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Torbaghan, Mehran Eskandari; Sasidharan, Manu; Jefferson, Ian; Watkins, Jonathan – IEEE Transactions on Education, 2023
Through this study, a vehicle to enhance existing education curricula was demonstrated, by exposing students to research-informed educational activities and to experience the key digital systems used in different industrial sectors. Digital skills are in high demand across the globe, with over a million digitally skilled people required by 2022 in…
Descriptors: Digital Literacy, Computer Literacy, Problem Based Learning, Skill Development
Toker, Sacip; Akbay, Tuncer – Education and Information Technologies, 2022
The present study investigates a comparison of the recursive and non-recursive models of attitude towards problem-based learning, disposition to critical thinking, and creative thinking as outcomes of an ill-structured problem-based technology integration course for pre-service teachers. There are 394 participants compromised via online surveys.…
Descriptors: Preservice Teachers, Student Attitudes, Computer Literacy, Critical Thinking
Kardipah, Seipah; Wibawa, Basuki – TechTrends: Linking Research and Practice to Improve Learning, 2020
This quasi-experimental study was conducted to investigate the effectiveness of PBL (problem-based learning) in a Flipped-Blended learning environment for improving the performance in a Computer Application Course of Bachelor of Economics for first year students at the Muhammadiyah School of Economics Jakarta, Indonesia. The respondents of this…
Descriptors: Blended Learning, Computer Simulation, Computer Literacy, Instructional Effectiveness
Warren, Scott; Najmi, Anjum; Beck, Dennis – Journal of Interactive Learning Research, 2019
There is evidence that video games can promote an inquiry-based and dynamic form of lifelong learning. For example, video games have been shown to support problem-solving processes, developing critical thinking skills, and foster the communication skills necessary for civic engagement. This study examined how scholarship is informed through…
Descriptors: Video Games, 21st Century Skills, Computer Literacy, Teaching Experience
He, Yan; Tao, Youlan – Interpreter and Translator Trainer, 2022
Though students are taught translation technology, when confronted with real-life translation tasks, they frequently fail to use technologies flexibly and properly. To address this issue, this study first highlighted the concept of translation technological thinking competence (TTTC) and its significance. Then it proposed the Knowing-Acting…
Descriptors: Translation, Thinking Skills, Technological Literacy, Teaching Methods
Smith, Cary Stacy; Hung, Li-Ching – Interactive Learning Environments, 2017
In Taiwan, teaching focuses around lecturing, with students having little opportunity to interact with each other. Problem-based learning (PBL) is a means of instruction where students learn the subject by being active participants in the pedagogical process, with the emphasis on problem-solving. In this study, the authors investigated whether PBL…
Descriptors: Foreign Countries, Problem Based Learning, Computer Literacy, Self Efficacy
Tsai, Chia-Wen; Lee, Tsang-Hsiung; Shen, Pei-Di – Innovations in Education and Teaching International, 2013
Many private vocational schools in Taiwan have taken to enrolling students with lower levels of academic achievement. The authors re-designed a course and conducted a series of quasi-experiments to develop students' long-term computing skills, and examined the longitudinal effects of web-enabled, problem-based learning (PBL) and self-regulated…
Descriptors: Foreign Countries, Computer Literacy, Problem Based Learning, Web Based Instruction
Efendioglu, Akin – Journal of International Education Research, 2015
This experimental study aims to determine pre-service teachers' achievements and key factors that affect the learning process with regard to problem-based learning (PBL) and lecture-based computer course (LBCC) conditions. The research results showed that the pre-service teachers in the PBL group had significantly higher achievement scores than…
Descriptors: Problem Based Learning, Educational Environment, Computer Literacy, Preservice Teachers
O'Grady, Michael J. – ACM Transactions on Computing Education, 2012
Computer Science (CS) is a relatively new disciple and how best to introduce it to new students remains an open question. Likewise, the identification of appropriate instructional strategies for the diverse topics that constitute the average curriculum remains open to debate. One approach considered by a number of practitioners in CS education…
Descriptors: Educational Strategies, Problem Based Learning, Teaching Methods, Computer Science
Su, Yuyan; Klein, James D. – Journal of Educational Multimedia and Hypermedia, 2010
This study investigated the use of scaffolds in problem-based hypermedia. Three hundred and twelve undergraduate students enrolled in a computer literacy course worked in project teams to use a hypermedia PBL program focused on designing a personal computer. The PBL program included content scaffolds, metacognitive scaffolds, or no scaffolds.…
Descriptors: Undergraduate Students, Problem Based Learning, Hypermedia, Computer Literacy
Alayyar, Ghaida M.; Fisser, Petra; Voogt, Joke – Australasian Journal of Educational Technology, 2012
The "Technological Pedagogical Content Knowledge" (TPACK) framework has been used to prepare pre-service science teachers at the Public Authority of Applied Education and Training in Kuwait for ICT integration in education. Pre-service teachers worked in teams to design an ICT solution for an authentic problem they faced during in-school…
Descriptors: Foreign Countries, Blended Learning, Computer Attitudes, Computer Literacy
Mykytyn, Kathleen; Pearson, Ann; Paul, Souren; Mykytyn, Peter P., Jr. – Decision Sciences Journal of Innovative Education, 2008
Many colleges of business require a course in computer applications concepts, often consisting of spreadsheet and database applications. Quite often, students resist taking the class because they do not see any worth to it, it duplicates what they already have taken, and they already know much of what is purported to be taught in the class.…
Descriptors: Business Administration Education, Problem Based Learning, Teaching Methods, College Students
Warren, Scott J.; Dondlinger, Mary Jo; Jones, Greg; Whitworth, Cliff – Journal of Educational Technology, 2010
The purpose of this paper is to discuss one instructional design that leverages problem-based learning and game structures as a means of developing innovative higher education courses for students as responsive, lived experiences. This paper reviews a curricular redesign that stemmed from the evaluation of an introductory course in computer…
Descriptors: Problem Based Learning, Instructional Design, Educational Games, Introductory Courses
Redding, Terrence R.; Eisenman, Gordon; Rugolo, John – Journal of Instruction Delivery Systems, 1998
Applies notions associated with adult-learning theory in a case study that explores issues associated with teaching computer use to seniors. Topics include peer-led instruction; late adopters learning technology; learning in retirement programs; andragogy; self-directed learning; problem-centered learning; and instructional strategies. (Author/LRW)
Descriptors: Adoption (Ideas), Adult Learning, Andragogy, Case Studies
Savin-Baden, Maggi; Gourlay, Lesley; Tombs, Cathy; Steils, Nicole; Tombs, Gemma; Mawer, Matt – Educational Research, 2010
Background: The literature on immersive virtual worlds and e-learning to date largely indicates that technology has led the pedagogy. Although rationales for implementing e-learning have included flexibility of provision and supporting diversity, none of these recommendations has helped to provide strong pedagogical location. Furthermore, there is…
Descriptors: Higher Education, Staff Role, College Instruction, Literature Reviews
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