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Showing 1 to 15 of 45 results Save | Export
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Catherine Higgins; Ciaran O'Leary; Claire McAvinia; Barry J. Ryan – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The teaching of appropriate problem-solving techniques to novice learners in undergraduate software development education is often poorly defined when compared to the delivery of programming techniques. Given the global need for qualified designers of information technology, the purpose of this research is to produce a foundational…
Descriptors: Educational Technology, Computer Software, Undergraduate Students, Novices
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Andrew Millam; Christine Bakke – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper is part of a multi-case study that aims to test whether generative AI makes an effective coding assistant. Particularly, this work evaluates the ability of two AI chatbots (ChatGPT and Bing Chat) to generate concise computer code, considers ethical issues related to generative AI, and offers suggestions for how to improve…
Descriptors: Coding, Artificial Intelligence, Natural Language Processing, Computer Software
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Jyoti Wadmare; Dakshita Kolte; Kapil Bhatia; Palak Desai; Ganesh Wadmare – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper highlights an innovative and impactful online operating system algorithms e-learning tool in engineering education. Background: Common teaching methodologies make it difficult to teach complex algorithms of operating systems. This paper presents a solution to this problem by providing simulations of different complex…
Descriptors: Engineering, Science Education, Material Development, Computer Simulation
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Guillermo Bautista Jr.; Musa Saimon; Wahid Yunianto; Houssam Sami El-Kasti; Zsolt Lavicza; Kristof Fenyvesi – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study explored the limited research on the challenges and opportunities faced by students when creating function art using GeoGebra, addressing a gap in the literature that focuses on student outputs and engagement. It addressed the need to understand how students engage with function art and the difficulties they encounter in…
Descriptors: Computer Software, Mathematics Instruction, Grade 11, High School Students
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Wahid Yunianto; Houssam Sami El-Kasti; Rully Charitas Indra Prahmana; Zsolt Lavicza – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This study presents some activities that integrate computational thinking (CT) into mathematics lessons utilizing GeoGebra to promote constructionist learning. Background: CT activities in the Indonesian curriculum are dominated by worked examples with less plugged-mode activities that might hinder students from acquiring CT skills.…
Descriptors: Computation, Thinking Skills, Mathematics Instruction, Constructivism (Learning)
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Kumar, Nitin; Jain, Anuj – Journal of Information Technology Education: Innovations in Practice, 2022
Aim/Purpose: This paper proposes a new approach to developing a deep learning-based prototyping wearable model which can assist blind and visually disabled people to recognize their environments and navigate through them. As a result, visually impaired people will be able to manage day-to-day activities and navigate through the world around them…
Descriptors: Visual Impairments, Blindness, Navigation, Adjustment (to Environment)
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Nurul Ashikin Izhar; Wendy Ven Ye Teh; Anita Adnan – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study investigates the key factors influencing the adoption and use of artificial intelligence (AI) applications among researchers, focusing on effort expectancy, satisfaction, perceived ease of use, and perceived usefulness, which shaped attitudes and drove AI adoption as a research assistant. Background: AI tools have rapidly…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Technology Integration
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Alma S. Espartinez – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This paper investigates the integration of ChatGPT in Philippine higher education institutions (HEIs). It explores whether ChatGPT bridges or deepens educational divides, particularly in the context of the urban-rural gap, ethical concerns, and cultural resistance to technological change. Background: Focusing on Philippine HEIs, the…
Descriptors: Foreign Countries, Rural Urban Differences, Ethics, Guidelines
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Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Multi-threaded software design is considered to be difficult, especially to novice programmers. In this study, we explored how students cope with a task that its solution requires a multi-threaded architecture to achieve optimal runtime. Background: An efficient exploit of multicore processors architecture requires computer programs…
Descriptors: Computer Software, Novices, Programming, Difficulty Level
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Joy Kochumarangolil, Jeevamol; V.G., Renumol – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: This paper presents the findings of an Activity-Oriented Teaching Strategy (AOTS) conducted for a postgraduate level Software Engineering (SE) course with the aim of imparting meaningful software development experience for the students. The research question is framed as whether the activity-oriented teaching strategy helps students…
Descriptors: Computer Software, Engineering Education, Teaching Methods, Achievement Gap
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Jufrida Jufrida; Wawan Kurniawan; M. Furqon; Khairul Anwar; Hebat Shidow Falah; Cicyn Riantoni – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study aims to explore the innovative integration of machine learning techniques into project-based learning rooted in Malay ethnoscience in Jambi, Indonesia. The research introduces a novel framework that utilizes educational data mining to personalize culturally responsive STEM education in under-resourced public schools.…
Descriptors: Physics, Science Instruction, Learning Analytics, Algorithms
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Bakke, Christine; Sakai, Rena – Journal of Information Technology Education: Innovations in Practice, 2022
Aim/Purpose: This research aims to describe layering of career-like experiences over existing curriculum to improve perceived educational value. Background: Feedback from students and regional businesses showed a clear need to increase student's exposure to career-like software development projects. The initial goal was to develop an…
Descriptors: Computer Software, Best Practices, Feedback (Response), Computer Science Education
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Jeske, Heimo J.; Lall, Manoj; Kogeda, Okuthe P. – Journal of Information Technology Education: Innovations in Practice, 2018
Aim/Purpose: The aim of this article is to develop a tool to detect plagiarism in real time amongst students being evaluated for learning in a computer-based assessment setting. Background: Cheating or copying all or part of source code of a program is a serious concern to academic institutions. Many academic institutions apply a combination of…
Descriptors: Plagiarism, Identification, Computer Software, Computer Assisted Testing
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Bers, Marina Umaschi; Sullivan, Amanda – Journal of Information Technology Education: Innovations in Practice, 2019
Aim/Purpose: This paper aims to explore whether having state Computer Science standards in place will increase young children's exposure to coding and powerful ideas from computer science in the early years. Background: Computer science education in the K-2 educational segment is receiving a growing amount of attention as national and state…
Descriptors: Computer Science Education, Early Childhood Education, Young Children, Computer Software
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Ragonis, Noa; Hazzan, Orit; Har-Shai, Gadi – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: This paper presents a study about changes in computer science and software engineering students' perceptions of their soft skills during their progress through the Computer Science Soft Skills course. Background: Soft skills are often associated with a person's social, emotional and cognitive capabilities. Soft skills are increasingly…
Descriptors: Soft Skills, Teamwork, Student Attitudes, Assignments
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