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Junhong Xiao; Aras Bozkurt; Mark Nichols; Angelica Pazurek; Christian M. Stracke; John Y. H. Bai; Robert Farrow; Dónal Mulligan; Chrissi Nerantzi; Ramesh Chander Sharma; Lenandlar Singh; Isak Frumin; Andrew Swindell; Sarah Honeychurch; Melissa Bond; Jon Dron; Stephanie Moore; Jing Leng; Patricia J. Slagter van Tryon; Manuel Garcia; Evgeniy Terentev; Ahmed Tlili; Thomas K. F. Chiu; Charles B. Hodges; Petar Jandric; Alexander Sidorkin; Helen Crompton; Stefan Hrastinski; Apostolos Koutropoulos; Mutlu Cukurova; Peter Shea; Steven Watson; Kai Zhang; Kyungmee Lee; Eamon Costello; Mike Sharples; Anton Vorochkov; Bryan Alexander; Maha Bali; Robert L. Moore; Olaf Zawacki-Richter; Tutaleni Iita Asino; Henk Huijser; Chanjin Zheng; Sunagül Sani-Bozkurt; Josep M. Duart; Chryssa Themeli – TechTrends: Linking Research and Practice to Improve Learning, 2025
Advocates of AI in Education (AIEd) assert that the current generation of technologies, collectively dubbed artificial intelligence, including generative artificial intelligence (GenAI), promise results that can transform our conceptions of what education looks like. Therefore, it is imperative to investigate how educators perceive GenAI and its…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Trends, Trend Analysis
Daleiden, Patrick; Stefik, Andreas M.; Uesbeck, Phillip Merlin – ACM Transactions on Computing Education, 2020
Coprocessor architectures in High Performance Computing are prevalent in today's scientific computing clusters and require specialized knowledge for proper utilization. Various alternative paradigms for parallel and offload computation exist, but little is known about the human factors impacts of using the different paradigms. With computer…
Descriptors: College Students, Computer Science Education, Scientific Concepts, Computation
Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
Miller, Charles; Hokanson, Brad; Doering, Aaron; Brandt, Tom – Educational Technology, 2010
This is the fourth and final installment in a series of articles presenting a new outlook on the methods of instructional design. These articles examine the nature of the process of instructional design and are meant to stimulate discussion about the roles of designers in the fields of instructional design, the learning sciences, and interaction…
Descriptors: Instructional Design, Technology Uses in Education, Sciences, Models
Gibbs, Bill; Larson, Erik – Innovate: Journal of Online Education, 2007
Duquesne University's department of journalism and multimedia arts supports many of its classes with Mediasite Live, a video conferencing system that captures the output of presentation devices and streams it live to the Web, as well as recording presentations for Web streaming or recording to CD or DVD. Bill Gibbs and Erik Larson examine the…
Descriptors: Teleconferencing, Rewards, Internet, Distance Education
Peer reviewedJones, Tom – Journal of Research on Computing in Education, 1990
Describes study that was carried out at the University of Calgary to determine how elementary school children conceive of computer-related tasks and how this information might be used to generate animated icons for educational software. Child-computer interaction is discussed, and differences in responses between three age groups are examined. (10…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Peripherals, Computer Software Development
Tesler, Lawrence G. – Scientific American, 1991
The changes in the relationship between the computer and user from that of an isolated productivity tool to than of an active collaborator in the acquisition, use, and creation of information, as well as a facilitator of human interaction are discussed. The four paradigms of computing are compared. (KR)
Descriptors: Computer Networks, Computer Oriented Programs, Computer Peripherals, Computer Science

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