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Isnanik Juni Fitriyah; Sony Yunior Erlangga; Andik Wahyun Muqoyyidin; Septi Aprilia – Discover Education, 2025
Research on the possible benefits of digital games for learning outcomes in STEM education has shown mixed results, which is another reason that this study is focused on inconsistencies in past research outcomes. Moreover, it seeks to explore the moderator variables which affect the success of digital games like game design, interactive…
Descriptors: Educational Games, Computer Games, STEM Education, Meta Analysis
Wang, Karen D.; Cock, Jade Maï; Käser, Tanja; Bumbacher, Engin – British Journal of Educational Technology, 2023
Technology-based, open-ended learning environments (OELEs) can capture detailed information of students' interactions as they work through a task or solve a problem embedded in the environment. This information, in the form of log data, has the potential to provide important insights about the practices adopted by students for scientific inquiry…
Descriptors: Data Use, Educational Environment, Science Process Skills, Inquiry
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Wang, Min; Walkington, Candace; Rouse, Amy – Investigations in Mathematics Learning, 2022
The purpose of this meta-analysis is to examine the effect of problem-posing on students' mathematical academic outcomes, including problem-solving skills, problem-posing skills, mathematical dispositions, and mathematics achievement. Twenty-one studies that were published between 1990 and 2019 with problem-posing as the intervention were included…
Descriptors: Problem Solving, Mathematics Education, Mathematics Achievement, Intervention
Denner, Jill; Campe, Shannon; Werner, Linda – ACM Transactions on Computing Education, 2019
It is widely believed that there are educational benefits to making computer games, but there is no systematic review of research on this topic. This article describes a meta-synthesis of research on children designing and programming computer games that investigates the extent to which there is evidence of benefits for computer science learning…
Descriptors: Computer Games, Design, Programming, Children
Nouri, Ali; Pihlgren, Ann – Dialogic Pedagogy, 2018
This paper explores the possibilities of the pedagogical use of Socratic dialogue as a basis for educating students diagnosed with autism. The Socratic dialogue is a particular pedagogical method used in educational settings to enhance student's thinking and dialogic abilities. Research has proven that Socratic dialogue may result in improved…
Descriptors: Autism, Pervasive Developmental Disorders, Seminars, Teaching Methods
Zielezinski, Molly B.; Darling-Hammond, Linda – Stanford Center for Opportunity Policy in Education, 2016
How can technologies and digital learning experiences be used to support underserved, under-resourced, and underprepared students? For many years, educators, researchers, and policy makers looking for strategies to close the achievement gap and improve student learning have sought solutions involving new uses of technology, especially for students…
Descriptors: Technology Uses in Education, Disproportionate Representation, Disadvantaged Youth, Outcomes of Education
Peer reviewedJohnson, Doris J. – Annals of Dyslexia, 1982
Theoretical constructs related to interpersonal and intrapersonal problem solving strategies in children with dyslexia are reviewed. H. Myklebust's hierarchies of language and experience are analyzed to demonstrate the importance of studying both the child and the teacher during the instructional process. (CL)
Descriptors: Dyslexia, Interaction, Problem Solving, Theories
Peer reviewedFeldhusen, John F. – Journal of Creative Behavior, 1995
This review of the literature examines three aspects of creative thinking and production: (1) metacognitive processing; (2) the knowledge base; and (3) personality variables. It is concluded that all three are essential elements, they operate interactively, and the results of creative thinking and problem solving are best assessed through…
Descriptors: Creative Thinking, Creativity, Creativity Research, Creativity Tests
Peer reviewedBrooks, H. M. – Information Processing and Management, 1987
Explores what an intelligent information retrieval system involves and why expert system techniques might interest system designers. Expert systems research is reviewed with emphasis on components, architecture, and computer interaction, and it is concluded that information retrieval is not an ideal problem domain for expert system application at…
Descriptors: Expert Systems, Heuristics, Information Retrieval, Information Systems
Boucher, Robert L. – 1981
Sport and athletic environments provide evidence that the characteristics of the situation in which a leader is found are closely linked to the degree of success that the leader will enjoy. Four situational or "contingency" theories attempt to delineate the relationship between leadership style and effective results: (1) Fiedler's Contingency…
Descriptors: Athletic Coaches, Cooperation, Decision Making Skills, Goal Orientation
Peer reviewedOhlsson, Stellan – Instructional Science, 1986
Research on intelligent tutoring systems is discussed from the point of view of providing moment-by-moment adaptation of content and form of instruction to the changing cognitive needs of individual learners. Implications of this goal for cognitive diagnosis, subject matter analysis, teaching tactics, and teaching strategies are analyzed. (Author)
Descriptors: Artificial Intelligence, Cognitive Processes, Computer Simulation, Diagnostic Teaching
Peer reviewedOlds, Henry F. – Computers in the Schools, 1985
Argues that the computer will make a major difference because it places within one total environment that teaches (the school) another total environment that teaches (the computer). A hopeful sign is the growing number of educational computer programs that use the computer effectively as a mind-tool rather than an instructional medium. (BBM)
Descriptors: Adoption (Ideas), Change Strategies, Computer Assisted Instruction, Computer Simulation
Harmon, Michelle G. – 1993
Current research continues to attempt to determine factors, or combinations of factors, which influence efficacy in problem solving behaviors. This presentation combines several viewpoints regarding the most important component, or combination of components, needed for the most successful problem solving behaviors to occur. Quantitative literature…
Descriptors: Behavior Patterns, Elementary Secondary Education, Interaction, Knowledge Level
Claus, Jeff – 1988
Numerous research studies indicate that vocational classrooms are subject to "negotiations" between students and teachers that have negative implications for instruction and learning. These negotiations can range from students offering nondisruptive behavior in exchange for a relaxation of academic standards to students offering certain…
Descriptors: Change Strategies, Classroom Communication, Classroom Environment, Classroom Techniques
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