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| Blumberg, Roger B. | 1 |
| Clark, Kenneth | 1 |
| Downs, Elizabeth | 1 |
| Dugdale, Sharon | 1 |
| Fitzgerald, Michael | 1 |
| Gardner, Michael | 1 |
| Klassen, Tim W. | 1 |
| Liu, Min | 1 |
| Luke, Nancy | 1 |
| Nelson, Theresa Boedeker | 1 |
| Niguidula, David | 1 |
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| Journal Articles | 11 |
| Reports - Descriptive | 8 |
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| Reports - Research | 1 |
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Niguidula, David; Blumberg, Roger B.; van Dam, Andries – TECHNOS, 1999
Describes a seminar at Brown University where undergraduate students design and develop software for K-12 schools based on proposals of teachers in and around Providence (Rhode Island). Discusses seminar goals, working with schools, division of labor between teachers and seminar students, creating the software, student benefits, and using…
Descriptors: College School Cooperation, College Students, Computer Software Development, Cooperative Planning
Peer reviewedStoyanov, Svetoslav – Journal of Interactive Learning Research, 1997
Provides theoretical evidence supporting the assumption that cognitive mapping is an effective learning method for students' hypermedia design activities. Checks the effects of student hypermedia design assignments in an ill-structured environment against the uniqueness of cognitive mapping, mapping styles, and cognitive mapping as a creative…
Descriptors: Assignments, Cognitive Mapping, Computer Software Development, Concept Mapping
Peer reviewedDugdale, Sharon – Educational Technology, Research and Development, 1994
Analyzes the construction of mathematical concepts and techniques developed by high school algebra students in computer-assisted instruction; examines learning styles of the most inventive students; and discusses the use of student-generated mathematical techniques in the development of new software intended to cultivate mathematical inventiveness…
Descriptors: Algebra, Computer Assisted Instruction, Computer Software Development, Constructivism (Learning)
Peer reviewedGardner, Michael – TechTrends, 2001
Describes the planning and design process of "Off the Wall," a student-developed CD-ROM multimedia project about the life and work of artist Chuck Close-the product of a studio-based course in Learning Experiments Design at the University of Georgia. The design includes an element of gaming; text is kept sparse; navigational elements are rendered…
Descriptors: Artists, Computer Graphics, Computer Interfaces, Computer Software Development
Fitzgerald, Michael; Olsen, Henry – EDUCOM Review, 1993
Describes the development of multimedia instructional technology in the Department of Social and Behavioral Sciences at Medgar Evers College of the City University of New York. Grants that allowed the college to develop a multifaceted academic computing environment are discussed, and five programs that were developed by faculty and students are…
Descriptors: Behavioral Sciences, Computer Software Development, Courseware, Curriculum Development
Peer reviewedKlassen, Tim W. – RSR: Reference Services Review, 1997
The creation of an information technology center at the University of Oregon Science Library is described. Goals included providing access to Internet-based resources and multimedia software, platforms for running science-oriented software, and resources so students can create multimedia materials. A mixed-lab platform was created with Unix-based…
Descriptors: Academic Libraries, Access to Information, Computer Software Development, Higher Education
Nelson, Theresa Boedeker; Rogel, Jeannine – Computing Teacher, 1995
Describes a project that taught groups of fourth graders how to develop instructional software for second and third graders in the areas of mathematics and science. Topics include project goals for students and the teacher; integrating technology; documentation and packaging; community involvement; and benefits to students. (LRW)
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Curriculum Development
Reynolds, Kirstin K. – Converge, 2001
Describes the development of Atta-Touch, the school-based business run by students at Clark Fork Junior/Senior High School in Idaho, that grew out of an entrepreneurship class and that currently designs and creates technology-based, multimedia products. Discusses community building; real-world experience; project-based learning; and products…
Descriptors: Business Education, Computer Software Development, Computer Uses in Education, Experiential Learning
Downs, Elizabeth; Clark, Kenneth – Technology Connection, 1997
Presents guidelines for media specialists to help faculty and students in designing and producing multimedia presentation programs. Notes the importance of simplicity coupled with creativity. Discusses design principles for color, text, graphics, and special effects. (AEF)
Descriptors: Color, Computer Graphics, Computer Software Development, Creativity
Peer reviewedRieber, Lloyd P.; Luke, Nancy; Smith, Jan – Meridian, 1998
Describes KID DESIGNER, a project that emphasizes play as a lifelong learning process by teaching elementary school students how to design their own educational computer games that embed content from subjects studied in the classroom. Topics include constructivism; cooperative learning; project-based activities; prior learning; group dynamics; and…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Software Development, Constructivism (Learning)
Peer reviewedLiu, Min; Rutledge, Keith – Journal of Educational Computing Research, 1997
Examines the learning benefits of a learner-as-designer environment simulating a real-world multimedia production house and its impact on at-risk high school students. Students showed a significant growth in their value of intrinsic goals and achieved several critical design skills. The experience provided many students, who could not otherwise…
Descriptors: Academic Achievement, At Risk Persons, Computer Software Development, Educational Environment


