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Marshall, Neil; Buteau, Chantal – International Journal for Technology in Mathematics Education, 2014
As part of their undergraduate mathematics curriculum, students at Brock University learn to create and use computer-based tools with dynamic, visual interfaces, called Exploratory Objects, developed for the purpose of conducting pure or applied mathematical investigations. A student's Development Process Model of creating and using an Exploratory…
Descriptors: Mathematics Education, Mathematics Curriculum, Undergraduate Students, Investigations
Levin, James A. – 1981
Computers in non-school settings, educational computer games, and education without schools are the primary topics covered in this three-section paper. The first section describes the use of personal computers in two different, non-school environments: the home and computer clubs. A "diary study" by Yaakov Kareev is summarized, in which…
Descriptors: Clubs, Computer Software, Discovery Learning, Educational Games
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Hesketh, Beryl; And Others – Educational and Training Technology International, 1989
Reviews the literature in the area of cognitive psychology that is relevant to training for transfer of skills. The roles of models, schema, and principles in transfer are discussed, the way in which examples facilitate schema acquisition is summarized, and the relation of schema to procedural and discovery learning is outlined. (43 references)…
Descriptors: Cognitive Psychology, Discovery Learning, Learning Strategies, Literature Reviews