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Hava, Kevser; Cakir, Hasan – Journal of Educational Multimedia and Hypermedia, 2018
This study presents the findings of a systematic literature review on educational computer game development activity utilized in learning environments. The main aim of this review is to investigate the effects of game design activity on learning outcomes of students. Additionally, there are other factors examined in the review such as participant…
Descriptors: Elementary School Students, Secondary School Students, College Students, Student Developed Materials
Zielezinski, Molly B.; Darling-Hammond, Linda – Stanford Center for Opportunity Policy in Education, 2016
How can technologies and digital learning experiences be used to support underserved, under-resourced, and underprepared students? For many years, educators, researchers, and policy makers looking for strategies to close the achievement gap and improve student learning have sought solutions involving new uses of technology, especially for students…
Descriptors: Technology Uses in Education, Disproportionate Representation, Disadvantaged Youth, Outcomes of Education
Polin, Linda – Computing Teacher, 1989
Describes four research studies that deal with students and computers. Three are programing studies that examine the effects of computer programing on problem solving and other cognitive skills of students in grades four through eight; the fourth study analyzes characteristics of students who entered a programing competition. (LRW)
Descriptors: Comparative Analysis, Competition, Computer Assisted Instruction, Elementary Education