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| Computer Oriented Programs | 4 |
| Optics | 4 |
| College Science | 2 |
| Computer Programs | 2 |
| Higher Education | 2 |
| Light | 2 |
| Science Education | 2 |
| Animal Behavior | 1 |
| Archaeology | 1 |
| Costs | 1 |
| Futures (of Society) | 1 |
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| Journal Articles | 4 |
| Reports - Descriptive | 3 |
| Reference Materials -… | 1 |
| Reports - General | 1 |
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Walker, Jearl – Scientific American, 1984
Discusses the optics of fly fishing, considering where to cast the fly once a fish is seen. Also considers what the fisherman looks like to the fish, examining refraction at a water surface, actual and apparent light rays, and how sticks in the water might look to a fish. (JN)
Descriptors: Animal Behavior, Computer Oriented Programs, Ichthyology, Light
Peer reviewedFlerackers, E. L. M.; And Others – Physics Education, 1984
Suggests a method treating geometric optics using a microcomputer to do the calculations of image formation. Calculations are based on the connection between the composition of lenses and the mathematics of fractional linear equations. Logic of the analysis and an example problem are included. (JM)
Descriptors: College Science, Computer Oriented Programs, Computer Programs, Higher Education
Peer reviewedBlanchard, Frank N. – Journal of Geological Education, 1980
Describes a search and match computer program which retreives from a user-generated mineral file those minerals which are not incompatible with the observed or measured optical properties of an unknown. Careful selection of input lists make it unlikely that the program will fail when reasonably accurate observations are recorded. (Author/JN)
Descriptors: College Science, Computer Oriented Programs, Computer Programs, Geology
Peer reviewedFranchi, Jorge – TechTrends, 1994
Highlights of this overview of virtual reality include optics; interface devices; virtual worlds; potential applications, including medicine and archaeology; problems, including costs; current research and development; future possibilities; and a listing of vendors and suppliers of virtual reality products. (Contains 11 references.) (LRW)
Descriptors: Archaeology, Computer Oriented Programs, Costs, Futures (of Society)


