Descriptor
Source
| Mathematics Teacher | 5 |
| Computing Teacher | 3 |
| Computer Education | 2 |
| Australian Mathematics Teacher | 1 |
| Classroom Computer Learning | 1 |
| Creative Computing | 1 |
| Mathematics and Computer… | 1 |
| Physics Education | 1 |
| Popular Computing | 1 |
Author
| Ball, Derek | 1 |
| Billstein, Rick | 1 |
| Casey, John | 1 |
| Dodd, N. A. | 1 |
| Edmonds, Geoff | 1 |
| Eng, Marita | 1 |
| Knowlton, Kenneth | 1 |
| Lund, Charles | 1 |
| Maletsky, Evan M. | 1 |
| Ridenhour, Jim R. | 1 |
| Rowe, Neil | 1 |
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Publication Type
| Journal Articles | 16 |
| Reports - Descriptive | 9 |
| Guides - Classroom - Learner | 3 |
| Guides - Classroom - Teacher | 2 |
| Non-Print Media | 2 |
| Guides - General | 1 |
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Audience
| Practitioners | 7 |
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| United Kingdom (Great Britain) | 1 |
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Rowe, Neil – Creative Computing, 1979
Examples are given of computer activities in analytic geometry. (MK)
Descriptors: Analytic Geometry, Computer Oriented Programs, Computer Programs, Computers
Knowlton, Kenneth – Computing Teacher, 1982
Provides insight into technique for developing 3-dimensional computer graphics for use in artistic expression, design of functional objects, and the development of frame-by-frame computer animated films. Objects defined by intersecting spheres, hardware, software, examples, and illustrations are included. Twenty-four references are cited. (EJS)
Descriptors: Audiovisual Aids, Computer Graphics, Computer Programs, Display Systems
Peer reviewedEdmonds, Geoff – Computer Education, 1984
Discusses the place of descriptive geometry in schools problems of teaching technical graphics to young students. Instructional materials for teaching technical graphics, graphic programs, program development, and the value of school project work are considered. Sample computer-generated drawings are included. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education
Peer reviewedShilgalis, Thomas W. – Mathematics Teacher, 1982
A program designed in BASIC for the Apple II computer that uses high resolution graphics to display geometric transformations is described. The four distance-preserving transformations included are translations, rotations, reflections, and glide-reflections. Shape-preserving dilations are also covered. (MP)
Descriptors: Computer Programs, Computers, Geometric Concepts, Geometry
Peer reviewedSipser, Kenneth – Mathematics and Computer Education, 1983
Almost-Regular Polygons (ARPs) are viewed as interesting, but hardly ever noticed. The growing availability of computers means that such figures can be examined. A program written in BASIC which was developed to generate and test large blocks of cases is presented and described. (MP)
Descriptors: College Mathematics, Computer Programs, Geometric Concepts, Geometric Constructions
Peer reviewedWatson, Jane M. – Australian Mathematics Teacher, 1982
The use of microcomputers to aid geometry instruction is emphasized through discussion of a program written in BASIC which provides for experimenting with polynomial curves. The program listing is included. (MP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Geometric Concepts
Peer reviewedLund, Charles – Mathematics Teacher, 1979
Some classroom discoveries are reported concerning artistic patterns related to Pascal's triangle that can be generated by the computer. (MP)
Descriptors: Art, Computer Programs, Computers, Instruction
Peer reviewedEng, Marita; Casey, John – Mathematics Teacher, 1983
Explorations of Pascal's triangle through computer programming are described. Programming offers different methods and techniques that enrich the topic. (MNS)
Descriptors: Computer Programs, Learning Activities, Mathematical Enrichment, Mathematics Instruction
Peer reviewedMaletsky, Evan M. – Mathematics Teacher, 1982
The material is designed to help students build a cone model, visualize how its dimensions change as its shape changes, estimate maximum volume position, and develop problem-solving skills. Worksheets designed for duplication for classroom use are included. Part of the activity involves student analysis of a BASIC program. (MP)
Descriptors: Computer Programs, Geometric Concepts, Geometric Constructions, Mathematical Enrichment
Peer reviewedWoodward, Ernest; Ridenhour, Jim R. – Mathematics Teacher, 1982
The problem involves randomly breaking a stick into three pieces and using the pieces to form a triangle. The probability of getting a triangle is calculated using four different solution methods. Two unique problem interpretations are noted, and one solution method involves a BASIC program. (MP)
Descriptors: Computer Programs, Geometric Concepts, Instructional Materials, Mathematical Enrichment
Peer reviewedBall, Derek – Computer Education, 1984
PROLOG is a relatively new programing language with graphics capability. In addition, the language has a declarative rather than a procedural structure. Two programs illustrating use of the language in the mathematics classroom are presented. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary School Mathematics, Elementary Secondary Education
Upitis, Rena – Computing Teacher, 1982
Describes initial encounter of a fifth grade student with Logo, a computer program language designed to develop in the user a knowledge of programing, geometry, arithmetic, and problem solving. A brief description of Logo, programing examples, and two references are included. (EJS)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Display Systems
Watt, Dan – Popular Computing, 1982
Describes LOGO, an educational computing language designed at the Massachusetts Institute of Technology for use by young children in developing problem-solving skills. The structure of LOGO, the drawing operations possible using the LOGO "Turtle," LOGO as a learning environment, and the educational philosophy underlying LOGO are…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Early Childhood Education
Billstein, Rick – Computing Teacher, 1982
Discusses author's adaptation of the computer language Logo as an aid in teaching college preservice education students programming, geometry, arithmetic, and problem solving. A description of how Logo works and an example of how "turtle geometry" can be used to help teach geometry concepts are included. Four references are listed. (EJS)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Computer Science Education
Sweetland, Robert D. – Classroom Computer Learning, 1984
Discusses a computer program requiring students to find an object on a grid by using location coordinates. The program, which provides a wide range of problem-solving activities, is a highly motivating approach to hands-on metric measurement, rounding off numbers, and plotting points on Cartesian coordinate systems. Includes complete program…
Descriptors: Analytic Geometry, Computer Programs, Elementary School Mathematics, Elementary Secondary Education
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