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Wu, Yonghe; Guo, Shouchao; Zhu, Lijuan – Interactive Learning Environments, 2020
3D design software is a commonly used interactive learning tool in STEM education. It is generally believed that 3D design can effectively train students' spatial thinking and engineering design abilities. There have been many theoretical and practical achievements in the application of 3D printing education, but the evaluation of 3D design is…
Descriptors: Foreign Countries, Elementary School Students, Computer Peripherals, Printing
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Saltan, Fatih – Participatory Educational Research, 2019
The aim of the study was to investigate high school students' perceptions of the new generation of Interactive white board (IWB). At the same time, the question whether there were differences in perceptions with regard to certain variables such as gender and frequency of IWB use by teachers and students was examined. To achieve this aim, a…
Descriptors: Educational Equipment, High School Students, Student Attitudes, Instructional Effectiveness
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Lee, Hyeon Woo – Asia-Pacific Education Researcher, 2015
This study aims to examine the effects of a touchscreen device (iPad in this study) on students' learning compared to a desktop PC in terms of tactile vision. The participants were 56 undergraduate students: 24 studied using a desktop PC (mouse-based interaction) and the others studied using a touchscreen device (touch-based interaction) about the…
Descriptors: Manipulative Materials, Academic Achievement, Comparative Analysis, Handheld Devices
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de la Guia, Elena; Camacho, Vincent Lopez; Orozco-Barbosa, Luis; Brea Lujan, Victor M.; Penichet, Victor M. R.; Perez, Maria Lozano – IEEE Transactions on Learning Technologies, 2016
In the last few years, in an attempt to further motivate students to learn a foreign language, there has been an increasing interest in task-based teaching techniques, which emphasize communication and the practical use of language, thus moving away from the repetitive grammar-translation methods. Within this approach, the significance of…
Descriptors: Second Language Instruction, Educational Technology, Technology Uses in Education, Young Children
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Chang, Ben; Chuang, Min-Tun; Ho, Spes – Educational Technology & Society, 2013
Competition has been prevalent in all types of childhood activities including playing, learning, and living. Studies have shown that a well-designed competitive activity can motivate students to perform at an increased level. However, there have been few research studies on the relationship between learners' preferences and performance in relation…
Descriptors: Foreign Countries, Competition, Junior High School Students, Computer Assisted Instruction
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Geraghty, Barbara; Quinn, Ann Marcus – ReCALL, 2009
As Japanese uses three writing systems (hiragana, katakana, and the ideograms known as kanji), and as materials in the target language include all three, it is a major challenge to learn to read and write quickly. This paper focuses on interactive multi-media methods of teaching Japanese reading which foster learner autonomy. As little has been…
Descriptors: Interaction, Comparative Analysis, Independent Study, Japanese
Heid, Susan D. – Campus Technology, 2007
A community college IT manager or director tries to keep business relationships at arm's length when he deals with hardware vendors. Possibly, he has little interaction with vendors, or if he does, maybe he prefers to simply bounce from vendor to vendor if service, support, or performance is disappointing. (In the minds of many IT managers, the…
Descriptors: Interaction, Vendors, Community Colleges, Higher Education
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Lennon, Sean M.; Byford, Jeffrey – Journal of Educational Technology, 2008
The concept of a utilitarian and practical media package was developed primarily as a directive teaching tool for the classroom or educational setting though its versatility is by no means limited to this arena. This model is a practical application easily adaptable to any environment where lecture or instruction is desired or is a component or…
Descriptors: Technology Integration, Educational Technology, Educational Media, Teaching Methods
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Jones, Tom – Journal of Research on Computing in Education, 1990
Describes study that was carried out at the University of Calgary to determine how elementary school children conceive of computer-related tasks and how this information might be used to generate animated icons for educational software. Child-computer interaction is discussed, and differences in responses between three age groups are examined. (10…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Peripherals, Computer Software Development
Gündüz, Nazli – Online Submission, 2005
This article will provide an overview of computers; an overview of the history of CALL, its pros and cons, the internet, World Wide Web, Multimedia, and research related to the uses of computers in the language classroom. Also, it also aims to provide some background for the beginners on using the Internet in language classes today. It discusses…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Educational History