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Showing 1 to 15 of 112 results Save | Export
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Jessica R. Gladstone; Noah L. Schroeder; Steffi Heidig; Shan Zhang; Chris Palaguachi; Marcin Pitera – Educational Psychology Review, 2025
The use of pedagogical agents (PAs) as learning tools within digital learning environments is rising. Previous research shows that PAs can aid learning across various domains and age groups, but their impact on learner motivation is unclear. As PAs become more integrated into learning systems, building an in-depth and theory-driven understanding…
Descriptors: Teaching Methods, Student Motivation, Learning Motivation, Technology Integration
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Wong Sing Yun; Sarimah Surianshah – International Journal of Technology in Education, 2024
The emergence of innovative artificial intelligence (AI) technologies, such as ChatGPT, which was just released in November 2022, has the potential to significantly transform the current state of education. Put another way, learning is changing as a result of chatbots' personalized assistance, group discussions and collaborations, evaluations of…
Descriptors: Bibliometrics, Computer Software, Artificial Intelligence, Technology Uses in Education
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Peter MacIntyre; Ali Panahi; Hassan Mohebbi – Language Teaching Research Quarterly, 2025
Peter MacIntyre's 35-years of research in SLA, psychology of language learning, and communication was systematically reviewed in six sections driven by subjective guidelines developed for the purposes of the present survey. To operationalize the objectives of the sections, an impressionistic methodology was created for analysis, according to which…
Descriptors: Researchers, Second Language Learning, Second Language Instruction, Language Research
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Vrcelj, Ana; Hoic-Božic, Nataša; Dlab, Martina Holenko – International Journal of Educational Methodology, 2023
Gamification in education refers to the application of game design elements and game principles in teaching with the goal of increasing students' motivation and engagement, which contributes to more successful achievement of learning outcomes. Gamification can be used in education at different levels, from primary and secondary schools to…
Descriptors: Gamification, Elementary Education, Secondary Education, Literature Reviews
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Carmen Toscano-Fuentes; Analí Fernández-Corbacho; M.Carmen Fonseca-Mora – Australian Journal of Adult Learning, 2024
Adult migrants need to attain proficiency in the language of their host society to fully integrate into those communities and lead meaningful lives. The concept of literacy, centred on reading and writing, has evolved to encompass multiliteracies, integrating linguistic, social, and digital aspects. This broader approach acknowledges that learners…
Descriptors: Adult Literacy, Literacy Education, Research Reports, Immigrants
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Mehmet Diyaddin Yasar; Mustafa Erdogan; Veli Batdi; Ülkü Cinkara – European Journal of Science and Mathematics Education, 2024
The aim of this study is to reveal the effect of cooperative learning method in science education on academic achievement with mixed-meta method. For this purpose, various national and international databases were searched, and among 81 articles and 37 theses covering the period between 2001 and 2022, 46 articles and 31 theses that included…
Descriptors: Cooperative Learning, Teaching Methods, Science Education, Positive Attitudes
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Hyemin Han; Marja Graham – Theory and Research in Education, 2024
The present study aimed to examine how to improve the effectiveness of moral exemplar-applied interventions based on the pillars of the self-determination theory framework, autonomy, competence, and relatedness. Past research has mainly focused on the relatedness and attainability of moral exemplars for predicting motivation outcomes. The data for…
Descriptors: Moral Values, Self Determination, Intervention, Reliability
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Xiaoli Huang; Wei Xu; Ruijia Liu – International Journal of Distance Education Technologies, 2025
This article presents a meta-analysis of the existing literature using Stata 18.0, focusing on the effects of ITSs on learning attitudes, knowledge acquisition, learner motivation, performance, problem-solving skills, test scores, and educational outcomes across different countries and educational levels (k = 30, g = 0.86). The findings suggest…
Descriptors: Intelligent Tutoring Systems, Outcomes of Education, Learning Motivation, Student Attitudes
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Pinky Kusuma Ningtyas; Hayuni Retno Widarti; Parlan Parlan – Journal of Science Learning, 2024
Social media is one of the platforms that is popular and familiar to various circles. This technology has penetrated multiple fields, especially education. Many studies have shown the use of social media in the learning process. This study aims to explore the use of social media in science learning environments and their impacts. The method used…
Descriptors: Social Media, Science Education, Learning Processes, Research Reports
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A. Pradheepa; K. Gurusamy; T. Pushpanathan – Australian Journal of Applied Linguistics, 2025
This meta-analysis aims to investigate gamification's impact on improving tertiary-level second-language learners' lexical repertoire. Forty-seven peer-reviewed works were evaluated for this analysis. The analysis focused on determining the effectiveness of gamified learning environments in the context of improving vocabulary and learning and…
Descriptors: Meta Analysis, Game Based Learning, Second Language Learning, Second Language Instruction
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Yoshiyuki Nakata; Osamu Takeuchi; Maya Sugita McEown – Studies in Second Language Learning and Teaching, 2025
The key to successful language learning depends on the extent to which learners are self-regulated in learning a second or foreign language (L2). In this process, learners' perceptions and beliefs about their abilities play a crucial role in predicting or controlling positive or negative emotions, motivation and the use of strategies. Therefore,…
Descriptors: Metacognition, Second Language Learning, Second Language Instruction, Learning Strategies
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Eunjae Park; Michelle M. Neumann – Journal of Comparative and International Higher Education, 2024
New digital technologies such as social robots are embodied computers with human-like features and conversational capabilities that can socially interact with people. Social robots have been used in education as a learning tool to support second language learning. This essay discusses current research literature that has explored how social robots…
Descriptors: Robotics, Second Language Instruction, Second Language Learning, Teaching Methods
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Pereira, Marina Andreia Gomes; Pedro, Luís Francisco Mendes Gabriel – Digital Education Review, 2023
The use of digital technologies as a support to the learning process may contribute to a more dynamic and participatory way of developing knowledge. Transmedia narratives assume characteristics congruent with this by facilitating the incorporation of educational methodologies that foster learning skills in interaction with digital devices during…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Technology, Narration
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Pinelopi Krystalli; Panayiotis Arvanitis – European Journal of Education (EJED), 2024
Digital games and related technologies are increasingly transcending their traditional boundaries, as evidenced by the expanding field of serious and pervasive games. The concept of "gamification" represents the latest phase in this evolution, referring to the integration of game-like elements into nongame contexts to enhance user…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Computer Games
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Juri Evelyn Nuñez Portilla; Juliana Karina Zapa Cedeño; Gabriel Omar León Jácome; Lisset Alexandra Manzano Gallegos – Journal of Educators Online, 2025
The impact of artificial intelligence (AI) in the educational field highlights its growing significance in transforming teaching and learning processes. AI has garnered attention in education, raising the need to investigate its intersection with current educational methods. The study aims to conduct a systematic literature review to understand…
Descriptors: Artificial Intelligence, Technology Uses in Education, Higher Education, Literature Reviews
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