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Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2023
Serious games are a growing field in academic research and they are considered an effective tool for education. Game-based learning invokes motivation and engagement in students resulting in effective instructional outcomes. An essential aspect of a serious game is the method of support for presenting the teaching material and providing feedback.…
Descriptors: Educational Games, Programming, Sequential Learning, Cognitive Processes
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Kazakoff, Elizabeth R.; Bers, Marina Umaschi – Journal of Educational Computing Research, 2014
This article examines the impact of programming robots on sequencing ability in early childhood. Thirty-four children (ages 4.5-6.5 years) participated in computer programming activities with a developmentally appropriate tool, CHERP, specifically designed to program a robot's behaviors. The children learned to build and program robots over three…
Descriptors: Robotics, Early Childhood Education, Programming, Computer Uses in Education
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Dunser, Andreas; Jirasko, Marco – Journal of Educational Computing Research, 2005
In this study, the relevance of the distinction between sequential and global learners in the context of learning with hypertext was investigated. Learners with global learning style were expected to produce better results when learning with hypertext, whereas learners with sequential learning style should profit from a structural aid in form of a…
Descriptors: Cognitive Style, Hypermedia, Sequential Learning, Foreign Countries
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Brant, George; And Others – Journal of Educational Computing Research, 1991
Describes a study of undergraduates studying genetics that compared the effectiveness of a computer simulation used before and after formal instruction. Treatment of the experimental and control groups is explained, and results are reported which support the theory that the effectiveness of the simulation is dependent on the sequence of…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Computer Simulation, Genetics
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Gray, Susan H. – Journal of Educational Computing Research, 1989
Describes study that investigated the roles of locus of control and learner control over sequencing of content and the ability of undergraduate students to locate and retain information in computer-based instruction. The correlation of grade point average with accuracy of retrieval and retention is also explored. (41 references) (LRW)
Descriptors: Academic Achievement, Analysis of Variance, Aptitude Treatment Interaction, Branching