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Sebahat Gok; Robert L. Goldstone – Cognitive Research: Principles and Implications, 2024
Interactive computer simulations are commonly used as pedagogical tools to support students' statistical reasoning. This paper examines whether and how these simulations enable their intended effects. We begin by contrasting two theoretical frameworks--"dual processes" and "grounded cognition"--in the context of people's…
Descriptors: Computer Simulation, Thinking Skills, Teaching Methods, Interaction
Serine Torosian; Vanad Mousakhani; Samantha Wehsener; Vineeta Ramnauth; Gabrielle Walcott-Bedeau – Discover Education, 2025
Background: The use of virtual reality (VR) training in high-stakes fields, including medicine, aviation, and the military, prepares individuals for complex scenarios in a safe and controlled setting. VR aligns with dual-code theory, enhancing learning through visual and kinesthetic engagement. This review investigates the application and…
Descriptors: Computer Simulation, Computer Uses in Education, Medical Education, Premedical Students
Liu, Mengrong; Pang, Weiguo; Guo, Jiajun; Zhang, Yiwen – Education and Information Technologies, 2022
Creativity is essential for the sustainable development of both individuals and organizations. The constant permeation of technology into everyday life is expected to facilitate the cultivation of creativity. To date, no consistent answer has been reached regarding the effect of technology on creativity. This study conducted a three-level…
Descriptors: Meta Analysis, Educational Technology, Multimedia Materials, Creativity
Mena-Guacas, Andres F.; Urueña Rodríguez, Jairo Alonso; Santana Trujillo, David Mauricio; Gómez-Galán, José; López-Meneses, Eloy – Contemporary Educational Technology, 2023
The diversity of topics in education makes it difficult for artificial intelligence (AI) to address them all in depth. Therefore, guiding to focus efforts on specific issues is essential. The analysis of competency development by fostering collaboration should be one of them because competencies are the way to validate that the educational…
Descriptors: Cooperative Learning, Skill Development, Artificial Intelligence, Educational Development
Khashab, Hamdollah Karimi; Vaezi, Seyed Hossein; Golestani, Seyed Hashem; Taghipour, Faezeh – International Education Studies, 2016
This article aims to analyze the views and teachings of Islam and the Islamic religion in order to determine the requirements of interaction and media use. This article is of qualitative kind and content analysis approach and has done based on the study of Islamic texts and sources associated with the media. Because of the multiplicity and…
Descriptors: Islam, Islamic Culture, Religious Cultural Groups, Religious Factors
Prieto, Luis P.; Wen, Yun; Caballero, Daniela; Dillenbourg, Pierre – Educational Technology & Society, 2014
Augmented paper has been proposed as a way to integrate more easily ICTs in settings like formal education, where paper has a strong presence. However, despite the multiplicity of educational applications using paper-based computing, their deployment in authentic settings is still marginal. To better understand this gap between research proposals…
Descriptors: Information Technology, Telecommunications, Technology Integration, Computer Uses in Education
Binboga, Elif; Korhan, Orhan – Journal of Science Education and Technology, 2014
Educational ergonomics focuses on the interaction between educational performance and educational design. By improving the design or pointing out the possible problems, educational ergonomics can be utilized to have positive impacts on the student performance and thus on education process. Laptops and tablet computers are becoming widely used by…
Descriptors: Human Posture, Interaction, Design, Human Factors Engineering
Examining Value Change in MOOCs in the Scope of Connectivism and Open Educational Resources Movement
Ozturk, Hayriye Tugba – International Review of Research in Open and Distributed Learning, 2015
Massive Open Online Courses (MOOCs) came to prominence with Open Educational Resources Movement (OERM). It was based upon the idea of libre in removal of some permission barriers and gratis in removing the price barrier (Suber, 2008) in learning resources. In line with the theoretical underpinnings of OERM, MOOCs embody primary characteristics of…
Descriptors: Shared Resources and Services, Educational Technology, Computer Uses in Education, Resource Units
Henderson, Michael; Snyder, Ilana; Beale, Denise – Australian Educational Computing, 2013
Social media are widely seen as having transformational potential in school education. However, there is a surprising lack of empirical research in schools about pedagogical designs using social media and particularly the factors that facilitate or hinder desirable outcomes. Consequently, this article offers a review of the limited empirical…
Descriptors: Social Networks, Web 2.0 Technologies, Cooperative Learning, Literature Reviews
de Freitas, Sara; Neumann, Tim – British Journal of Educational Technology, 2009
Synchronous audiographic conferencing (SAC) refers to a combination of technologies for real-time communication and interaction using multiple media and modes. With an increasing institutional uptake of SAC, users require an understanding of the complex interrelations of multiple media in learning scenarios in order to support pedagogic-driven…
Descriptors: Distance Education, Interaction, Literature Reviews, Educational Theories
Karatas, Serçin – Turkish Online Journal of Educational Technology - TOJET, 2008
In this research, the articles concerning interaction in the Internet-based distance learning, which were published in three most outstanding journals in 2003, 2004 and until March of 2005, have been examined and classified. The research provides opportunities for discussing topics, methods and some other variables. It is thought that, the…
Descriptors: Distance Education, Interaction, Internet, Computer Uses in Education
Peer reviewedRogers, Yvonne – Annual Review of Information Science and Technology (ARIST), 2004
Presents a critique of recent theoretical developments in the field of human-computer interaction (HCI) together with an overview of HCI practice. This chapter discusses why theoretically based approaches have had little impact on the practice of interaction design and suggests mechanisms to enable designers and researchers to better articulate…
Descriptors: Computer Use, Information Science, Information Technology, Interaction
Peer reviewedPlowman, Lydia; Stephen, C. – Journal of Computer Assisted Learning, 2003
Reviews the international research evidence on the ways in which information and communication technologies (ICT) are used in both formal and informal pre-school settings. Addresses the debate over the value and desirability of young children using computers and computational toys; relationship to the media environment; literacies involved; and…
Descriptors: Computer Interfaces, Computer Use, Information Technology, Interaction
Buiu, Catalin – 1999
This review contains an overview of past and present trends in the application of what is called "artificial intelligence" in traditional face-to-face education and in distance education. The reviewed trends are illustrated with examples of research projects and results throughout the world. The first section of the review discusses intelligence…
Descriptors: Artificial Intelligence, Computer Uses in Education, Distance Education, Elementary Secondary Education
Dyrli, Odvard Egil; Kinnaman, Daniel E. – Technology & Learning, 1995
Defines features of multimedia (hypermedia, interaction, and user control) and discusses keys to multimedia (personal computers and CD-ROMs). Focuses on use of multimedia technology to bring authentic settings to classrooms via connections to activities outside the classroom. Sidebars present major categories of multimedia CD-ROM software and…
Descriptors: Classroom Environment, Computer Software, Computer Uses in Education, Electronic Classrooms
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