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Chidera Chinedu Ugo; Sonsoles López-Pernas; Aldo Gordillo; Markku Tukiainen – Review of Education, 2025
This article presents a systematic literature review on escape rooms as a didactic tool for teaching and learning programming. The review examined the programming topics and languages addressed, the educational levels targeted, evaluation methods used and key design elements such as format, duration, location and narrative structure.…
Descriptors: Educational Games, Puzzles, Computer Science Education, Programming
Jia Li; Novera Roihan; Matthew McGravey – Journal of Computer Assisted Learning, 2025
Background: Online learning has become a popular form of education. Prior to the COVID-19 pandemic, online learning was mainly associated with higher education, with an incremental growth at the K-12 level. The pandemic changed this situation rapidly. Online instruction has been increasingly integrated into secondary schools and has significantly…
Descriptors: High School Students, Student Attitudes, Electronic Learning, Student Experience
Rustam Shadiev; Suping Yi – Interactive Learning Environments, 2023
This study was to review empirical studies on UAV usage in education. 43 papers were selected and reviewed with respect to the following dimensions: (1) publication time and source, (2) methodology in reviewed studies, and (3) main findings reported by researchers. The results showed that the highest number of published articles was between 2018…
Descriptors: Aviation Technology, Aviation Education, Educational Research, Undergraduate Students
Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
Brandt, W. Christopher – National Center for the Improvement of Educational Assessment, 2020
There is a growing interest in conceptualizing, defining, and assessing what are often called 21st century skills or deeper learning competencies. The purpose of this literature review is to explore the conceptualizations, definitions, and understandings in the research literature related to self-directed learning. Key initial questions include:…
Descriptors: Independent Study, 21st Century Skills, Definitions, Success
Plass, Jan L.; Homer, Bruce D.; Kinzer, Charles K. – Educational Psychologist, 2015
In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into account. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory. We then review design elements…
Descriptors: Educational Games, Definitions, Play, Learning Theories
Iqbal, Muhammad Zahid; Khan, Rashid Ahmad – Journal of European Industrial Training, 2011
Purpose: This paper aims to review the relevant literature on training needs assessment (TNA) with an objective to provide users/beneficiaries of TNA with the understanding of its growing concept, multiple uses (outcomes), and valuing these uses (antecedents). Design/methodology/approach: To conduct the literature review on uses of TNA, the…
Descriptors: Educational Needs, Needs Assessment, Learning Motivation, Cost Effectiveness
Peer reviewedCsikszentmihalyi, Mihaly – NAMTA Journal, 1997
Discusses how human evolution affects the achievement of flow experiences, including the role of complexity, or people's need to take on a greater range of challenges and opportunities to increase their skill level. Describes evolutionary obstacles to complexity, such as genetic instructions to conserve energy, and ways to overcome these…
Descriptors: Biological Influences, Difficulty Level, Evolution, Individual Development
Peer reviewedWoods, Donald R. – Chemical Engineering Education (CEE), 1998
Students' needs and research on learning should inform teaching practices. Makes suggestions for improving instruction such as using students as ombudspersons to provide feedback on class concerns, focusing on process skills, and incorporating problem-based learning into the curriculum. Also includes examples of successful programs and summaries…
Descriptors: Engineering Education, Higher Education, Instructional Improvement, Learning Motivation
Hennessey, Beth A.; Amabile, Teresa M. – 1987
The pamphlet reviews research on creativity and applies it to the learning process. After discussing the definition and measurement of creativity, the components of creative performance are outlined, including domain-relevant skills, creativity-relevant skills, and intrinsic task motivation. Factors which destroy students' creativity are noted,…
Descriptors: Creative Development, Creative Thinking, Creativity, Creativity Research
Peer reviewedZimmerman, Barry J.; Paulsen, Andrew S. – New Directions for Teaching and Learning, 1995
Self-monitoring is an important part of self-regulated learning. While researchers agree on the overt features of self-monitoring, its psychological dimensions are disputed. Faculty can help college students learn formal, systematic techniques by teaching it in four phases: baseline, structured, independent, and self-regulated self-monitoring. A…
Descriptors: Classroom Techniques, College Faculty, Higher Education, Learning Motivation
Peer reviewedCronin, Michael W.; Cronin, Karen A. – Journal of Computing in Higher Education, 1992
Recent empirical research has identified significant advantages for interactive video instruction over traditional teaching methods in "soft skill" (humanities and social sciences) areas, including cognitive achievement, transfer of learning to performance, learning motivation, student achievement across uncontrolled student characteristics, user…
Descriptors: Academic Achievement, Classroom Techniques, Cognitive Development, Computer Assisted Instruction
Gillespie, Junetta – 1981
Written from the perspective that the technology available for language study can be better used, a discussion of television use in second language instruction looks at imaginative uses of the medium for a variety of instructional purposes. The first section identifies opportunities for the use of television, including: as a motivator; in teaching…
Descriptors: Case Studies, Classroom Techniques, Educational Television, English (Second Language)
Singleton, David – 1989
This book provides an overview of research and thinking on age-related dimensions of language acquisition, intended for students, researchers, and educators with some experience in linguistics and applied linguistics. The first chapter introduces the variety of issues associated with age and language acquisition. Chapter 2 examines the evidence…
Descriptors: Adult Education, Age Differences, Aging (Individuals), Cognitive Development
Baran, Joni; Berube, Gilles; Roy, Richard; Salmon, Wendy – 2000
This paper identifies important knowledge gaps in adult education and training (AET) in Canada and starts to explore strategies to fill these gaps. Following an introduction in English and French, each of the next three sections is comprised of a review of the current state of knowledge on three topics (outcomes of adult learning, motivations and…
Descriptors: Access to Education, Adult Education, Adult Learning, Cost Effectiveness
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