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Huanyu Ren; Jiajun Zhang; Liqi Peng; Huihui Li; Zhi Su – Journal of Chemical Education, 2023
This work presents a homemade multirole 3D-printed modular spectrometer(MPMS), which can be easily assembled like bricks and expanded with several modules to measure different types of spectra, such as UV-vis absorption, fluorescence emission, flame emission/absorption, glow discharge, and even Raman spectra. The spectrometer is designed to be…
Descriptors: Printing, Computer Peripherals, Technology Uses in Education, Spectroscopy
An, Pengcheng; Bakker, Saskia; Eggen, Berry – Education and Information Technologies, 2017
Secondary school teachers have quite busy and complex routines in their classrooms. However, present classroom technologies usually require focused attention from teachers while being interacted with, which restricts their use in teachers' daily routines. Peripheral interaction is a human-computer interaction style that aims to enable interaction…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Classroom Techniques
Hirmas, Daniel R.; Slocum, Terry; Halfen, Alan F.; White, Travis; Zautner, Eric; Atchley, Paul; Liu, Huan; Johnson, William C.; Egbert, Stephen; McDermott, Dave – Journal of Geoscience Education, 2014
Recently, the use of stereoscopic three-dimensional (3-D) projection displays has increased in geoscience education. One concern in employing 3-D projection systems in large lecture halls, however, is that the 3-D effect is reported to diminish with increased angle and distance from the stereoscopic display. The goal of this work was to study that…
Descriptors: Undergraduate Students, Classroom Environment, Class Organization, Visual Aids
Infante, Cristian; Weitz, Juan; Reyes, Tomas; Nussbaum, Miguel; Gomez, Florencia; Radovic, Darinka – Interactive Learning Environments, 2010
Role Game is a co-located CSCL video game played by three students sitting at one machine sharing a single screen, each with their own input device. Inspired by video console games, Role Game enables students to learn by doing, acquiring social abilities and mastering subject matter in a context of co-located collaboration. After describing the…
Descriptors: Creativity, Video Games, Computer Peripherals, Kindergarten
McLaughlin, Patricia; Simpson, Nicholas – Teaching in Higher Education, 2007
In 2005, the School of Property, Construction and Project Management at RMIT University, Melbourne, introduced a new curriculum format for all first year students. All students enrolling in one of the four undergraduate degrees offered by the school commenced a common first year programme. This new curriculum was adopted to provide students with a…
Descriptors: Construction Industry, Curriculum Development, Technological Literacy, Reference Materials