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Designing Art Museum E-Learning Resources for Children: Content Analysis from Education Perspectives
Tiffany Shuang-Ching Lee – Interactive Learning Environments, 2024
In recent years, art museums have been putting more effort into creating e-learning resources (ELR) to encourage young children to learn about art off-site. However, research on art museum ELR from the perspective of educational content is scarce. Using the ELR offered to children by Queensland Art Gallery/ Gallery of Modern Art, Australia (QAGOMA…
Descriptors: Foreign Countries, Museums, Art, Electronic Learning
Frank Wehrmann; Raphael Zender – Journal of Computer Assisted Learning, 2025
Background: The role of virtual reality (VR) in education is increasing, which raises questions about VR learning in multi-user settings. While collaborative VR learning, characterised by shared goals and low division of labour, is well-researched, cooperative VR learning, which emphasises role differentiation and task interdependence, remains…
Descriptors: Cooperative Learning, Computer Simulation, Learning Processes, Individualized Instruction
Stebleton, Michael J.; Rost-Banik, Colleen; Greene, Elizabeth; DeAngelo, Linda – Journal of Student Affairs Research and Practice, 2017
This multi-institutional qualitative study included an examination of foreign-born, undergraduate, immigrant college students' interactions with faculty members and student affairs professionals. Individual interviews with 103 immigrant students--representing over 40 countries--were collected across three U.S.-based institutions. Using…
Descriptors: Foreign Students, Immigrants, Undergraduate Students, Teacher Student Relationship
Hall, Anna H.; Simpson, Amber; Guo, Ying; Wang, Shanshan – Literacy Research and Instruction, 2015
This article presents the results of a systematic review of the literature involving writing interventions in the preschool setting. The information presented is timely considering the current expectations for young children to write. Framing the empirical literature within different philosophical approaches, trends were analyzed to identify…
Descriptors: Writing Instruction, Preschool Education, Literature Reviews, Intervention
Rooney, Pauline – International Journal of Game-Based Learning, 2012
It is widely acknowledged that digital games can provide an engaging, motivating and "fun" experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which…
Descriptors: Educational Games, Computer Games, Instructional Design, Constructivism (Learning)
Loke, Swee-Kin – Australasian Journal of Educational Technology, 2015
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to adequately theorise how students' virtual world experiences bring about this learning. This paper critically reviewed theories currently used to underpin empirical work in virtual worlds for education. In particular, it evaluated how applicable these…
Descriptors: Virtual Classrooms, Simulated Environment, Journal Articles, Educational Technology
Hutchinson, Jill – Canadian Journal of Learning and Technology, 2009
The emerging trend of social software technology can address many different second language (L2) learner needs through authentic social interaction and a variety of scaffolding processes. Social software connects education with real-life learning and interests, and engages and motivates students. It can facilitate learning environments that are…
Descriptors: Equal Education, Second Languages, Second Language Learning, Computer Software
Whitfield, Gary W. – 1998
This paper examines several perspectives and their implications for school social work services to prevent and deal with school failure and dropping out. It examines the different reform efforts and factors involved with dropping out of school. Much of this discussion is shaped by the personal general school social work experiences and knowledge…
Descriptors: Academic Failure, Constructivism (Learning), Dropouts, Educational Change
Faryadi, Qais – Online Submission, 2006
Today, our verbal-only paradigm of teaching is on its way out. Interactive multimedia instructions have enabled learners to go forward smiling. Learners are motivated and encouraged by the evolving interactive multimedia to learn cooperatively and above all to learn meaningfully. Integration of interactive multimedia and technology in our…
Descriptors: Constructivism (Learning), Verbal Learning, Literature Reviews, Learning Motivation

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