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Wooten, Marian H. – Schole: A Journal of Leisure Studies and Recreation Education, 2023
This learning activity describes changes made to teach Recreation Programming in an online format, specifically the use of weekly student-led discussions on readings and films related to programming. The three components of weekly discussions (weekly summaries, weekly participation, and one-time discussion leader) are explained.
Descriptors: Learning Activities, Recreational Programs, Electronic Learning, Online Courses
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Kiselev, N. N.; Kiseleva, E. V. – Russian Education & Society, 2015
An analysis of pedagogical expert reviews at children's therapeutic recreation camps in Novosibirsk Region shows that it is necessary to implement an expert review system that plays a supporting and developmental role. Such a system should allow teams of teachers to submit their work to expert review and to move forward by reflecting on their…
Descriptors: Therapeutic Recreation, Recreational Programs, Foreign Countries, Specialists
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Johnson, Corey W. – Schole: A Journal of Leisure Studies and Recreation Education, 2015
This four-day learning activity on the controversy of exclusion of gays and subsequently atheists in Boy Scouting is particularly relevant because it highlights the complexities that surround issues of equality, equity, the provision of leisure services, First Amendment rights, and the implications of court decisions on social justice. This lesson…
Descriptors: Debate, Inclusion, Simulation, Recreational Activities
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Carlson, Stephan – Legacy, 1995
A theoretical learning model for educationally oriented recreation settings shows how cognitive outcomes are encouraged from interactive devices when a high level of perceived control is found. In contrast, when interactive devices allow minimum levels of perceived control, visitors gain pleasure but often miss the intent of the message. (LZ)
Descriptors: Cognitive Processes, Communications, Environmental Education, Environmental Interpretation
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Mayer, Richard E.; Quilici, Jill L.; Moreno, Roxana – Journal of Educational Computing Research, 1999
An after-school computer club was developed in which language-minority children learned to master a series of educational computer games through reading instructions, interacting with peers, and interacting with adult mentors. Results show how an informal educational environment can foster generalizable problem-solving skills that transfer to…
Descriptors: After School Education, After School Programs, Computer Games, Computer Uses in Education