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Aditya Johri – ACM Transactions on Computing Education, 2025
Computing education has historically sought to align the education students receive in their formal programs with the proficiency required to succeed in the workplace. In recent years, research in this area has focused on "dispositions" which are affective qualities that are integral to completing work tasks and a component of…
Descriptors: Computer Science Education, Lifelong Learning, Workplace Learning, Informal Education
Stoker, Geoff; Clark, Ulku; Vanajakumari, Manoj; Wetherill, William – Information Systems Education Journal, 2021
The United States, along with the rest of the developed world, is experiencing a shortage of cybersecurity talent in the workforce ((ISC)[superscript 2], 2019). Among the strategies being encouraged and used to close this workforce gap are work-based learning programs like cybersecurity apprenticeships. Well-designed apprenticeships can provide a…
Descriptors: Information Security, Computer Science Education, Workplace Learning, Apprenticeships
Shapiro, Ben Rydal; Meng, Amanda; Rothschild, Annabel; Gilliam, Sierra; Garrett, Cicely; DiSalvo, Carl; DiSalvo, Betsy – Educational Technology & Society, 2022
Informed by critical data literacy efforts to promote social justice, this paper uses qualitative methods and data collected during two years of workplace ethnography to characterize the notion of critical novice data work. Specifically, we analyze everyday language used by novice data workers at DataWorks, an organization that trains and employs…
Descriptors: Data Analysis, Visual Aids, Novices, Work Environment
Lockridge, Rochelle; Levine, Alan; Funes, Mariana – Journal of Interactive Media in Education, 2014
This case study illustrates how DS106, a computer science course in Digital Storytelling from the University of Mary Washington (UMW) and accessible as an open course on the web, is being explored in a corporate environment at 3M, an American multinational corporation based in St. Paul, Minnesota, to build community, collaboration, and more…
Descriptors: Case Studies, Corporate Education, Computer Science Education, Story Telling
Exter, Marisa; Turnage, Nichole – ACM Transactions on Computing Education, 2012
This exploratory qualitative study examines computing professional's memories of their own formal and non-formal educational experiences, their reflections on how these have prepared them for their professional roles, and their recommendations for an "ideal" undergraduate degree program. Data was collected through semi-structured interviews of…
Descriptors: Qualitative Research, Grounded Theory, Data Analysis, Questionnaires
Penedo, Janaina Rodrigues; Diniz, Morganna; Ferreira, Simone Bacellar Leal; Silveira, Denis S.; Capra, Eliane – Interactive Technology and Smart Education, 2012
Purpose: The purpose of this paper is to analyze the usability of a remote learning system in its initial development phase, using a quantitative usability evaluation method through Markov models. Design/methodology/approach: The paper opted for an exploratory study. The data of interest of the research correspond to the possible accesses of users…
Descriptors: Markov Processes, Evaluation Methods, Probability, Evaluation Research
Nistor, Nicolae; Dehne, Anina; Drews, Frank Thomas – Studies in Continuing Education, 2010
In search of methods that improve the efficiency of teaching and training in organizations, several authors point out that mass customization (MC) is a principle that covers individual needs of knowledge and skills and, at the same time limits the development costs of customized training to those of mass training. MC is proven and established in…
Descriptors: Foreign Countries, Instructional Design, Continuing Education, Efficiency

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