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Anne J. Maheux; Shedrick L. Garrett; Kara A. Fox; Nathan H. Field; Kaitlyn Burnell; Eva H. Telzer; Mitchell J. Prinstein – Child Development Perspectives, 2025
Social gaming--online gameplay involving digital interactions with others--is a common form of social media use among adolescents. Research on this topic has neglected the social aspect of gaming and the potential role of social gaming in adolescent development. In this article, we define social gaming, drawing on interdisciplinary theories to…
Descriptors: Adolescents, Games, Social Media, Play
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Moldafsky, Neil I; Kwon, Ik-Whan – Computers in Human Behavior, 1994
Reviews current literature about personal, demographic, situational, and cognitive attributes that affect computer-aided decision making. The effectiveness of computer-aided decision making is explored in relation to decision quality, effectiveness, and confidence. Studies of the effects of age, anxiety, cognitive type, attitude, gender, and prior…
Descriptors: Age, Cognitive Style, Computer Anxiety, Computer Attitudes
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Citera, Maryalice – Journal of the American Society for Information Science, 1998
This study examined differences in individual influence and decision quality across communication media. Participants were 64 introductory psychology students. Results showed that influence for dominating participants remained stable across three media conditions (telephone, computer, and face-to-face). Less dominating participants had higher…
Descriptors: Communication Research, Comparative Analysis, Computer Mediated Communication, Computer Oriented Programs