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Showing 1 to 15 of 17 results Save | Export
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Kanjana Jansukpum; Suepphong Chernbumroong; Kannikar Intawong; Pradorn Sureephong; Kitti Puritat – New Review of Academic Librarianship, 2025
The objective of the present study was to examine the effects of using gamification implemented in immersive virtual reality for the promotion of library services in the university library including knowledge acquisition, knowledge retention and user engagement. In terms of research procedure, we divided the participants into Gamified and…
Descriptors: Computer Simulation, Library Services, Gamification, Knowledge Level
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Adeyinka Tella; Olutoyin Olukemi Oso; Shola Temitope Famuyiwa – Journal of Library & Information Services in Distance Learning, 2025
The study examined information delivery in distance learning libraries through metaverse technologies. The study adopted an exploratory strategy through an extensive literature analysis. Relevant academic papers, journals, industry reports, and conference proceedings located through internet databases such as Google Scholar, Scopus, and Web of…
Descriptors: Distance Education, Library Services, Computer Simulation, Artificial Intelligence
Martha Bongiorno – Knowledge Quest, 2024
In the author's decade-long journey as a school library media specialist, they have witnessed an evolution in the role of education. In today's increasingly interconnected world, going beyond traditional literacy and nurturing informed, empathetic global citizens is becoming a fundamental aspect of our teaching and learning. The United Nations'…
Descriptors: Media Specialists, School Libraries, Global Approach, Library Role
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Hardesty, Juliet L.; Johnson, Jennifer; Wittenberg, Jamie; Hall, Nathan; Cook, Matt; Lischer-Katz, Zack; Xie, Zhiwu; McDonald, Robert – College & Research Libraries, 2020
This study identifies challenges and directions for 3D/VR repository standards and practices. As 3D technologies become more affordable and accessible, academic libraries need to implement workflows, standards, and practices that support the full lifecycle of 3D data. This study invited experts across several disciplines to analyze current…
Descriptors: Electronic Libraries, Computer Simulation, Best Practices, Preservation
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Adetayo, Adebowale Jeremy; Gbotoso, Arinola Oluwatoyin – portal: Libraries and the Academy, 2023
Patronage of public libraries in Nigeria has declined over the years and is in urgent need of revitalization. Outreach efforts would revitalize the interest of university students in the patronage of public libraries in Nigeria because they need access to resources, especially when on holidays. The study investigates the outreach programs used to…
Descriptors: Outreach Programs, Library Services, Public Libraries, Users (Information)
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Guo, Siao-Cing; Lan, Yu-Ju – Language Learning & Technology, 2023
This study aims to investigate the influence of story creation on young EFL learners' reading performance. Action research was adopted to examine the effects of two different story reading projects in a library setting in Taiwan. Each project comprised a group of 19 young EFL learner from Grades 4 to 6 (aged 10-12). The first group's activities…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
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Mystakidis, Stylianos; Berki, Eleni – International Journal of Web-Based Learning and Teaching Technologies, 2018
The University of Patras' Library Services designed and offered to primary and secondary schools the pilot educational program "From the Ancient to the Modern Tablets," featuring immersive multimedia learning experiences about the book history. The pilot program consisted of three stages: a playful library tour, followed by an…
Descriptors: Foreign Countries, Story Telling, Educational Technology, Technology Uses in Education
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Vista, Alvin – Journal of Librarianship and Information Science, 2013
This paper aims to present an alternative and simple method to improve the filtering of search results so as to increase the efficiency of literature searches, particularly for individual researchers who have limited logistical resources. The method proposed here is scope restriction using an impact-based filter, made possible by the emergence of…
Descriptors: Search Strategies, Online Searching, Information Literacy, Information Skills
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Chow, Anthony S.; Baity, C. Chase; Zamarripa, Marilyn; Chappell, Pam; Rachlin, David; Vinson, Curtis – Library Quarterly, 2012
As virtual worlds continue to proliferate globally, libraries are faced with the question of whether to provide information services to virtual patrons. This study, utilizing a mixed-method approach of interviews, focus groups, and surveys, represents one of the largest studies of virtual libraries attempted to date. Taking a holistic perspective,…
Descriptors: Information Needs, Library Services, Computer Simulation, Electronic Libraries
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Clarke, Christopher Peter – Program: Electronic Library and Information Systems, 2012
Purpose: This paper aims to examine the experiences of new users of Second Life in order to identify potential barriers and attractors to the expansion of the userbase and therefore the market for in-world information services. Design/methodology/approach: A multi-faceted methodological approach was taken utilising two questionnaires (pre- and…
Descriptors: Interviews, Interpersonal Relationship, Interaction, Electronic Libraries
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Perez, Lisa – Teacher Librarian, 2009
In this article, the author discusses using Second Life (SL) in school librarianship. SL is a multi-user virtual environment in which persons create avatars to allow them to move and interact with other avatars. They can build and manipulate objects. To move, they can walk, run, fly, or teleport. There are many areas within SL to allow people to…
Descriptors: Library Networks, Library Services, School Libraries, Library Science
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Peters, Tom – Policy Futures in Education, 2008
This article examines the public services component of digital and virtual libraries, focusing on the end-user experience. As the number and types of "places" where library users access library collections and services continue to expand (now including cell phones, iPods, and three-dimensional virtual reality environments populated by avatars),…
Descriptors: Computer Simulation, Competition, Electronic Libraries, Library Services
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Parker, Lyn – Program: Electronic Library and Information Systems, 2008
Purpose: The purpose of this paper is to give a brief introduction to Second Life, and to provide an outline of how one academic librarian has got involved with using it and reviews the issues that have arisen from a library perspective. Design/methodology/approach: The paper offers a reflection on whether library activities in Second Life are…
Descriptors: Computer Simulation, Virtual Classrooms, Computer Uses in Education, Academic Libraries
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Bell, Lori; Lindbloom, Mary-Carol; Peters, Tom; Pope, Kitty – Policy Futures in Education, 2008
As the use of the Internet and time spent on the Internet by individuals grows, and the use of virtual worlds like Active Worlds and Second Life increases, the library needs to have an interactive place and role in these worlds as well as a bricks and mortar space. This article provides an overview of what some libraries are doing in these worlds,…
Descriptors: Electronic Libraries, Internet, Library Services, Computer Simulation
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Catenazzi, Nadia; Sommaruga, Lorenzo – Journal of Documentation, 1995
Presents hyper-lib, a model for an electronic library. Defines the hyper-lib model in terms of structural and functional components; discusses the book collection, the librarian, the library rooms, user resources, and general and specific library services. Describes various operators, which allow the user to change the system state. (AEF)
Descriptors: Computer Simulation, Electronic Libraries, Hypermedia, Information Sources
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