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Jorge Sanabria-Z; Berenice Alfaro-Ponce; Amadeo Argüelles-Cruz; Maria Soledad Ramírez-Montoya – Computers in the Schools, 2023
Emerging Artificial Intelligence-enhanced technology platforms in education warrant attention to exploring new learning strategies and dynamics. Keeping up with the accelerating momentum to bring classic traditional learning activities to Artificial Intelligence-supported platforms may unbalance the interest in developing the participants'…
Descriptors: Artificial Intelligence, Difficulty Level, Thinking Skills, Evaluation Utilization
Cho, Vincent; Jimerson, Jo Beth; Wayman, Jeffrey C. – Journal of Cases in Educational Leadership, 2015
Computer data systems have become a lynchpin to supporting school data use. However, successfully implementing such systems is no easy task. In this case, readers explore the ways in which "technology problems" and "people problems" can be intertwined. The case follows Dr. Molly Winters as she encounters social and…
Descriptors: Database Management Systems, Systems Development, Case Method (Teaching Technique), Management Information Systems
Reigeluth, Charles M.; Aslan, Sinem; Chen, Zengguan; Dutta, Pratima; Huh, Yeol; Lee, Dabae; Lin, Chun-Yi; Lu, Ya-Huei; Min, Mina; Tan, Verily; Watson, Sunnie Lee; Watson, William R. – Journal of Educational Computing Research, 2015
The learner-centered paradigm of instruction differs in such fundamental ways from the teacher-centered paradigm that it requires technology to serve very different functions. In 2006, a research team at Indiana University began to work on identifying those functions and published their results in 2008. Subsequently, the team elaborated and…
Descriptors: Individualized Instruction, Learner Controlled Instruction, Intelligent Tutoring Systems, Interdisciplinary Approach
Peer reviewedChang, Li-Jie; Yang, Jie-Chi; Chan, Tak-Wai; Yu, Fu-Yun – Innovations in Education and Teaching International, 2003
Describes the design of an online competitive learning environment that involved three basic competitive forms and 16 competitive activities to stimulate student motivation. Explains "Joyce", a system in which users can compete with either a computer agent or via the Internet. (Author/LRW)
Descriptors: Competition, Educational Games, Internet, Learning Activities
Electronic Learning, 1984
Provides instructor's guide and participant materials for a workshop introducing LOGO. It includes background information on LOGO, introduction to graphics and commands, its utilization to teach geometry, defining and editing procedures, subprocedures, differences between linear chaining and block style programing, and using LOGO to print and…
Descriptors: Computer Graphics, Illustrations, Inservice Teacher Education, Instructional Materials

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