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Gull, Carla; Bogunovich, Jessica; Goldstein, Suzanne Levenson; Rosengarten, Tricia – International Journal of Early Childhood Environmental Education, 2019
Loose parts is often an ambiguous term with different interpretations depending on the context. Using the search parameters, a scoping review was implemented to narrow down over 2,400 articles related to "loose parts," "early childhood," and "outdoor classrooms" to 15 articles for in-depth review. From the selected…
Descriptors: Definitions, Early Childhood Education, Outdoor Education, Play
Pearson, Heather Ann; Dubé, Adam Kenneth – Education and Information Technologies, 2022
3D printing is an emerging educational technology that is said to prepare learners for a more technologically designed world. In this review, 3D printing studies are analyzed to identify the dominant theoretical approaches and learning outcomes associated with 3D printing in education. Five theories are identified, including situated learning…
Descriptors: Computer Peripherals, Printing, Educational Technology, Situated Learning
Morina, Shyhrete – Journal of Language and Linguistic Studies, 2021
The purpose of thie paper is to present the use of some onomastics forms in the work "Juvenilia" by Ndre Mjeda. Thus, this paper aims to reflect the anthroponyms, toponyms, hydronyms, and ethnonyms used in Mjeda's work. In this way, the findings and uses that emerge the to Mjeda, will be discussed, and the number of their uses will be…
Descriptors: Authors, Etymology, Language Usage, Contrastive Linguistics
González-Zamar, Mariana-Daniela; Abad-Segura, Emilio – Education Sciences, 2021
Digital design processes in artistic education promote the development of autonomy and self-critical capacities among students. Digital technology has transformed university education and the development of transversal skills. The objective of this study is to analyze research on digital design in art education in the context of higher education…
Descriptors: Art Education, Design, Art Products, Computer Uses in Education
Henriksen, Danah; Creely, Edwin; Henderson, Michael; Mishra, Punya – Educational Technology Research and Development, 2021
Internationally, creativity is a widely discussed construct that is pivotal to educational practice and curriculum. It is often situated alongside technology as a key component of education futures. Despite the enthusiasm for integrating creativity with technologies in classrooms, there is a lack of common ground within and between disciplines and…
Descriptors: Creativity, Teaching Methods, Learning Processes, Futures (of Society)
Leather, Mark; Harper, Nevin; Obee, Patricia – Journal of Experiential Education, 2021
Background: Teaching experientially in postsecondary education has challenges; institutional constraints, neoliberal management, and a colonized learning environment. We discuss playing as a form of experiential education. Purpose: We challenge conventional teaching and offer an alternative to enrich and broaden conventional pedagogies. We argue…
Descriptors: Play, Teaching Methods, Experiential Learning, Creativity
Dinelti Fitria; Asrizal Asrizal; Muhammad Dhanil; Lufri Lufri – International Journal of Education in Mathematics, Science and Technology, 2024
Various similar primary studies report varying impacts of applying blended problem-based learning (Blended PBL) in improving students' 21st-century skills. This study aims to group similar studies on the effect of blended PBL on students' 21st-century skills in science learning through meta-analysis. In addition, studies were analyzed on…
Descriptors: Blended Learning, Problem Based Learning, 21st Century Skills, Science Instruction
Baumsteiger, Rachel; Riches, Brian; Mangan, Susan A.; McConchie, James; Bronk, Kendall Cotton – Journal of Character Education, 2022
Youth purpose has important implications for behavior and well-being, yet there is limited information about the types of purpose that young people pursue. The current study contributes insight into the content of purpose through a survey of 316 adolescents and young adults. Analyses of responses revealed that young people rated their purposes as…
Descriptors: Adolescents, Young Adults, Goal Orientation, Self Concept
Kröger, Tarja; Nupponen, Anne-Maria – International Electronic Journal of Elementary Education, 2019
This study examines the potential of puppets in the educational context. The study offers a literature review on the benefits and possibilities of the puppet as a pedagogical tool. The literature was searched using primarily an international e-material search of UEF FINNA. Additional articles were retrieved from Google Scholar and from the…
Descriptors: Puppetry, Instructional Materials, Educational Research, Classroom Environment
Bolden, Benjamin; DeLuca, Christopher; Kukkonen, Tiina; Roy, Suparna; Wearing, Judy – Review of Education, 2020
Over the past two decades, creativity has emerged as one of the core 21st century learning objectives within K-12 education systems around the world. While some literature has demonised assessment as something that inhibits creativity, a growing body of research supports feedback-driven teaching--also known as formative assessment or…
Descriptors: Elementary Secondary Education, Creativity, 21st Century Skills, Formative Evaluation
Eadaoin J. Slattery; Paula Lehane; Deirdre Butler; Michael O'Leary; Kevin Marshall – Review of Education, 2025
Minecraft is a popular digital game-based learning (DGBL) tool used in learning environments around the world. With increasing emphasis on evidence-informed practice and policymaking in educational systems, this paper systematically reviews the evidence base behind the use of Minecraft in improving academic, cognitive, motivational-affective and…
Descriptors: Game Based Learning, Computer Games, Educational Games, Children
Randolph, Justus J.; Bryson, Anaya; Menon, Lakshmi; Henderson, David K.; Manuel, Austin Kureethara; Michaels, Stephen; Rosenstein, Debra Leigh Walls; McPherson, Warren; O'Grady, Rebecca; Lillard, Angeline S. – Campbell Systematic Reviews, 2023
Montessori education is the oldest and most widely implemented alternative education in the world and includes a full system of lessons and hands-on materials for children from birth to 18 years, presented individually, and embedded in a philosophical framework regarding children's development and its optimal conditions. The objectives of this…
Descriptors: Montessori Method, Program Effectiveness, Outcomes of Education, Comparative Analysis
Yanjun Zhang; Yijin Zhu – Educational Studies, 2024
With the increasing use of robotics in education, this study examined the influence of educational robotics on K-12 students' creativity and problem-solving skills by using Meta-analysis on 20 typical studies published from 2011 to 2021. Subsequent results exhibited five major points: 1) The overall effect of educational robotics was at 0.821; 2)…
Descriptors: Robotics, Educational Technology, Creativity, Problem Solving
Long, Haiying; Kerr, Barbara A.; Emler, Trina E.; Birdnow, Max – Review of Research in Education, 2022
This chapter provides a systematic, synthesizing, and critical review of the literature related to assessments of creativity in education from historical, theoretical, empirical, and practical standpoints. We examined the assessments used in the articles focusing on education that are published from January 2010 to May 2021 in eight creativity,…
Descriptors: Creativity, Evaluation, Educational History, Educational Research
Mullen, Amanda – ProQuest LLC, 2022
Motivating students to learn and engaging them in the learning process is a constant struggle among teachers. The lack of motivation and engagement in reading lessons is one-reason elementary students are struggling to reach proficiency in reading. This systematic review used current literature to investigate the best practices seen in elementary…
Descriptors: Elementary School Students, Learning Motivation, Reading Skills, Best Practices

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