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Showing all 14 results Save | Export
Marley Belot – Online Submission, 2025
Space exploration requires individuals who can think critically, adapt to uncertainty, and learn in cognitively complex environments. This paper examines how Human Systems Engineering (HSE) and cognitive design principles can enhance both astronaut training and STEM education on Earth. The same methodologies that help astronauts manage stress,…
Descriptors: Human Factors Engineering, Cognitive Processes, STEM Education, Aerospace Education
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Suwicha Wittayakom; Chintana Kanjanavisutt; Methinee Wongwanich Rumpagaporn – Higher Education Studies, 2024
This systematic literature review explores the implementation and effectiveness of active learning approaches in online training environments. The rapid growth of online education necessitates strategies that enhance learner engagement and improve educational outcomes. The review identifies various active learning techniques, such as discussions,…
Descriptors: Online Courses, Training, Active Learning, Learning Strategies
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Chernikova, Olga; Heitzmann, Nicole; Stadler, Matthias; Holzberger, Doris; Seidel, Tina; Fischer, Frank – Review of Educational Research, 2020
Simulation-based learning offers a wide range of opportunities to practice complex skills in higher education and to implement different types of scaffolding to facilitate effective learning. This meta-analysis includes 145 empirical studies and investigates the effectiveness of different scaffolding types and technology in simulation-based…
Descriptors: Simulation, Higher Education, Instructional Effectiveness, Scaffolding (Teaching Technique)
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Lee, Silvia Wen-Yu; Tsai, Chin-Chung – Journal of Science Education and Technology, 2013
We conducted a literature review of using educational technology in biology learning from 2001 to 2010. A total of 36 empirical articles were included for review. Based upon the content analyses of these studies, such as technologies utilized, student sample, biological topics involved, the research purpose, and methodology, the following…
Descriptors: Educational Technology, Student Attitudes, Genetics, Learning Processes
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Klabbers, Jan H. G. – Simulation & Gaming, 1996
Structural aspects that relate the trivial machine, nontrivial machine, and the actor system are discussed. The term rationalism is discussed in terms of discourses that include or exclude those who participate in the debate. Subsequently, the author elaborates on the notion of reality and the meaning of the real world in relation to gaming,…
Descriptors: Games, Knowledge Representation, Problem Solving, Simulation
Bashook, Philip G. – Performance and Instruction, 1982
Reviews the development of programed instruction for problem solving from the Tab Test in 1955 to Patient Management Problems (PMP) in 1967 and written simulation for any setting in 1976. The process of creating written simulations is briefly described, as well as some current developments involving microcomputers and videodiscs. (EAO)
Descriptors: Instructional Materials, Medical Education, Microcomputers, Problem Solving
Cecchini, Arnaldo; Frisenna, Adriana – Simulation/Games for Learning, 1987
Reviews the problems of classifying gaming techniques and suggests a heuristic approach as one solution. Definitions of simulation, models, role, and game and play are discussed to help develop a classification based on a technique called gaming simulation. (Author/LRW)
Descriptors: Classification, Definitions, Game Theory, Heuristics
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Simon, Herbert A. – Journal of the American Society for Information Science, 1981
Reviews recent progress in modeling human cognition, in particular the use of computers in generating models. Topics covered include the information processing approach to cognition, problem solving, semantic memory, pattern induction, and learning and cognitive development. A 164-item reference list is attached. (JL)
Descriptors: Cognitive Development, Cognitive Processes, Computers, Concept Formation
Vinsonhaler, John F.; And Others – 1978
This paper is a distillation of research findings on clinical problem-solving over the past decade. These findings are summarized by means of three basic concepts which describe a rudimentary theory of clinical problem-solving performance and instruction: (1) the principle of case simulation--valid clinical problem-solving behavior can be induced…
Descriptors: Clinical Diagnosis, Computer Programs, Management Information Systems, Medical Evaluation
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Greenfield, Lois Broder – New Directions for Teaching and Learning, 1987
Attempts to determine the skills that make people good problem solvers and some of the methods that have been developed to teach these skills are reviewed. Methods used by educators and psychologists to define, describe, or analyze problems and problem solving determine the method used to teach problem-solving skills. (Author/MLW)
Descriptors: Cognitive Processes, College Instruction, Computers, Critical Thinking
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Laughery, K. Ronald – Simulation and Games, 1984
Presents some arguments for new training approaches to teaching people how to play games based on the literature about how humans play games, how they acquire game-playing skills, and game-playing theory. An example of the role-reversal approach to training is presented with some experimental findings regarding its effectiveness. (MBR)
Descriptors: Behavior, Epistemology, Games, Instructional Improvement
Sheehan, Bernard S. – 1982
Ideas that have been developed in the decision support systems (DSS) literature that seem particularly relevant to institutional research, planning, and analysis (IRPA) are reviewed. In addition, a survey of practitioners in Canadian universities that provides new information on the rapidly changing current state of information technology,…
Descriptors: College Administration, College Planning, Computer Oriented Programs, Decision Making
Becker, Henry Jay – 1982
Taking the current excitement among educators concerning the uses of microcomputers for student instruction as a point of departure, this paper addresses the problems and possibilities associated with the uses of microcomputers in the classroom and discusses these in terms of instructional techniques and the social aspects of integrating computer…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Curriculum Development, Drills (Practice)
Masland, Andrew T. – 1982
The importance of myth and ritual in understanding the use of computer simulators in higher education is considered. Myths are commonly held beliefs that maintain social solidarity and reduce ambiguity; rituals serve a similar function, but they involve actions in addition to words. Examples of common myths and rituals are used to illustrate the…
Descriptors: Attitudes, College Administration, College Planning, Computer Oriented Programs