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Alyssia M. Miller De Rutté – Technology, Knowledge and Learning, 2024
The field of language learning and technology is an ever-growing field as new technologies are constantly developed, and it is important to understand the impact these new technologies may have on language learning. The purpose of this work-in-progress study was to investigate the effects of virtual reality (VR) simulations on a specific second…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Computer Simulation
Baker, Elizabeth; Jenney, Angelique – Journal of Social Work Education, 2023
To successfully respond to the increasing needs and demands of clients, social workers must be equipped with a broad range of knowledge and skills. Due to limitations with traditional in-person methods, the field is considering virtual simulations to enhance students' knowledge and competency-based skills. Virtual simulations are a method of using…
Descriptors: Social Work, Competency Based Education, Counselor Training, Counselor Client Relationship
Brittany Vermeulen; Jenny Pizzica; Adrian Renshaw; Jason Reynolds – Frontiers: The Interdisciplinary Journal of Study Abroad, 2024
Virtual mobility experiences provide a valuable option to enrich student learning and development from home. However, there is a lack of evidence of how these online experiences are leveraged in STEM and their potential positive effect on students' critical thinking capabilities. This study explores and details the design of a short-term virtual…
Descriptors: Critical Thinking, Science Instruction, Sustainable Development, Objectives
Dezuanni, Michael – Learning, Media and Technology, 2018
This article aims to contribute new knowledge about the media literacies children assemble as they play the digital game "Minecraft" which it describes as a children's digital making platform. The article argues media literacy's tendency to use socio-cultural and humanist accounts of media participation limit its ability to fully explain…
Descriptors: Educational Technology, Technology Uses in Education, Shared Resources and Services, Media Literacy
Mamur, Nuray; Özsoy, Vedat; Karagöz, Ibrahim – International Journal of Contemporary Educational Research, 2020
This study revolves around primary and secondary school visual arts teachers' cultural and critical readings on their VR museum experience through object and representation. As part of the in-service training and research project, the study was carried out in the provinces of Çanakkale, Erzincan, Kayseri, Diyarbakir, Giresun, Mersin, Denizli,…
Descriptors: Museums, Teaching Methods, Visual Arts, Art Teachers
Teräs, Hanna; Kartoglu, Ümit – Australasian Journal of Educational Technology, 2018
Online professional development (OPD) is gaining increasing popularity. However, online learning environments are not always considered effective venues for supporting authentic learning experiences, and the suitability of OPD for practical learning has not been widely explored. This case study paper presents findings of a pilot implementation of…
Descriptors: Professional Development, Immunization Programs, Content Analysis, Case Studies
Kotamjani, Sedigheh Shakib; Razavi, Ommehoney Fazel; Hussin, Habsah – English Language Teaching, 2017
Some studies have reported the positive outcome of using concordancers and dictionaries in (ESL) context. This study aims to examine how an EFL writer consulted with concordancers and dictionaries along with Google and Google Scholar when engaging in academic writing at university level. The researcher investigated a non-English-major postgraduate…
Descriptors: Computational Linguistics, English (Second Language), Second Language Learning, Teaching Methods
Zacharia, Zacharias C.; de Jong, Ton – Cognition and Instruction, 2014
This study investigates whether Virtual Manipulatives (VM) within a Physical Manipulatives (PM)-oriented curriculum affect conceptual understanding of electric circuits and related experimentation processes. A pre-post comparison study randomly assigned 194 undergraduates in an introductory physics course to one of five conditions: three…
Descriptors: Energy, Physics, Interviews, Undergraduate Students
Clarke, Christopher Peter – Program: Electronic Library and Information Systems, 2012
Purpose: This paper aims to examine the experiences of new users of Second Life in order to identify potential barriers and attractors to the expansion of the userbase and therefore the market for in-world information services. Design/methodology/approach: A multi-faceted methodological approach was taken utilising two questionnaires (pre- and…
Descriptors: Interviews, Interpersonal Relationship, Interaction, Electronic Libraries
Lan, Yu-Ju; Kan, Yu-Hsuan; Hsiao, Indy Y. T.; Yang, Stephen J. H.; Chang, Kuo-En – Australasian Journal of Educational Technology, 2013
The aims of this research were to develop guidelines for designing interaction tasks for learners of Chinese as a foreign language (CFL) and to investigate the attitudes of CFL learners toward a full CFL class in Second Life (SL). Three research questions were addressed in this research: (1) what are the attitudes of CFL learners toward the…
Descriptors: Guidelines, Instructional Design, Chinese, Second Language Instruction

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