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Showing 1 to 15 of 16 results Save | Export
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Jill Castek; Shiloe Fontes – Journal of Early Childhood Literacy, 2025
This article explores immersive learning experiences for young learners in a planetarium setting. These experiences open new learning possibilities and ignite children's inquiry and imagination. The authors describe a naturalistic observational study that examines two immersive planetarium programs for young children. Data was collected as…
Descriptors: Recreational Facilities, Computer Simulation, Science Education, Astronomy
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Karimi, Honeiah; Sañosa, David Joshua; Hernandez Rios, Kevin; Tran, Phoebe; Chun, Dorothy M.; Wang, Richert; Arya, Diana J. – CALICO Journal, 2023
The conceptualization of multiliteracies initiated by the New London Group (NLG, 1996) emphasized the situated nature of language use as a socially complex network of multimodal engagement. Inspired by this view of language and literacy, computer-assisted language learning and second language acquisition scholars have advocated for a broader scope…
Descriptors: Multiple Literacies, Computer Simulation, Affordances, Language Usage
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Michael Yi-Chao Jiang; Morris Siu-Yung Jong; Ching-Sing Chai – Educational Technology & Society, 2024
Self-directed learning (SDL) is acknowledged as an effective language learning paradigm because learning a language is time-consuming. As language and literacy education is now embracing a more multimodal approach in writing instruction, teachers' multimodal technological, pedagogical, and content knowledge (TPACK) receives growing attention in…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Computer Simulation, Independent Study
Hsiao-Ping Hsu – Geography Teacher, 2024
According to the author, this innovative lesson plan incorporates virtual reality (VR) technology to foster environmental awareness and care in late primary-age students. Drawing on the place-based education approach and social constructivism in the lesson design, students participate in collaborative project-based learning. The students' task…
Descriptors: Computer Simulation, Environmental Education, Elementary School Students, Lesson Plans
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Liu, Chiung-Wen; Ho, Li-An; Chueh, Ting-Yu – Journal of Computer Assisted Learning, 2020
Because the microworld can create a learning environment that allows learners to interact with the real world, the view of the microworld has been widely used in education and training. In this study, the simulated transactional interactive concurrent system (STICS) was used to provide an environment that simulates the stock market trading of the…
Descriptors: Money Management, Instructional Effectiveness, Foreign Countries, Computer Uses in Education
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Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
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Lin, Rae Ping; Wu, Wen-Chi Vivian – Educational Technology & Society, 2023
This qualitative study aims to explore how the production of language learning materials using spherical video-based virtual reality (SVVR) affords pre-service teachers multiliteracy development while also attempting to discover their perceptions toward adopting this emerging technology for future language teaching. Data from multiple sources was…
Descriptors: Multiple Literacies, Preservice Teachers, Teacher Education Programs, Teaching Methods
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Vea, Tanner – British Journal of Educational Technology, 2019
In this paper, I consider a social movement for animal rights as a site of learning about a particular form of ethics. I use a multiliteracies framework, which emphasizes critical consumption and creation across a range of media forms, to consider how learning unfolds using a different kind of medium: the affective body. Activists in this study…
Descriptors: Multiple Literacies, Animals, Ethics, Activism
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Kumpulainen, Kristiina; Byman, Jenny; Renlund, Jenny; Wong, Chin Chin – Education Sciences, 2020
Drawing on a relational ontology and scholarship of new literacies, we investigate the materiality and performativity of children's augmented storying in nature. Our study is situated in a Finnish primary school in which a novel, augmented reality application (MyAR Julle) was utilized as a digital storytelling tool for children (n = 62, aged 7-9),…
Descriptors: Elementary School Students, Computer Simulation, Story Telling, Children
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Nelson, Elizabeth L.; Perry, Mia; Rogers, Theresa – Journal of Literacy Research, 2020
In this Insights essay, we propose a new concept of "offlineness" that builds on current language around digital practices, yet addresses an element of young people's experience that is not adequately represented in current research or educational discourse. This work is informed by a recent cross-national arts-based research project…
Descriptors: Discourse Analysis, Technological Literacy, Computer Mediated Communication, Literacy
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Michelson, Kristen – Foreign Language Annals, 2019
This article reports on a multiliteracies-based experiential learning curriculum designed for intermediate French built upon the framework of a global simulation pedagogy. Students adopted the roles of fictitious characters living together in an apartment building in Paris and carried out written and spoken tasks through the voice of their…
Descriptors: Multiple Literacies, Experiential Learning, Curriculum Design, French
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Avgousti, Maria Iosifina – Computer Assisted Language Learning, 2018
One of the goals of foreign language (FL) education is to produce intercultural speakers. Telecollaboration can act as a catalyst for promoting language skills development, intercultural communicative competence (ICC), and multiple literacies. The significance of multimodal communicative competence (MCC) on the success or failure of a…
Descriptors: Communicative Competence (Languages), Second Language Learning, Second Language Instruction, Intercultural Communication
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Helm, Francesca; Dooly, Melinda – Language Learning & Technology, 2017
Computer-mediated communication (CMC) once meant principally text-based communication mediated by computers, but rapid technological advances in recent years have heralded an era of multimodal communication with a growing emphasis on audio and video synchronous interaction. As CMC, in all its variants (text chats, video chats, forums, blogs, SMS,…
Descriptors: Case Studies, Computer Mediated Communication, Second Language Learning, Second Language Instruction
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Stokrocki, Mary – Art Education, 2014
Treasure quests in virtual worlds can help students develop multi-literacy communication skills and promote community, offering insights about art teaching and learning. As part of the new media literacy, students explore the offerings of Second Life (SL), a virtual world, as a series of quests. Multi-literacy involves communication. Through their…
Descriptors: Art Education, Communication Skills, Multiple Literacies, Computer Simulation
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Baker, Julie C.; Isbell, Janet K.; Wendt, Jeremy; Wilson, Brenda – International Journal of Technology in Teaching and Learning, 2013
The V-SPACE project equipped English teachers with iPads as tools to create and maintain virtual spaces for their students. Teachers learned effective ways to integrate technology with English content while strengthening technological knowledge and pedagogical skills. In a summer institute, 29 high school teachers were trained, using their iPads,…
Descriptors: Scores, Technological Literacy, Handheld Devices, High School Teachers
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