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Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu – IEEE Transactions on Learning Technologies, 2014
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Meta Analysis
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Sauve, Louise; Renaud, Lise; Kaufman, David; Marquis, Jean-Simon – Educational Technology & Society, 2007
Based on the hypothesis that inconclusive research results with regard to the impact of games and simulations are linked to the absence of clear concept definitions, research was undertaken to fill this methodological gap by identifying the essential attributes of games and simulations. This paper first introduces the context for our study. This…
Descriptors: Meta Analysis, Educational Games, Games, Simulated Environment
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Foreman, Nigel – Themes in Science and Technology Education, 2009
The benefits of using virtual environments (VEs) in psychology arise from the fact that movements in virtual space, and accompanying perceptual changes, are treated by the brain in much the same way as those in equivalent real space. The research benefits of using VEs, in areas of psychology such as spatial learning and cognition, include…
Descriptors: Technology Uses in Education, Educational Technology, Simulated Environment, Computer Simulation
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Schwitzer, Alan M.; Gonzalez, Teresa; Curl, Jim – Counselor Education and Supervision, 2001
Describes a method for preparing novice counselors for professional environments by using classroom meetings of semester long courses to simulate college student affairs divisions, community agencies, school counseling offices, and other work settings. (Contains 23 references.) (GCP)
Descriptors: Counselor Role, Counselor Training, Higher Education, Simulated Environment
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Jeffs, Tara L. – Themes in Science and Technology Education, 2009
The use of virtual environments for special needs is as diverse as the field of Special Education itself and the individuals it serves. Individuals with special needs often face challenges with attention, language, spatial abilities, memory, higher reasoning and knowledge acquisition. Research in the use of Virtual Learning Environments (VLE)…
Descriptors: Educational Technology, Technology Uses in Education, Special Education, Simulated Environment
Brack, Greg; And Others – 1994
With the exception of a few key writers, counselors largely ignore the benefits that Artificial Intelligence (AI) and Cognitive Psychology (CP) can bring to counseling. It is demonstrated that AI and CP can be integrated into the counseling literature. How AI and CP can offer new perspectives on information processing, cognition, and helping is…
Descriptors: Artificial Intelligence, Cognitive Processes, Cognitive Psychology, Computer Simulation
Saunders, Danny – Simulation/Games for Learning, 1985
Discusses factors contributing to participant reluctance in role playing--isolation of role play from the curriculum; lack of interest because of perceived irrelevance to social psychological themes; and acting anxiety. A two-step design which involves gradual role play introduction and observation by reluctant participants is suggested as a…
Descriptors: Anxiety, Educational Games, Instructional Design, Interpersonal Relationship
Putnam, Linda L. – 1983
Laboratory simulations combine the strengths of lab experiments and field studies while avoiding many of their liabilities. They permit the emotional involvement, the time needed for development of norms and interlocked systems of interaction, and the broad range of variables typical of field settings, yet allow for experimental controls and…
Descriptors: Behavioral Science Research, Case Studies, Communication (Thought Transfer), Field Studies
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Cruickshank, Donald R. – Simulation and Games, 1988
Describes the use of simulations in teacher education from 1960 to 1979, which was audiovisually based, and from 1980 to the present, which is computer based. Examples of several simulation strategies are presented and evaluated, and factors that will shape future developments are discussed. (67 references) (CLB)
Descriptors: Computer Assisted Instruction, Evaluation Criteria, Higher Education, Instructional Materials
Dede, Christopher – Educational Communication and Technology Journal, 1987
Discusses the use of artificial intelligence to improve occupational instruction in complex subjects with high performance goals, such as those required for high-technology jobs. Highlights include intelligent computer assisted instruction, examples in space technology training, intelligent simulation environments, and the need for adult training…
Descriptors: Adult Learning, Aerospace Education, Artificial Intelligence, Behavioral Objectives
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