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Sian Vaughan – Studies in Graduate and Postdoctoral Education, 2025
Purpose: This study aims to investigate whether there is evidence that tailored provision for creative practice was spreading across disciplines in the UK during the period 2014-2020. In doing so, the author examined the potential and limitations of the archives of a national research assessment exercise as a source for understanding perceived…
Descriptors: Foreign Countries, Creative Activities, Doctoral Programs, Archives
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Corinna West; Noah Weeth Feinstein – International Journal of Science Education, Part B: Communication and Public Engagement, 2025
There is an international trend towards fun, irreverent, and social events that feature scientific themes and content. We argue that these events -- what we call Adult Science Entertainment Events, or ASEEs -- are a distinct phenomenon in science education and science communication, deserving of study in their own right. In addition to their…
Descriptors: Recreational Activities, Science Activities, Adult Programs, Informal Education
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Risto Marttinen; Alba Rodrigues; Oscar Nunez-Enriquez; Erin Centeio; Dominique Banville – Journal of Teaching in Physical Education, 2025
Purpose: This systematic review aimed at identifying, categorizing, and analyzing peer-reviewed literature on organized before- and after-school (B&ASP) physical activity programs from 2000 to 2020. Methods: We analyzed 291 articles that fit the inclusion criteria from five databases. The Preferred Reporting Items for Systematic Reviews and…
Descriptors: After School Programs, Intervention, Physical Activities, Elementary Secondary Education
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Gu, Peidi; Xu, Xinhao; Qian, Xueqin; Weng, Tsung-Han – IEEE Transactions on Learning Technologies, 2023
Multiple studies have examined learning and training for autistic students to improve their quality of life by using eXtended-Reality (XR) technologies, which mainly include virtual reality (VR), augmented reality (AR), and mixed reality (MR). Nevertheless, little is known about how technical features and technology affordances of the XR…
Descriptors: Computer Simulation, Simulated Environment, Affordances, Autism Spectrum Disorders
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Tyler, Patrick M.; Mason, W. Alex; Vollmer, Barb; Trout, Alexandra L. – Child & Youth Care Forum, 2021
Background: There is a growing emphasis of evidence-based program requirements being integrated into social welfare policies for youth care services in the U.S. This trend highlights the need for increased practitioner understanding and involvement in the research process to develop and implement evidence-based programs for youth with emotional…
Descriptors: Evidence Based Practice, Social Services, Residential Programs, Emotional Disturbances
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Jennifer R. Morrison; Eugene Borokhovski; Robert M. Bernard; Robert E. Slavin – Grantee Submission, 2024
Research and theory indicate that the type and quality of instruction, not the delivery mechanism, are what impact learning. Previous reviews have not systematically explored variations in the instructional strategies, approaches, and designs of educational technology programs and also suffered from lax inclusion criteria, which has been known to…
Descriptors: Elementary Secondary Education, Mathematics Education, Educational Technology, Research Methodology
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Zachary J. Hyder; Gresham D. Collom; J. Patrick Biddix – Texas Education Review, 2024
We utilize a difference-in-difference design to examine the effect of adopting a statewide promise program on the enrollment of community college students across socio-economic status. Limited by a small sample size for treated units, we find inferential evidence that the adoption of a state-wide, last-dollar promise program for community colleges…
Descriptors: Low Income Students, Unemployment, Public Colleges, Community Colleges
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Tammy Kraft; Omar Hernández Rodríguez – International Journal for Lesson and Learning Studies, 2024
Purpose: This article aims to identify and describe the research outcomes of studies that have employed the theoretical framework of lesson study (LS) in initial science teacher preparation programs. The focus is on the impact of LS on preservice teachers' (PST) pedagogical and content knowledge, beliefs, routines and norms for professional…
Descriptors: Communities of Practice, Science Teachers, Teacher Education Programs, Preservice Teacher Education
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Meline, McKenzie; Harn, Beth; Jamgochian, Elisa; Stickland-Cohen, M. Kathleen; Linan-Thompson, Sylvia; Lucero, Audrey – Journal of Special Education, 2023
The purpose of this meta-analysis was to examine the literature base of single-case research design studies using video analysis to determine its effectiveness on teacher outcomes. Primary, ancestral, citation, and first author searches identified 12,047 dissertations and peer-reviewed articles published from 2010 to 2020. Each study (n = 24) was…
Descriptors: Video Technology, Program Effectiveness, Teacher Evaluation, Evaluation Methods
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Traina, Ivan; Mannion, Arlene; Gilroy, Shawn P.; Leader, Geraldine – Journal of Adult and Continuing Education, 2023
This systematic review aimed to determine what existing job transition programs are evidence-based and methodologically founded. The PRISMA method was used for the review, and the inclusion criteria were to include studies where there were a description of transition programs and functional curriculum for acquiring employment competences;…
Descriptors: Education Work Relationship, Transitional Programs, Youth, Intellectual Disability
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Panpan Yang; Wenlan Zhang – Innovation in Language Learning and Teaching, 2025
Augmented reality (AR) is an immersive, interactive, and engaging advanced information technology and it is widely used in language learning. Although several studies have evaluated the effectiveness of AR in EFL learners' language gains, these research findings are inconsistent. Therefore, this study conducted a meta-analysis to analyze to what…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
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Kate Thornton – International Journal of Mentoring and Coaching in Education, 2024
Purpose: This article aims to contribute to a clearer understanding of the importance of mentor preparation and provide recommendations for effective mentor preparation programmes based on the literature. Design/methodology/approach: A narrative review of a range of literature focussing on the importance and characteristics of effective mentor…
Descriptors: Literature Reviews, Mentors, Training, Coaching (Performance)
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Benazir Meera; Beth Fields; Sean Healy; Luis Columna – Autism: The International Journal of Research and Practice, 2024
The purpose of this systematic review was to synthesize the research literature on equine-assisted services for motor outcomes of autistic children. Eligible articles published between June 2012 and June 2023 were identified through electronic database searches, including PubMed, PsycINFO, CINAHL, and Web of Science. The Preferred Reporting Items…
Descriptors: Animals, Autism Spectrum Disorders, Psychomotor Skills, Children
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Muhammad Asri Mohd Ali; Nahdatul Akma Ahmad; Mohamed Imran Mohamed Ariff; Nursyahidah Alias; Zirawani Baharum; Tengku Shahrom Tengku Shahdan – Journal of Education and Learning (EduLearn), 2024
This scoping review investigates instructional strategies implemented in recent studies to enhance the digital application usage experience for the elderly, addressing emerging issues in the context of a rapidly aging global population. With the World Health Organization predicting a significant increase in the proportion of individuals aged 60…
Descriptors: Older Adults, Educational Gerontology, Intergenerational Programs, Digital Literacy
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Jiyuan Zeng; Daner Sun; Chee-Kit Looi; Andy Chun Wai Fan – British Journal of Educational Technology, 2024
Gamification, characterized by the integration of game design elements into non-game environments, has gained popularity in classrooms due to its potential for increased engagement and enjoyment compared to traditional lecture-based teaching methods. While students generally exhibit positive attitudes towards gamification, its impact on academic…
Descriptors: Gamification, Educational Games, Academic Achievement, Program Effectiveness
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