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Loïs Vanhée; Karin Danielsson; Lena Enqvist; Kalle Grill; Melania Borit – European Journal of Education, 2024
Whereas hackathons are widespread within and outside academia and have been argued to be a valid pedagogical method for teaching interdisciplinarity, no detailed frameworks or methods are available for conceptualizing and organizing educational hackathons, i.e., hackathons dedicated to best achieving pedagogic objectives. This paper is dedicated…
Descriptors: Interdisciplinary Approach, Learning Activities, Programming, Computer Security
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Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
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Pattra Suansokchuak; Pallop Piriyasurawong – Higher Education Studies, 2025
This article aims to present a new educational model that integrates engineering learning with design thinking via a cloud ecosystem to enhance digital intelligence for undergraduate students. This approach utilizes user-centered problem-solving to foster innovation and collaborative learning. The educational environment can adapt to 21st-century…
Descriptors: Design, Thinking Skills, Engineering Education, Undergraduate Students
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Cansu, Sibel Kiliçarslan; Cansu, Fatih Kürsat – International Journal of Computer Science Education in Schools, 2019
Computers and smart devices have become ubiquitous staples of our lives. Computers and computer-controlled devices are used in all industries from medicine to engineering, and textile production. One field where computers have inevitably spread into is education, and one pre-requisite of controlling computers, or increasing the level and…
Descriptors: Computation, Thinking Skills, Problem Solving, Computer Science Education
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Beasley, John D. – College Mathematics Journal, 2012
The topic of the magic knight's tour, discussed by Martin Gardner in one of his books, is here brought up to date in the light of modern computer discoveries.
Descriptors: College Mathematics, Games, Computers, Problem Solving
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Csernoch, Mária; Biró, Piroska; Máth, János; Abari, Kálmán – Informatics in Education, 2015
The Testing Algorithmic and Application Skills (TAaAS) project was launched in the 2011/2012 academic year to test first year students of Informatics, focusing on their algorithmic skills in traditional and non-traditional programming environments, and on the transference of their knowledge of Informatics from secondary to tertiary education. The…
Descriptors: Information Science Education, Mathematics, Mathematics Skills, Programming
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Kong, Xiaojing; Davis, Laurie Laughlin; McBride, Yuanyuan; Morrison, Kristin – Applied Measurement in Education, 2018
Item response time data were used in investigating the differences in student test-taking behavior between two device conditions: computer and tablet. Analyses were conducted to address the questions of whether or not the device condition had a differential impact on rapid guessing and solution behaviors (with response time effort used as an…
Descriptors: Educational Technology, Technology Uses in Education, Computers, Handheld Devices
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Claxton, Laura J.; Ponto, Katelyn C. – Journal of Applied Developmental Psychology, 2013
Children's television programming frequently uses interactive characters that appear to directly engage the viewers. These characters encourage children to answer questions and perform actions to help the characters solve problems in the televised world. Children readily engage in these interactions; however, it is unclear why they do so. To…
Descriptors: Computers, Interaction, Programming (Broadcast), Childrens Television
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Madsen, Adrian; Rouinfar, Amy; Larson, Adam M.; Loschky, Lester C.; Rebello, N. Sanjay – Physical Review Special Topics - Physics Education Research, 2013
We investigate the effects of visual cueing on students' eye movements and reasoning on introductory physics problems with diagrams. Participants in our study were randomly assigned to either the cued or noncued conditions, which differed by whether the participants saw conceptual physics problems overlaid with dynamic visual cues. Students in the…
Descriptors: Cues, Visual Stimuli, Eye Movements, Physics
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Nader-Grosbois, Nathalie; Lefevre, Nathalie – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
This study compares self-regulation in 29 children with intellectual disability and 30 typically developing children, who solved tasks using physical materials or computers. Their cognitive, linguistic levels were assessed in order to match the children of both groups. In the presence of their mothers and fathers, the children were asked to…
Descriptors: Mental Retardation, Self Management, Problem Solving, Computers
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Nader-Grosbois, Nathalie; Lefevre, Nathalie – Research in Developmental Disabilities: A Multidisciplinary Journal, 2012
This study compared mothers and fathers' regulation with respect to 29 children with intellectual disability (ID) and 30 typically developing (TD) children, matched on their mental age (MA), as they solved eight tasks using physical materials and computers. Seven parents' regulatory strategies were coded as they supported their child's…
Descriptors: Mental Retardation, Children, Self Control, Child Behavior
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Fessakis, G.; Gouli, E.; Mavroudi, E. – Computers & Education, 2013
Computer programming is considered an important competence for the development of higher-order thinking in addition to algorithmic problem solving skills. Its horizontal integration throughout all educational levels is considered worthwhile and attracts the attention of researchers. Towards this direction, an exploratory case study is presented…
Descriptors: Computers, Learning Activities, Intervention, Teaching Methods
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Parker, Tom – Mathematics Teaching in the Middle School, 2012
As a fifth-grade mathematics teacher, the author tries to create authentic problem-solving activities that connect to the world in which his students live. He discovered a natural connection to his students' real world at a computer camp. A friend introduced him to Alice, a computer application developed at Carnegie Mellon, under the leadership of…
Descriptors: Video Games, Computer Oriented Programs, Problem Solving, Computers
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Miangah, Tayebeh Mosavi – Indian Journal of Applied Linguistics, 2009
Constructing and exploiting different types of corpora are among computer applications exposed to the researchers in different branches of science including lexicography. In lexicography, different types of corpora may be of great help in finding the most appropriate uses of words and expressions by referring to numerous examples and citations.…
Descriptors: Computers, Lexicography, Monolingualism, Dictionaries
Barr, David; Harrison, John; Conery, Leslie – Learning & Leading with Technology, 2011
In a seminal article published in 2006, Jeanette Wing described computational thinking (CT) as a way of "solving problems, designing systems, and understanding human behavior by drawing on the concepts fundamental to computer science." Wing's article gave rise to an often controversial discussion and debate among computer scientists,…
Descriptors: Educational Objectives, Computer Science, Thinking Skills, Cognitive Processes
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