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Justin B. Makemson – International Journal of Art & Design Education, 2024
Researchers define gamification as the phenomenon of creating "gameful experiences" and the use of "game mechanics" in non-gaming contexts (Deterding et al. 2011; Hamari et al. 2014). Gamification within education is the translation of design elements historically associated with gaming, e.g., embodiment, restructured…
Descriptors: Gamification, Peer Evaluation, Criticism, Evidence Based Practice
Noorazura Awang; Mua’azam Mohamad – Journal of Education and Learning (EduLearn), 2025
In the ever-evolving landscape of education, implementation of innovative work behavior (IWB) among teachers is crucial. However, the current situation indicates that teachers' contributions to the understanding of IWB have not been thoroughly explored and need further investigation. This bibliometric analysis aims to systematically analyze and…
Descriptors: Teacher Behavior, Innovation, Educational Research, Authors
Garcia, Manuel B. – Innovative Higher Education, 2023
Despite originating in the tech industry, hackathons have now been adopted in a variety of domains. However, little is known about the status of hackathon literature within educational research. As the number of studies grows, it is essential to develop an understanding of the current state and identify prevalent topics and trends shaping the…
Descriptors: Educational Innovation, Bibliometrics, Literature Reviews, Research
Esteban Galán-Cubillo; Jorge Serrano-Cobos; Alberto J. López-Navarrete – Policy Futures in Education, 2025
Fostering a sense of belonging is ofthen seen as the foundation that unites Europe. Forty-four alliances were created among European universities since 2020. This initiative came about as a recognition of the lack of capacity of the European Union to create a European citizenship. This study focuses on summarising the results and lines of research…
Descriptors: Foreign Countries, Universities, Intercollegiate Cooperation, Educational Research
Hema Widiawati; Sujarwo; Bambang Saptono – Educational Process: International Journal, 2025
Background: This study aims to map the research landscape on numeracy literacy in primary education using bibliometric analysis to identify trends, influential works, thematic developments, and collaboration patterns. Material/Method: Data were retrieved from the Scopus database using a set of defined keywords, limited to English-language journal…
Descriptors: Literature Reviews, Bibliometrics, Numeracy, Literacy
Cai, Yuzhuo; Lattu, Annina – Minerva: A Review of Science, Learning and Policy, 2022
While the Triple Helix and Quadruple Helix models are popular in innovation studies, the relations between them have not been addressed extensively in the literature. There are diverse interpretations of helix models in empirical studies that apply them, but these sometimes deviate from the original theses of the models. Such a situation can…
Descriptors: Models, Research, Comparative Analysis, Innovation
Wildan Nuril Ahmad Fauzi; Wuri Wuryandani; Supartinah; Iqbal Saffariz Santosa; Yuli Setiawati – International Journal of Education in Mathematics, Science and Technology, 2025
This study explores the development of research on creative thinking in education over the past ten years through a bibliometric analysis of 249 Scopus peer-reviewed articles. The findings indicate a significant increase in interest and number of publications. Innovative methods, such as problem-based and collaborative learning, were identified as…
Descriptors: Creative Thinking, Educational Research, Journal Articles, Instructional Innovation
Jay Fie P. Luzano – International Journal of Education in Mathematics, Science and Technology, 2025
This study explored the contemporary trends and groundbreaking educational innovations to redefine quality learning practices in mathematics education. This employed a scoping review to systematically examine and integrate existing research on contemporary trends and educational innovations in mathematics education. Findings revealed two (2) main…
Descriptors: Mathematics Education, Educational Quality, Educational Practices, Educational Trends
Fatya Azizah; Stevanus Budi Waluya; Adi Satrio Ardiansyah – International Journal of Education in Mathematics, Science and Technology, 2025
Critical thinking is one of the 4C skills needed in 21st century education. This is the reason for the need to conduct a review to find an effort to improve critical thinking skills, especially in education. A relevant strategy in this effort is integrating STEM (Science, Technology, Engineering, and Mathematics) into the learning process. A…
Descriptors: Critical Thinking, STEM Education, Thinking Skills, Interdisciplinary Approach
Ismail Thamarasseri; Vandana Chandran – Journal of Educational Technology, 2025
This research explains Sustainable Development (SD) and explores the significance of sustainability education in the 21st century. The research points out the potential of gamification as a tool to enhance sustainable education. By integrating game elements into learning experiences, gamification can increase student engagement, motivation, and…
Descriptors: Sustainable Development, Gamification, Sustainability, Problem Solving
Ahsan, Kamrul; Akbar, Suraiyah; Kam, Booi; Abdulrahman, Muhammad Dan-Asabe – Education and Information Technologies, 2023
Micro-credential (MC) is an innovative and disruptive technology-based learning model. In higher education (HE), MCs are typically certified in the form of a digital badge (DB) issued to learners upon completion of a credential. The introduction of MCs and DBs has the potential to revolutionise the way in which HE institutions deliver degrees, and…
Descriptors: Microcredentials, Higher Education, Literature Reviews, Educational Innovation
Jinqi Ding; Yuxin Shi; Quanlei Yu; Suping Sun; Han Liu; Wanjun Zhou; Wenhui Zhao; Qingbai Zhao; Suo Jiang – Journal of Creative Behavior, 2025
With the increasing popularity of the Internet, there is significant interest among academics and the public in understanding the relationship between the Internet and individual development. However, the association between digital games use and creativity has been a topic of controversy, as highlighted in previous research. This study aimed to…
Descriptors: Collectivism, Individualism, Computer Games, Creativity
Kristine Uzule; Zanda Gobniece; Jelena Titko – Problems of Education in the 21st Century, 2024
Digital transformation has profoundly impacted social and economic life by enhancing workforce competences, fostering innovation, and creating competitive advantages. Given that the driving force of digital transformation is technology, this study aimed to determine whether education and workforce competences are perceived as essential factors in…
Descriptors: Technology, Social Development, Economic Development, Labor Force Development
Ridvan Cinar; Paul Benneworth; Lars Coenen – Research Evaluation, 2024
This article explores underlying mechanisms triggering a change in conceptualization of innovation in the European Union (EU), the impact of this change on institutional demands upon European universities and implications for evaluation procedures. We mobilize the theoretical concept of critical junctures to explore significant periods that have…
Descriptors: Universities, Educational Innovation, Educational Policy, Policy Analysis
Pillai, K. Rajasekharan; Sankaran, K.; Ramnarayan, Komattil; Prabhu, Nandan K. P. – Educational Review, 2023
This paper is a bibliometric overview and evaluation of peer-reviewed articles on governance in higher education. The study uses meta-data from the Scopus journal repository, retrieved using relevant keywords. We analyse the data in VOSviewer software. A content analysis of selected papers is undertaken to comprehend the thematic focus of the…
Descriptors: Bibliometrics, Educational Research, Governance, Higher Education

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