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Zhaoyang Liu; Wenlan Zhang; Liangliang Hu – Innovations in Education and Teaching International, 2025
Virtual Reality (VR) is gradually integrating into classroom teaching, emerging as a new trend in educational development in the era of artificial intelligence. Desktop virtual reality stands out due to its lower cost and greater convenience. To elucidate the effectiveness of desktop virtual reality in learning, this paper employs a meta-analysis…
Descriptors: Computer Simulation, Meta Analysis, Teaching Methods, Instructional Effectiveness
Carol Reeves; J. J. Sylvia IV – Journal of Technical Writing and Communication, 2024
Since its release in late 2022, ChatGPT and subsequent generative artificial intelligence (GAI) tools have raised a wide variety of questions and concerns for the field of technical communication: How will these tools be incorporated into professional settings? How might we appropriately integrate these tools into our research and teaching? In…
Descriptors: Computer Simulation, Computer Uses in Education, Writing Instruction, Prompting
Basel Hammoda – Knowledge Management & E-Learning, 2024
Researchers and educators have been exploring innovative methods in entrepreneurship education to address traditional approach failure at engaging students and developing their skills. Educational technology has shown promising results in early studies. Yet, there is a scarcity of reviews on their effectiveness in developing entrepreneurial…
Descriptors: Educational Technology, Entrepreneurship, Outcomes of Education, Research Reports
Snelson, Chareen; Hsu, Yu-Chang – TechTrends: Linking Research and Practice to Improve Learning, 2020
360-degree video (or 360° video) is recorded in an omnidirectional form so that viewers can look in any direction while the video plays. Interest in the application of 360° video has been emerging along with the advancement of lower cost technologies and increase in online video content. Little is known about trends in the emerging research for…
Descriptors: Educational Technology, Video Technology, Computer Simulation, Educational Trends
Huttar, Carol M.; BrintzenhofeSzoc, Karlynn – Journal of Social Work Education, 2020
The use of virtual reality and computer simulation are gaining ground in social work as viable teaching methods. Traditionally recognized as ancillary to classroom learning, they are being incorporated strategically into course curricula. A systematic review was undertaken to answer the questions, How are virtual reality and computer simulation…
Descriptors: Computer Simulation, Social Work, Teaching Methods, Journal Articles
Mak, Grace; Zhao, Lea – Interactive Learning Environments, 2023
Given the prevalence of Autism Spectrum Disorder (ASD) and the demand for treatment, there is a continuous seeking and uncertainty of effective interventions for people with ASD. As technology continues to advance, the application of Virtual Reality is emerging in clinical settings. This systematic review summarised findings to evaluate the…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Skill Development, Performance
Anne-Marie Cederqvist – Journal of Technology and Teacher Education, 2023
The aim of this paper is to review empirical research on ways to use Augmented Reality (AR) as a pedagogical tool in science teacher education and to identify possibilities and limitations. A literature search was conducted based on published articles in peer-reviewed journals between 2010 and 2023. Eighty-two research articles were screened at…
Descriptors: Computer Simulation, Simulated Environment, Physical Environment, Science Teachers
Kalemkus, Jale; Kalemkus, Fatih – Interactive Learning Environments, 2023
It was aimed to review the effect of the use of augmented reality applications on the academic achievement of students in science education in this study. In line with this aim, the experimental researches reviewing the effect of use of augmented reality applications within the scope of science course on student achievement were evaluated with…
Descriptors: Information Technology, Computer Simulation, Academic Achievement, Science Education
Tselegkaridis, Sokratis; Sapounidis, Theodosios – Education Sciences, 2021
Educational robotics (ER) seems to have a positive effect on students and, in many cases, might help them to successfully assimilate knowledge and skills. Thus, this paper focuses on ER and carries out a literature review on educational robotics simulators with Graphical User Interfaces (GUIs). The review searches for relevant papers which were…
Descriptors: Computer Simulation, Robotics, Educational Technology, Computer Interfaces
Palanci, Abdulkadir; Turan, Zeynep – International Journal of Curriculum and Instructional Studies, 2021
This study aimed to examine the methodological trends of studies using the Augmented Reality (AR) technology in mathematics education and reveal basic findings obtained from the studies. In this context, a systematic review process was conducted in the Web of Science database and 86 studies obtained as a consequence were reviewed. In this…
Descriptors: Computer Uses in Education, Computer Simulation, Mathematics Education, Learning Processes
Ersozlu, Zara; Ledger, Susan; Ersozlu, Alpay; Mayne, Fiona; Wildy, Helen – SAGE Open, 2021
TeachLivE™, a mixed-reality simulated classroom technology, has been used in initial teacher education programs to provide repeatable experiential learning opportunities for students now for more than a decade and in more than 80 universities worldwide. However, no broad scale investigation has been conducted into how the platform has been used or…
Descriptors: Computer Simulation, Educational Technology, Preservice Teacher Education, Experiential Learning
Moro, Christian; Birt, James; Stromberga, Zane; Phelps, Charlotte; Clark, Justin; Glasziou, Paul; Scott, Anna Mae – Anatomical Sciences Education, 2021
Virtual and augmented reality have seen increasing employment for teaching within medical and health sciences programs. For disciplines such as physiology and anatomy, these technologies may disrupt the traditional modes of teaching and content delivery. The objective of this systematic review and meta-analysis is to evaluate the impact of virtual…
Descriptors: Medical Students, Health Sciences, College Students, Physiology
Li, Kam Cheong; Wong, Billy Tak-Ming – Interactive Technology and Smart Education, 2022
Purpose: This paper aims to present a comprehensive review of the present state and trends of smart education research. It addresses the need to have a systematic review of smart education to depict its research landscape in view of the growing volume of related publications. Design/methodology/approach: A bibliometric analysis of publications on…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Bibliometrics
Abd Majid, Faizah; Abd Rahman, Shireena Basree; Kamaruzaman, Muhamad Fairus – Arab World English Journal, 2022
This paper highlights one of the most critical aspects of facilitating vocabulary learning among children with autism. Several pertinent issues serve as the focus of the paper; vocabulary course design for high functioning children with autism and the relevant considerations required when teaching them using technology. To explore these issues, a…
Descriptors: Autism Spectrum Disorders, Vocabulary Development, Students with Disabilities, Technology Uses in Education
Manjeet Singh Usma; Shaun Bangay; Atul Sajjanhar – Journal of Learning Analytics, 2025
This systematic literature review of augmented reality (AR) applications utilizing enhanced analytics in education settings surveys publications from 2000 to 2025, specifically targeting AR use in primary, secondary, and higher-education sectors. With the growing use of AR in such settings, this review informs educators, application designers, and…
Descriptors: Literature Reviews, Computer Simulation, Physical Environment, Simulated Environment

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