NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
de Souza Vieira, Alex; Ribeiro Filho, Manoel; de Salles Soares Neto, Carlos – IEEE Transactions on Education, 2021
Contribution: This work presents a teaching and learning process for human-computer interaction (HCI) courses, combining traditional lecture-based classroom (TLBC), active learning (AL) and project-based learning elements, such that students can increase their understanding over HCI. Background: In undergraduate science computing, the academic…
Descriptors: Undergraduate Students, Computer Science Education, Man Machine Systems, Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Lior Naamati-Schneider; Dorit Alt – Education and Information Technologies, 2024
The integration of ChatGPT into educational systems underscores the critical importance of reevaluating the relevance of digital literacy skills. This study empirically tested, for the first time, the theoretical premise that the use of ChatGPT could render certain digital skills obsolete by assuming competencies that students were previously…
Descriptors: Artificial Intelligence, Handheld Devices, Users (Information), Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Cennamo, Katherine; Brandt, Carol; Scott, Brigitte; Douglas, Sarah; McGrath, Margarita; Reimer, Yolanda; Vernon, Mitzi – Interdisciplinary Journal of Problem-based Learning, 2011
The ill-structured nature of design problems makes them particularly challenging for problem-based learning. Studio-based learning (SBL), however, has much in common with problem-based learning and indeed has a long history of use in teaching students to solve design problems. The purpose of this ethnographic study of an industrial design class,…
Descriptors: Problem Based Learning, Design, Problem Solving, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Schultz, Nette; Christensen, Hans Peter – European Journal of Engineering Education, 2004
The objective in this paper is the implementation of the highly structured seven-step problem-based learning (PBL) procedure as part of the learning process in a human-computer interaction (HCI) design course at the Technical University of Denmark, taking into account the common learning processes in PBL and the interaction design process. These…
Descriptors: Teamwork, Team Training, Problem Based Learning, Interaction