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Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Yuan, Guangji; Zhang, Jianwei; Chen, Mei-Hwa – International Journal of Computer-Supported Collaborative Learning, 2022
Research on computer-supported collaborative learning faces the challenge of extending student collaboration to higher social levels and enabling cross-boundary interaction. This study investigated collaborative knowledge building among four Grade 5 classroom communities that studied human body systems with the support of Idea Thread Mapper (ITM).…
Descriptors: Cooperative Learning, Grade 5, Human Body, Computer Uses in Education
Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
Haas, Alison; Grapin, Scott; Simon, Katie; Llosa, Lorena; Lee, Okhee – Science and Children, 2021
As computational models are becoming more widely used with the release of "A Framework for K-12 Science Education" (NRC 2012) and the "Next Generation Science Standards" ("NGSS"; NGSS Lead States 2013), these models are reshaping the way science is practiced in increasingly diverse classrooms. For students classified…
Descriptors: Science Instruction, English Language Learners, Teaching Methods, Grade 5
Ruth Beatty; Colinda Clyne; Leslie-Anne Muma; Jennifer Parkinson; Bonnie Sears – Canadian Journal of Science, Mathematics and Technology Education, 2024
In this study, a research team made up of Métis artists and knowledge keepers, Anishinaabe and non-Indigenous educators, and a non-Indigenous university mathematics education researcher co-designed and delivered an Indigenous cultural mathematical inquiry in a Grade 5 classroom. We explored the connections between loom bead designs and…
Descriptors: Foreign Countries, Indigenous Knowledge, Indigenous Populations, Elementary School Curriculum
Saal, Petronella Elize; van Ryneveld, Linda; Graham, Marien Alet – Journal of Research on Technology in Education, 2022
This study explored the relationship between educational technology and the mathematics achievement of South African and German students. Hierarchical Linear Models (HLM) showed that the availability of computers at school and using computers in the mathematics classroom in South Africa positively associated with the mathematics achievement of…
Descriptors: Foreign Countries, Educational Technology, Mathematics Instruction, Mathematics Achievement
Leinonen, Teemu; Virnes, Marjo; Hietala, Iida; Brinck, Jaana – International Journal of Art & Design Education, 2020
In recent years, digital fabrication, and especially its associated activities of 3D design and printing, have taken root in school education as curriculum-based and maker-oriented learning activities. This article explores the adoption of 3D design and printing for learning by fourth, fifth and sixth grade children (n=64) in multidisciplinary…
Descriptors: Visual Aids, Elementary School Students, Grade 4, Grade 5
Eyuboglu, Fatma Aycan Binay; Yilmaz, Fatma Gizem Karaoglan – Education Quarterly Reviews, 2022
Individuals may encounter many negativities due to the misuse of computers and the Internet. Children suffer the most from these negativities. This situation necessitates parents who always protect and stand by their children, to become knowledgeable about the safe use of computers and the Internet. In this study, we examined the opinions of the…
Descriptors: Parent Attitudes, Internet, Computer Uses in Education, Child Safety
Du, Xuejiao; Zhang, Qi – Educational Psychology, 2019
Previous research has verified the benefits obtained when learners trace out worked examples with the index finger. Our study conducted two experiments to explore the reasons for this phenomenon and its generalizability. Experiment 1 compared the learning effects among tracing, non-tracing, and cueing methods. The cueing method was included to…
Descriptors: Geometry, Mathematics Instruction, Cues, Teaching Methods
Adapt and They Shall Come: Case Studies of Online Teacher-Parent Collaboration with At-Risk Students
Kofteros, Alexandros; Hadzilacos, Thanasis – Journal of Interactive Learning Research, 2019
This paper describes an unexpected collateral finding from an educational intervention with at-risk primary school pupils in which parents worked regularly with their children's teacher to leverage his adaptive teaching methods for their children. Efficient parent-teacher communication and effective collaboration are prerequisites, but not given;…
Descriptors: Case Studies, Parent Teacher Cooperation, Educational Technology, Cooperative Learning
Chaudhuri, Parama – Distance Learning, 2022
The COVID-19 pandemic began in the late months of 2019, and by the spring of 2020, to limit transmission of the virus, schools across the globe closed and transitioned to emergency online teaching. While the move to online teaching and learning was inevitable, many learners, especially in rural and remote areas, found that online schooling had…
Descriptors: Rural Schools, Elementary School Teachers, COVID-19, Pandemics
Hung, Y.-H.; Chen, C.-H.; Huang, S.-W. – Journal of Computer Assisted Learning, 2017
The objective of this study was to determine the usefulness of augmented reality (AR) in teaching. An experiment was conducted to examine children's learning performances, which included the number of errors they made, their ability to remember the content of what they had read and their satisfaction with the three types of teaching materials,…
Descriptors: Instructional Materials, Computer Simulation, Picture Books, Visual Aids
Tavernise, Assunta; Bertacchini, Francesca; Pantano, Pietro; Bilotta, Eleonora – Research on Education and Media, 2019
In this work, a Storytelling FabLab has been designed for the realization of virtual performances on a Shakesperian play in an elementary school. In this FabLab, many elements have been digitally manipulated: text, audio files, virtual actors on a 3D stage, and 3D Greek masks. Learning of contents and motivation have been assessed and compared to…
Descriptors: Story Telling, Elementary School Students, Student Motivation, Computer Uses in Education
Huang, Hsin-Mei E.; Wu, Hsin-Yueh – EURASIA Journal of Mathematics, Science and Technology Education, 2019
This research examined the effects of two instructional treatments on training performance in solid volume measurement and potential effects on solving capacity and displaced volume problems by two related studies. Fifty-three fifth-graders from a public elementary school in Taipei, Taiwan, participated. In the Phase 1 study, the children (n = 27)…
Descriptors: Knowledge Level, Geometry, Mathematics Activities, Intervention
Zoupidis, Anastasios; Spyrtou, Anna; Pnevmatikos, Dimitris; Kariotoglou, Petros – Themes in eLearning, 2018
In the present paper, we have examined the impact of explicit linkage between simulated (i.e., virtual) and real (i.e., physical) experimental settings in order to scaffold conceptual understanding, in the case of floating and sinking (F/S) phenomena explanations. This research is part of a research-based curriculum project and has been…
Descriptors: Computer Simulation, Science Experiments, Science Instruction, Concept Formation