Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Academic Achievement | 1 |
| Cognitive Processes | 1 |
| Computer Software | 1 |
| Computers | 1 |
| Design | 1 |
| Educational Technology | 1 |
| Effect Size | 1 |
| Elementary Secondary Education | 1 |
| Equipment | 1 |
| Evaluation Methods | 1 |
| Experiential Learning | 1 |
| More ▼ | |
Author
| Chen, Angie | 1 |
| Kato, Hirokazu | 1 |
| Miyazaki, Jun | 1 |
| Santos, Marc Ericson C. | 1 |
| Taketomi, Takafumi | 1 |
| Yamamoto, Goshiro | 1 |
Publication Type
| Information Analyses | 1 |
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Kindergarten | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Santos, Marc Ericson C.; Chen, Angie; Taketomi, Takafumi; Yamamoto, Goshiro; Miyazaki, Jun; Kato, Hirokazu – IEEE Transactions on Learning Technologies, 2014
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Meta Analysis

Peer reviewed
Direct link
