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Scialdone, Michael J.; Connolly, Amy J. – Journal of Information Systems Education, 2020
Given the ubiquity of interfaces on computing devices, it is essential for future Information Systems (IS) professionals to understand the ramifications of good user interface (UI) design. This article provides instructions on how to efficiently and effectively teach IS students about "fit," a Human-Computer Interaction (HCI) concept,…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Interfaces
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Schneider, Bertrand; Blikstein, Paulo – Journal of Science Education and Technology, 2018
In this paper, we describe an experiment that compared the use of a Tangible User Interface (physical objects augmented with digital information) and a set of Contrasting Cases as a preparation for future learning. We carried out an experiment (N = 40) with a 2 × 2 design: the first factor compared traditional instruction ("Tell &…
Descriptors: Computer Interfaces, Computer Uses in Education, Comparative Analysis, Conventional Instruction
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Black, Michael; Chapman, Debra; Clark, Angela – Information Systems Education Journal, 2018
The Enhanced Virtual Laboratory (EVL) is the product of a Department of Defense grant to enhance outreach, research, and education for cyber security. Through web-based laboratories, EVL allows users to remotely experience interactive content with virtual machines inside a modern web browser providing constructivism-based, student-centered,…
Descriptors: Computer Security, Computer Simulation, Laboratories, Internet
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Ho, Jeffrey C. F.; Yao, Mike Z. – Journal of Educators Online, 2018
We applied a user interface (UI) design approach based on a constructivist perspective for web-based learning that conceptualizes interactions between learners and websites as conversations. Hyperlinks on the UI of a distributed interactive learning environment were treated as invitations for interaction to encourage learners' active exploration.…
Descriptors: Computer Interfaces, Man Machine Systems, Web Sites, Hypermedia
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Farrell, David; Moffat, David C. – International Journal of Game-Based Learning, 2014
For any given Game Based Learning (GBL) project to be successful, the player must learn something. Designers may base their work on pedagogical research, but actual game design is still largely driven by intuition. People are famously poor at unsupported methodical thinking and relying so much on instinct is an obvious weak point in GBL design…
Descriptors: Educational Games, Instructional Design, Computer Interfaces, Man Machine Systems
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Al-Sakkaf, Abdullah; Omar, Mazni; Ahmad, Mazida – Computer Science Education, 2019
Background and Context: In spite of the decades spent developing software visualization (SV), doubts still remain regarding their effectiveness. Furthermore, student engagement plays an important role in improving SV effectiveness as it is correlated with many positive academic outcomes. It has been shown that the existing SV has failed to engage…
Descriptors: Learner Engagement, Computer Software, Outcomes of Education, Computer Interfaces
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Philip, Robyn – Australasian Journal of Educational Technology, 2018
Bridging the gap between theory and practice in higher education continues to be problematic for educators. One potential means of addressing this problem and moving practice forward is to articulate and share learning designs created from the work of exemplary practitioners. This study offers a new representation of learning design which…
Descriptors: Creativity, Creative Thinking, Higher Education, Theory Practice Relationship
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Abrahamson, Dor; Gutierrez, Jose; Charoenying, Timothy; Negrete, Andrea; Bumbacher, Engin – Technology, Knowledge and Learning, 2012
How do instructors guide students to discover mathematical content? Are current explanatory models of pedagogical practice suitable to capture pragmatic essentials of discovery-based instruction? We examined videographed data from the implementation of a natural user interface design for proportions, so as to determine one constructivist tutor's…
Descriptors: Mathematics Instruction, Discovery Learning, Tutoring, Teaching Methods
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Liu, Xiaolei; Liu, Haitao; Bao, Zhen; Ju, Bo; Wang, Zhenghong – Computers & Education, 2010
Self-testing is a means to check learning effect. Besides time-space restriction, there are many deficiencies in traditional offline self-testing. With the development of information technology, learners can have self-testing on the Internet. Self-testing on Internet, namely, web-based self-testing, overcomes time-space limitation of traditional…
Descriptors: Feedback (Response), Constructivism (Learning), Social Environment, Testing
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King, Andrew – Technology, Pedagogy and Education, 2009
This article will review educational literature relevant to the design and implementation of a learning technology interface (LTI) into an undergraduate music technology curriculum. It also explores through empirical enquiry some of the advantages and disadvantages of using learning technology. This case study adopted a social-constructivist…
Descriptors: Feedback (Response), Constructivism (Learning), Music Education, Experiential Learning
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Liu, Suxia; Zhu, Xuan – Journal of Geography, 2008
Geographic information systems (GIS) are computer-based tools for geographic data analysis and spatial visualization. They have become one of the information and communications technologies for education at all levels. This article reviews the current status of GIS in schools, analyzes the requirements of a GIS-based learning environment from…
Descriptors: Geography Instruction, Constructivism (Learning), Visualization, Information Systems
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Hamid, Azma Abdul – Internet and Higher Education, 2001
Discusses electronic learning and what makes it different from learning in traditional classrooms. Topics include information architecture; user interface design; the importance of focusing on content; constructivism; self-directed learning; learning motivation; reflective approach; learning styles; and experiential learning. (LRW)
Descriptors: Cognitive Style, Computer Interfaces, Constructivism (Learning), Experiential Learning
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Mann, Bruce L. – Journal of Research on Computing in Education, 1995
Describes a study that was conducted to determine how temporal sound affected students' attention to critical information from a computer interface. Design issues are addressed, including modality, verbal information, constructivism, authoring software, expressiveness, and gender; and results are discussed that indicate temporal sound may help…
Descriptors: Artificial Speech, Attention Control, Authoring Aids (Programming), Computer Assisted Instruction
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Millar, Mark – Science Teacher, 2005
Many varieties of data acquisition systems are now available for science classrooms. Most systems consist of a range of sensors--typically called probeware--connected to an interface unit usually described as a datalogger due to its capacity to record data from these sensors. Although some systems operate independently, most units connect to a…
Descriptors: Science Laboratories, Science Instruction, Teaching Methods, Science Teachers
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Du Plessis, Johan P.; And Others – Computers & Education, 1995
Proposes a model for intelligent computer-aided education systems that is based on cooperative learning, constructive problem-solving, object-oriented programming, interactive user interfaces, and expert system techniques. Future research is discussed, and a prototype for teaching mathematics to 10- to 12-year-old students is appended. (LRW)
Descriptors: Computer Assisted Instruction, Computer Interfaces, Constructivism (Learning), Cooperative Learning