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Showing 751 to 765 of 869 results Save | Export
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Goodyear, Peter; And Others – Education and Computing, 1991
Reports on two aspects of the SIMULATE (Simulation Authoring Tools Environment) project: an account of the learning processes that are involved in learning with computer simulations, and an inventory of learner attributes. Topics discussed include ISLEs (intelligent simulation learning environments), prior knowledge, motivation, cognitive style,…
Descriptors: Authoring Aids (Programing), Cognitive Style, Computer Assisted Instruction, Computer Simulation
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Nugent, William R. – Journal of the American Society for Information Science, 1991
Explains virtual reality as a computer-synthesized three-dimensional environment (cyberspace) in which human participants, appropriately interfaced, appear to be enveloped. Cyberspace in science fiction is discussed; contributions of aerospace and military simulation trainers, digital imaging, and motion picture special effects are described; and…
Descriptors: Aerospace Technology, Computer Simulation, Cybernetics, Films
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Cairns, Kathleen V. – Canadian Journal of Counselling, 1996
This article describes the WonderTech Work Skills Simulation, a recently-developed experiential approach to teaching employability skills to adolescents and adults. The paper describes the design process of the simulation and provides a brief synopsis of its structure, content, and processes. (Author)
Descriptors: Adults, Career Counseling, Career Education, Employment
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Dickey, Michele D. – Interactive Learning Environments, 2005
Three-dimensional virtual worlds are an emerging medium currently being used in both traditional classrooms and for distance education. Three-dimensional (3D) virtual worlds are a combination of desk-top interactive Virtual Reality within a chat environment. This analysis provides an overview of Active Worlds Educational Universe and Adobe…
Descriptors: Computer Simulation, Distance Education, Computer Mediated Communication, Electronic Mail
Huyvaert, Sarah H. – 1987
Queuing theory is examined in this paper in order to determine if the theory could be applied in educational settings. It is defined as a form of operations research that uses mathematical formulas and/or computer simulation to study wait and congestion in a system and, through the study of these visible phenomena, to discover malfunctions within…
Descriptors: Classroom Techniques, Computer Simulation, Discipline, Educational Research
Takalo, Ronald – 1985
While it is a common complaint that there are no established standards for determining what constitutes quality foreign language software, a 1984 review of the literature revealed that there exists more consensus than confusion. Although there are not many articles that directly address the issue of quality software, many writers do touch on the…
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Independent Study
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Olds, Henry F. – Computers in the Schools, 1985
Argues that the computer will make a major difference because it places within one total environment that teaches (the school) another total environment that teaches (the computer). A hopeful sign is the growing number of educational computer programs that use the computer effectively as a mind-tool rather than an instructional medium. (BBM)
Descriptors: Adoption (Ideas), Change Strategies, Computer Assisted Instruction, Computer Simulation
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Gustafsson, Jan-Eric – Journal of Educational Measurement, 1979
Computer generated data are used to show that Slinde and Linn's criticism of the usefulness of the Rasch model for equating (EJ 189 585) may have been the result of an artifact produced by the manner in which the samples were chosen in their study. (CTM)
Descriptors: Achievement Tests, Bias, College Entrance Examinations, Equated Scores
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Driver, Ros; Scanlon, Eileen – Journal of Computer Assisted Learning, 1989
Describes research project being implemented in the United Kingdom that has been developed to examine the process of change in secondary school students' conceptual understandings in the physical sciences. Models of conceptual change are described, the role of computer based activities in promoting conceptual change is discussed, and software…
Descriptors: Computer Assisted Instruction, Computer Simulation, Concept Formation, Courseware
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Nozza, Robert J. – Infant-Toddler Intervention: The Transdisciplinary Journal, 1994
A review of laboratory research estimating effects of mild hearing impairment on infant speech perception abilities, under conditions simulating mild hearing loss in normal hearing infants, suggests that even mild alterations of auditory input during infancy may have significant developmental consequences. Results support identification,…
Descriptors: Auditory Evaluation, Auditory Perception, Child Development, Disability Identification
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Muscott, Howard S.; Gifford, Timothy – Education and Treatment of Children, 1994
This article describes virtual reality (VR) technology and discusses its potential application to the teaching of social skills to children and youth with behavior disorders through the use of interactive role plays. Limitations of the current technology and difficulties inherent in modeling simulations of human behavior are noted, as are…
Descriptors: Behavior Disorders, Computer Uses in Education, Educational Media, Elementary Secondary Education
Campoy, Renee – Educational Technology, 1992
Considers the role of educational technology in two views of the school reform movement: one that demands more from the existing educational system, and one that calls for restructuring of the existing system. The effectiveness of technology is addressed, models for technology use are described, and technology and constructivism are discussed. (31…
Descriptors: Appropriate Technology, Computer Assisted Instruction, Computer Simulation, Courseware
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Beavis, Catherine; Charles, Claire – Discourse: Studies in the Cultural Politics of Education, 2005
This paper challenges notions of gendered game playing practice implicit in much research into young women's involvement with the computer gaming culture. It draws on a study of Australian teenagers playing "The Sims Deluxe" as part of an English curriculum unit and insights from feminist media studies to explore relationships between…
Descriptors: Curriculum Development, English Curriculum, Play, Games
Soska, Matthew – Directions in Language and Education, 1994
This report discusses advances in computer-based technologies that can be used for teaching limited English proficient (LEP) minority students. These technologies offer multisensory delivery, increased self-expression and active student learning, cooperative learning, communication skill practice, multicultural education, and enhanced motivation.…
Descriptors: Authoring Aids (Programming), Classroom Techniques, Computer Assisted Instruction, Computer Simulation
Thurman, Richard A.; Mattoon, Joseph S. – 1992
This paper discusses four areas in the psychology literature that have important implications for the instructional design of microcomputer-based simulations. The first one examined is cognitive structures, and the following suggestions for instructional design are offered: simulations should be appropriate for students' level of understanding;…
Descriptors: Cognitive Processes, Cognitive Psychology, Cognitive Structures, Computer Assisted Instruction
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