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Andreja Istenic – Discover Education, 2024
Blended learning sets solid foundations for the utilization of educational technology in authentic student learning experiences within traditional educational contexts as well as in distance education. The author introduces an integrated and distributed model of blended learning, utilizing educational technology for authentic student learning…
Descriptors: Blended Learning, Teaching Methods, Higher Education, Models
Çankaya, Serkan – Journal of Educational Technology and Online Learning, 2019
In recent years, it can be said that the use of new virtual reality related technologies increased swiftly. Especially virtual reality headsets have become an important device in virtual reality and augmented reality applications. As a consequence of these developments, researchers started to investigate the use of virtual reality headsets in many…
Descriptors: Computer Simulation, Technology Uses in Education, Literature Reviews, Content Analysis
Reeves, Shalaunda M.; Crippen, Kent J. – Journal of Science Education and Technology, 2021
Current technology has the capacity for affording a virtual experience that challenges the notion of a teaching laboratory for undergraduate science and engineering students. Though the potential of virtual laboratories (V-Labs) has been extolled and investigated in a number of areas, this research has not been synthesized for the context of…
Descriptors: Science Instruction, College Science, Undergraduate Study, Engineering Education
Alper, Ayfer; Öztas, Elif Sengün; Atun, Handan; Çinar, Dinçer; Moyenga, Moussa – International Journal of Technology in Education and Science, 2021
Changes in the lifestyles of human beings keep up with science and technology in tandem with the growth of science and technology. As in all fields, expectations are influenced by the advancement of science and technology for the use of emerging technologies in educational environments. By empowering the physical world with virtual information,…
Descriptors: Educational Research, Educational Technology, Technology Integration, Instructional Effectiveness
Özyurt, Özcan; Cagiltay, Nergiz Ercil; Özyurt, Hacer; Akgun, Aykut – Journal of Pedagogical Research, 2021
Today, earth sciences engineering education programs face with serious problems. It is often not possible to provide experience on different geographical environments or materials. Considering these problems of earth science related engineering education programs, virtual reality environment potentially can provide technology enhanced training…
Descriptors: Earth Science, Engineering Education, Computer Simulation, Technology Uses in Education
Rukthin Laoha; Wichittra Chomthong; Weerapa Pongpanich – Higher Education Studies, 2025
The integration of Artificial Intelligence (AI) into English as a Foreign Language (EFL) education has transformed teaching practices, necessitating a re-evaluation of teacher competencies in the digital age. This systematic review examines the intersection of AI technologies and EFL teachers' competencies, exploring how AI tools influence…
Descriptors: Artificial Intelligence, Technology Uses in Education, Second Language Instruction, English (Second Language)
Punar Özçelik, Nermin; Yangin Eksi, Gonca; Baturay, Meltem Huri – Participatory Educational Research, 2022
With the changing and developing technology, numerous new systems that cannot be given up and have a great impact are becoming a part of our lives. Augmented reality (AR) is one of these systems which can be claimed as magic. AR has been gaining considerable interest in the field of education, and language learning since Pokémon Go, the most…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Second Language Instruction
Ping, Lei; Liu, Katrina – Texas Education Review, 2020
Augmented reality (AR) has gained popularity in K-12 education in the past decades; researchers and educators generally agree that AR is a useful pedagogical tool in teaching because it is grounded on efficient teaching and learning models such as constructivist learning, situated learning, and inquiry-based learning. Research on AR in the K-12…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Elementary Secondary Education
Prvan, Marina; Ožegovic, Julije – ACM Transactions on Computing Education, 2020
This article provides a survey of methods and paradigms for teaching Computer Networks (CN). Since the theoretical concepts are rather abstract in this subject, and students often find them too technical and difficult to understand, many authors attempt to answer the question on how to improve students' motivation and interest for the complex…
Descriptors: Teaching Methods, Computer Networks, Computer Science Education, Educational Research
Lubrick, Mark; Zhou, George; Zhang, Jingsheng – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Lightboard technology has only been around since 2013, but has already shown up on numerous campuses worldwide. There is a dearth of research related to lightboard videos, so there is a need to systematically explore its potential and best practices. This paper explores the pedagogical potential of lightboards for higher education through…
Descriptors: Educational Technology, Video Technology, Academic Achievement, Learner Engagement
Lorenzo, Gonzalo; Lledó, Asunción; Arráez-Vera, Graciela; Lorenzo-Lledó, Alejandro – Education and Information Technologies, 2019
We live in a society where Technology has an important position in our diary activities. Everybody wants to have the last device to be in contact with his family and friends. Additionally, these took are being applied in other fields such as Education. One of these tools is: Virtual reality that can respond the need of our students. It allows the…
Descriptors: Autism, Pervasive Developmental Disorders, Computer Simulation, Simulated Environment
Karacan, Cemil Gökhan; Akoglu, Kemal – Shanlax International Journal of Education, 2021
The purpose of this paper is to present a review of Augmented Reality (AR) technology as an educational tool for foreign language education. Following a short yet comprehensive literature review, the paper reviews educational AR technology in terms of learning theories, learning pedagogies, teachers, students, culture, infrastructure, and…
Descriptors: Educational Technology, Technology Integration, Computer Simulation, Handheld Devices
Bozgeyikli, Lal; Raij, Andrew; Katkoori, Srinivas; Alqasemi, Redwan – IEEE Transactions on Learning Technologies, 2018
In this article, state of the art on virtual reality (VR) for individuals with autism spectrum disorder (ASD) with a focus on training/targeted intervention is discussed and reflected upon to explore areas for more future benefits. We present advantages of VR for individuals with ASD. We identify challenges and design issues for future training…
Descriptors: Computer Simulation, Assistive Technology, Design, Autism
Ghanbarzadeh, Reza; Ghapanchi, Amir Hossein – British Journal of Educational Technology, 2018
Three-dimensional virtual world (3DVW) have been adopted extensively in the education sector worldwide, and there has been remarkable growth in the application of these environments for distance learning. A wide variety of universities and educational organizations across the world have utilized this technology for their regular learning and…
Descriptors: Computer Simulation, Higher Education, Computer Uses in Education, Educational Research
Rustam Shadiev; Qiwei Liang – Innovation in Language Learning and Teaching, 2024
Augmented Reality (AR) has gained significant attention in the field of language learning. This study conducted a systematic review of research on AR-supported language learning published between 2008 and 2022. Thirty articles were selected based on specific inclusion and exclusion criteria, and analyzed using an analytical framework with the…
Descriptors: Physical Environment, Simulated Environment, Computer Simulation, Handheld Devices

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