programs, Professional Development
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Emily Bradshaw; Royce Kimmons; Fanny Eliza Bondah – Open Praxis, 2024
This article explores the formal localization of Open Educational Resources (OER) in Ghana, focusing on the remixing of human rights courses for youth and young adults. While working with an NGO that focuses on providing educational resources to low bandwidth areas, partner teachers in Ghana remixed openly-licensed human rights content provided by…
Descriptors: Foreign Countries, Open Source Technology, Teachers, Youth Agencies
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Blau, Gary; Lopez, Andrea B. – Journal of Education for Business, 2020
Using a complete data sample of 579 graduating business seniors, this study successfully created separate items for measuring paid internships/cooperative education (co-ops) and unpaid internships/co-ops. Students reported lower frequencies for self-reported paid and especially unpaid internships/co-ops. Several correlates were found to be…
Descriptors: Correlation, Internship Programs, Business Administration Education, College Seniors
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Spero, Ken – Learning Professional, 2018
Computer simulations can provide essential practice at making a wide range of decisions facing education leaders, filling gaps in experience with relevant virtual on-the-job training. Simulations can help administrators prepare for difficult conversations about students in crisis, racial tensions, teacher evaluations, and other sensitive topics.…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Decision Making
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van den Bogaart, Antoine C. M.; Hummel, Hans G. K.; Kirschner, Paul A. – Professional Development in Education, 2018
This article explores how personal professional theories (PPTs) develop. PPT development of nine junior accountants and nine novice teachers was monitored by repeated measurements over a period of 1.5 years, from the last year of vocational education until the second year of their professional careers. Computer-supported construction of PPT…
Descriptors: Vocational Education, Higher Education, Theories, Beliefs
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Denham, André R.; Mayben, Robert; Boman, Terri – TechTrends: Linking Research and Practice to Improve Learning, 2016
In the past 15 to 20 years there has been an increased interest in the use of games for learning. A considerable amount of work has already been done by educational researchers and theorists (Gee, Squire, Malone, Lepper, Shaffer, etc.) to identify and to operationalize the native affordances of games that make them good for learning. Unfortunately…
Descriptors: Elementary Secondary Education, Educational Games, Computer Software, Computer Uses in Education
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Ritella, Giuseppe; Ligorio, Maria Beatrice; Hakkarainen, Kai – Technology, Pedagogy and Education, 2016
This article analyses how a group of teachers managed the resources available while performing computer-supported collaborative problem-solving tasks in the context of professional development. The authors video-recorded and analysed collaborative sessions during which the group of teachers used a digital environment to prepare a pedagogical…
Descriptors: Professional Development, Context Effect, Problem Solving, Cooperative Learning
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Lindsay E. Wright; Diane W. Bales – Journal of Human Sciences & Extension, 2014
With the expansion of online trainings today, Extension professionals have an opportunity to reach child care providers in more convenient ways. However, having convenient, reliable Internet access can be a barrier to online training for some child care providers, especially those with limited financial resources. This study investigated child…
Descriptors: Online Courses, Professional Development, Child Caregivers, Access to Education
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