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Showing 31 to 45 of 869 results Save | Export
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Nursen Kulakaç; Fadime Ustuner Top – Child & Youth Care Forum, 2025
Background: Children presenting to hospitals during the preoperative period are often exposed to procedures that cause significant stress. Through preoperative interventions, nurses play an important role in relieving the anxiety of children and their parents. Objective: This study was conducted to determine the effect of audio-visual methods on…
Descriptors: Hospitalized Children, Anxiety, Stress Management, Nurses
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Chih-Pu Dai; Fengfeng Ke; Yanjun Pan; Jewoong Moon; Zhichun Liu – Educational Psychology Review, 2024
Computer-based simulations for learning offer affordances for advanced capabilities and expansive possibilities for knowledge construction and skills application. Virtual agents, when powered by artificial intelligence (AI), can be used to scaffold personalized and adaptive learning processes. However, a synthesis or a systematic evaluation of the…
Descriptors: Computer Simulation, Artificial Intelligence, Educational Technology, Program Effectiveness
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Ozcan Ozyurt; Hacer Ozyurt – Education and Information Technologies, 2024
The aim of this study is to identify the main research interests and trends in the literature related to the integration of virtual reality into educational and training environments and to provide a potential guideline for future applications of virtual reality. For this purpose, a topic modeling analysis was conducted with a total of 16413…
Descriptors: Computer Simulation, Educational Research, Educational Trends, Training
Xinyue Li – Research Matters, 2024
Extended reality (XR) -- encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) -- emerges as a potential transformative tool in educational realms. This article explores the potential of XR in facilitating mathematics assessments; it proposes a list of mathematical topics that could be effectively mediated by XR's…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Mathematics Instruction
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Lui, Angela L. C.; Not, Christelle; Wong, Gary K. W. – Journal of Science Education and Technology, 2023
Multiple reviews point out that immersive virtual reality (IVR) educational studies often lack the consideration of learning theories in research design and IVR application development to promote students' learning. In response to the lack of theoretical foundations in educational research of IVR applications, an increased number of scholarly…
Descriptors: Learning Theories, Instructional Design, Computer Simulation, Science Education
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Jiaxin Ren; Yee Hock Tan; Juncheng Guo – International Journal of Technology in Education, 2025
The metaverse is a virtual reality space that provides a novel and significant environment, fostering educational opportunities and serving as a rich platform for innovative forms of learning. This bibliometric analysis uses the Scopus database as a source for review, employing the PRISMA method to identify 270 articles, with visualisation…
Descriptors: Educational Research, Journal Articles, Computer Simulation, Artificial Intelligence
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Aytaj Ismayilzada; Ayaz Karimov; Mirka Saarela – Journal of Interactive Learning Research, 2025
This systematic literature review explores learning analytics (LA) in serious games within virtual reality (VR) environments, focusing on studies from the International Conference on Learning Analytics and Knowledge (LAK) and the Journal of Learning Analytics (JLA). Conducted in two stages, the review identifies key domains where serious games in…
Descriptors: Educational Games, Computer Simulation, Technology Uses in Education, Instructional Effectiveness
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Aysun Tekindur; Serpil Kara – Journal of Education in Science, Environment and Health, 2025
The importance of virtual reality in science education is constantly increasing. For this reason, this study aims to identify current trends in science education through virtual reality (VR) themes using a bibliometric analysis of the Web of Science (WoS) database. Data analysis was conducted with VOSviewer software. Findings reveal that VR…
Descriptors: Computer Simulation, Technology Uses in Education, Science Education, Educational Research
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Shaorong Ji; Nur Azlina Mohamed Mokmin; Jiawei Wang – British Journal of Special Education, 2025
Over the past few decades, virtual reality (VR) has attracted significant academic interest due to its potential to transform traditional educational experiences into highly engaging and interactive environments. VR technology, with its immersive learning capabilities, has been rigorously tested and developed in STEM education and other…
Descriptors: Literature Reviews, Computer Simulation, Dyslexia, Students with Disabilities
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Jiayan Xie; Ghayth K. S. Al-Shaibani; Jingli Zhao; Othman Talib – Contemporary Educational Technology, 2025
The application potential of the metaverse as an emerging technology in education has sparked widespread attention globally. A systematic review was conducted using the preferred reporting items for systematic reviews and meta-analyses method, which yielded 43 relevant articles from a total of 527 articles to examine the current status and the…
Descriptors: Educational Research, Educational Trends, Computer Simulation, Technology Uses in Education
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Sajjad Farashi; Saeid Bashirian; Ensiyeh Jenabi; Katayoon Razjouyan – International Journal of Developmental Disabilities, 2024
Background: People with autism spectrum disorder (ASD) have difficulties recognizing emotions. Studies showed that virtual reality (VR) and computerized training programs might be used as potential tools for enhancing emotion recognition in such people. However, some inconsistencies were observed between the studies. Objective: In the current…
Descriptors: Computer Simulation, Training, Emotional Response, Autism Spectrum Disorders
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Mohan Yang; Courtney Miller; Helen Crompton; Zilong Pan; Noah Glaser – TechTrends: Linking Research and Practice to Improve Learning, 2024
The implementation of virtual reality (VR) has gained popularity in the organizational settings in responding to the digital transformation in the era of Industry 4.0. VR offers immersive and authentic experiences for learners through simulated real-life scenarios during training. While the affordances have been widely discussed, there is a need…
Descriptors: Computer Simulation, Organizational Learning, Training, Technology Integration
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Noah Glaser; Charles Thull; Matthew Schmidt; Alice Tennant; Jewoong Moon; Cannon Ousley – Journal of Autism and Developmental Disorders, 2024
This systematic literature review discusses the use of spherical video-based virtual reality (SVVR) as a training and therapy intervention for autistic individuals. The authors emphasize the need for an evidence-based framework with guidelines and design considerations to help developers and educators tailor SVVR to the diverse needs of autistic…
Descriptors: Autism Spectrum Disorders, Literature Reviews, Computer Simulation, Intervention
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Karl Schweizer; Andreas Gold; Dorothea Krampen; Stefan Troche – Educational and Psychological Measurement, 2024
Conceptualizing two-variable disturbances preventing good model fit in confirmatory factor analysis as item-level method effects instead of correlated residuals avoids violating the principle that residual variation is unique for each item. The possibility of representing such a disturbance by a method factor of a bifactor measurement model was…
Descriptors: Correlation, Factor Analysis, Measurement Techniques, Item Analysis
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Sebahat Gok; Robert L. Goldstone – Cognitive Research: Principles and Implications, 2024
Interactive computer simulations are commonly used as pedagogical tools to support students' statistical reasoning. This paper examines whether and how these simulations enable their intended effects. We begin by contrasting two theoretical frameworks--"dual processes" and "grounded cognition"--in the context of people's…
Descriptors: Computer Simulation, Thinking Skills, Teaching Methods, Interaction
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