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Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P. – Educational Technology, 2014
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
Descriptors: Instructional Design, Instructional Development, Creative Development, Creative Thinking
Thanabalan, T. Vanitha; Siraj, Saedah; Alias, Norlidah – Turkish Online Journal of Educational Technology - TOJET, 2014
The aim of this study is to develop a literacy pedagogy to facilitate literacy learning among the Indigenous community in Malaysia. The Developmental Research Approach method was used and thus various groups of people participated in the study. They included subject matter experts, English language teachers from schools with indigenous students,…
Descriptors: Foreign Countries, Indigenous Populations, Literacy, Technology Uses in Education
Webb, Katy Kavanagh; Hoover, Jeanne – College & Research Libraries, 2015
Librarians designed a biology tutorial not only to address an assignment, but also to make tutorials more accessible to students with various learning styles. The Science Librarian created the content by using aspects of the Information Literacy Standards for Science and Technology/Engineering, an informal survey of biology faculty, and…
Descriptors: Access to Education, Academic Libraries, Library Instruction, Tutorial Programs
Lin, Che-Hung; Yen, Yu-Ren; Wu, Pai-Lu – International Journal of Distance Education Technologies, 2015
The aim of this study was to develop a store service operations practice course based on simulation-based training of video clip instruction. The action research of problem-solving strategies employed for teaching are by simulated store operations. The counter operations course unit used as an example, this study developed 4 weeks of subunits for…
Descriptors: Computer Simulation, Video Technology, Multimedia Materials, Training Methods
Sugar, William – TechTrends: Linking Research and Practice to Improve Learning, 2014
This study describes the development of three case studies that included a combination of multimedia production and instructional design skills within a particular setting. These case studies incorporated real-life incidents from 47 professional instructional designers. These instructional designers described a total of 146 activities involving…
Descriptors: Formative Evaluation, Program Development, Multimedia Materials, Multimedia Instruction
Ramganesh, E.; Amutha, S. – Journal of Educational Technology, 2011
Preparing the technology proficient learners to meet the needs of 21st century has emerged as a critical challenge facing education in our country. The teacher has to prepare the young generation to fit in to the technology intensive society of the 21st century. Instructional design (ID) is the systematic process of planning events to facilitate…
Descriptors: Multimedia Materials, Multimedia Instruction, Instructional Design, Botany
Liu, Yuliang – Journal of Computers in Mathematics and Science Teaching, 2013
This quasi-experimental study was to design, develop, and implement one multimedia math lesson in third grade to improve students' math learning. The non-equivalent control group design was used. The experimental group had 11 third grade students and the control group had 15 third grade students in an African American predominated elementary…
Descriptors: Control Groups, Experimental Groups, Comparative Analysis, Predictor Variables
Li, Jessica; D'Souza, Derrick; Du, Yunfei – Human Resource Development Review, 2011
Despite the growing interest of business executives, there is limited academic research on the contributions of virtual worlds to learning in organizations. We address this limitation by using a recently developed typology of virtual world capabilities to investigate the potential contributions of virtual worlds to learning in organizations.…
Descriptors: Organizational Development, Learning Processes, Workplace Learning, Virtual Classrooms
Germany, Lisa – Campus-Wide Information Systems, 2011
Purpose: The aim of this paper is to demonstrate that, with a bit of creative thinking, elements of certain university-wide projects (in this case study, establishing an iTunes U site) can be incorporated into student studies and assessment as real-world learning opportunities. Design/methodology/approach: Describes three different approaches…
Descriptors: Program Effectiveness, Educational Technology, Creative Thinking, Learning Experience
Swan, Kathy; Hofer, Mark – Journal of Research on Technology in Education, 2011
In this paper, we report on work with eight practicing ninth grade social studies teachers to determine how they chose to integrate podcasting to help their students build on their economic literacy, which includes building both economic concepts and skills. The study is rooted in an interpretivist research paradigm, using the Council for Economic…
Descriptors: Economics Education, Economics, Grade 9, Pedagogical Content Knowledge
Santally, Mohammad Issack; Rajabalee, Yousra; Cooshna-Naik, Dorothy – European Journal of Open, Distance and E-Learning, 2012
This paper discusses how modern technologies are changing the teacher-student-content relationships from the conception to the delivery of so-called "distance" education courses. The concept of Distance Education has greatly evolved in the digital era of 21st Century. With the widespread use and access to the Internet, exponential growth…
Descriptors: Foreign Countries, Electronic Learning, Distance Education, Internet
Sanger, Kerran L.; Ramsey, Janet E.; Merberg, Eileen Naughton – About Campus, 2008
Buffalo State College's search for a text for its common first-year reading program ended not in the selection of a book but in the creation of a multimedia CD. The CD guides discussion in first-year classrooms throughout the year, resulting in a meaningful intellectual experience for the school's diverse mix of students, faculty, and staff. The…
Descriptors: State Colleges, Reading Programs, Multimedia Instruction, Multimedia Materials
Gonzalez, Carina S.; Blanco, Francisco – Simulation & Gaming, 2008
Different approaches have demonstrated that learning improves when implemented in a constructivist and social way. In addition, electronic games and simulations are perceived to have high educational value because of their motivational and emotional factors. This potential value can be developed by defining appropriate scenarios in which players…
Descriptors: Constructivism (Learning), Video Games, Educational Games, Integrated Curriculum
Martin, Deb – Middle School Journal (J3), 2008
In this article, the author first explains what an authors gallery is and suggests additional uses and modifications. Next, readers are taken through a day-by-day description of creating the gallery while having the theory behind this pedagogical choice explained. The step-by-step discussion is supported with student examples and concepts drawn…
Descriptors: Writing Strategies, Writing Processes, Computer Assisted Design, Multimedia Materials
Brown, Abbie; Green, Timothy D. – Journal of Educational Technology Systems, 2008
An examination of the current state of the art of podcasting, with a focus on video podcasting. Included are a review of the history and technical aspects of podcasting and an overview of current educational applications of podcasting. A detailed description of an experiment conducted in creating and distributing video podcast episodes is…
Descriptors: Information Technology, Technology Uses in Education, Technology Integration, Hypermedia